0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::City::CulturalIdentity> |
0x98 |
m_pCity |
City::Instance* |
0xa0 |
m_xLoyalty |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0xb8 |
m_xLastLoyaltyChange |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0xd0 |
m_aIdentitiesPresent |
FAutoVariable<eastl::vector<GameCore::City::PlayerIdentityPresence, eastl::allocator>, GameCore::City::CulturalIdentity> |
0x100 |
m_xIdentityPressureFromAges |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x118 |
m_xIdentityPressureFromGovernorOnDomestic |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x130 |
m_xIdentityPressureFromGovernorOnForeign |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x148 |
m_xIdentityPressureFromModifiers |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x160 |
m_iTurnLastNotifiedLosingCulturalIdentity |
FAutoVariable<int, GameCore::City::CulturalIdentity> |
0x178 |
m_eTransferTo |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::CulturalIdentity> |
0x190 |
m_eMartialLawTarget |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::CulturalIdentity> |
0x1a8 |
m_iAlwaysLoyalFlagCount |
FAutoVariable<int, GameCore::City::CulturalIdentity> |
0x1c0 |
m_xIdentityPerTurnFromModifiers |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x1d8 |
m_eLoyaltyLevel |
FAutoVariable<GameCore::LoyaltyLevels, GameCore::City::CulturalIdentity> |
0x1f0 |
m_xExtraIdentityPerTurnPerCitizen |
FAutoVariable<FixedPointT<8>, GameCore::City::CulturalIdentity> |
0x208 |
m_eConversionOutcome |
IdentityConversionOutcome |
0x20c |
m_iTurnsToConversion |
int |