0x218 |
m_eOwnerBeforeOccupation |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::Instance> |
|
0x230 |
m_eLiberator |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::Instance> |
|
0x248 |
m_cityAiId |
FAutoVariable<unsigned int, GameCore::City::Instance> |
|
0x260 |
m_iPopulation |
FAutoVariable<int, GameCore::City::Instance> |
|
0x278 |
m_bCapital |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x290 |
m_bOriginalCapital |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x2a8 |
m_bTransferring |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x2c0 |
m_eLastTransferType |
FAutoVariable<GameCore::CityTransferTypes, GameCore::City::Instance> |
|
0x2d8 |
m_eJustConqueredFrom |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::Instance> |
|
0x2f0 |
m_eJustRebelledFrom |
FAutoVariable<GameCore::PlayerTypes, GameCore::City::Instance> |
|
0x308 |
m_iLastBarbarianInvasionTurn |
FAutoVariable<int, GameCore::City::Instance> |
|
0x320 |
m_bOccupied |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x338 |
m_iLastWarmongerPenalty |
FAutoVariable<Types::StaticArray<int, 64>, GameCore::City::Instance> |
|
0x448 |
m_iProductionUnitChanges |
FAutoVariable<int, GameCore::City::Instance> |
|
0x460 |
m_iProductionBuildingChanges |
FAutoVariable<int, GameCore::City::Instance> |
|
0x478 |
m_iProductionDistrictChanges |
FAutoVariable<int, GameCore::City::Instance> |
|
0x490 |
m_iWonderEnvoy |
FAutoVariable<int, GameCore::City::Instance> |
|
0x4a8 |
m_aYieldModifiers |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x4d8 |
m_aFollowerYieldModifiers |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x508 |
m_aYieldModifiersPerGovernorTitle |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x538 |
m_aYieldChanges |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x568 |
m_aYieldPerDistrict |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x598 |
m_aYieldPerUnitComplete |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x5c8 |
m_aYieldPerBuildingComplete |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x5f8 |
m_aYieldPerWonderComplete |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x628 |
m_aYieldModifierFromFaithCity |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x658 |
m_aYieldPerTerrainClassCities |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x688 |
m_aExtraYieldPerPopulation |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x6b8 |
m_aAllowIncomingRegionalStackingCounts |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x6e8 |
m_aProjectYield |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x718 |
m_aCityHappinessModifierList |
FAutoVariable<eastl::vector<GameCore::City::HappinessModifiers, eastl::allocator>, GameCore::City::Instance> |
|
0x748 |
m_aCityTerrainModifierList |
FAutoVariable<eastl::vector<GameCore::City::TerrainModifiers, eastl::allocator>, GameCore::City::Instance> |
|
0x778 |
m_aCityImprovementValidTerrainList |
FAutoVariable<eastl::vector<GameCore::City::ImprovementValidTerrain, eastl::allocator>, GameCore::City::Instance> |
|
0x7a8 |
m_aCityYieldPerTerrainClassCitiesImprovementList |
FAutoVariable<eastl::vector<GameCore::City::TerrainClassYieldImprovementModifiers, eastl::allocator>, GameCore::City::Instance> |
|
0x7d8 |
m_uiProjectYieldProjectHash |
FAutoVariable<unsigned int, GameCore::City::Instance> |
|
0x7f0 |
m_iHousingPerDistrict |
FAutoVariable<int, GameCore::City::Instance> |
|
0x808 |
m_aDynamicBonuses |
FAutoVariable<eastl::vector<GameCore::City::DynamicAdjacencyBonus, eastl::allocator>, GameCore::City::Instance> |
|
0x838 |
m_aYieldPerTerrainType |
FAutoVariable<eastl::vector<GameCore::City::YieldPerTerrainType, eastl::allocator>, GameCore::City::Instance> |
|
0x868 |
m_iMaxUnitLevel |
FAutoVariable<int, GameCore::City::Instance> |
|
0x880 |
m_xUnitExperienceModifier |
FAutoVariable<FixedPointT<8>, GameCore::City::Instance> |
|
0x898 |
m_szName |
FAutoVariable<String::BasicT<String::BasicStringAlloc, ASCII>, GameCore::City::Instance> |
|
0x8b0 |
m_kGold |
FAutoVariable<GameCore::City::Gold, GameCore::City::Instance> |
|
0x968 |
m_kGrowth |
FAutoVariable<GameCore::City::Growth, GameCore::City::Instance> |
|
0xa18 |
m_kCombat |
FAutoVariable<GameCore::City::Combat, GameCore::City::Instance> |
|
0xa58 |
m_kReligion |
FAutoVariable<GameCore::City::Religion, GameCore::City::Instance> |
|
0xb50 |
m_kDistricts |
FAutoVariable<GameCore::City::Districts, GameCore::City::Instance> |
|
0xb88 |
m_kCulture |
FAutoVariable<GameCore::City::Culture, GameCore::City::Instance> |
|
0xc20 |
m_kCitizens |
FAutoVariable<GameCore::City::Citizens, GameCore::City::Instance> |
|
0xca8 |
m_kBuildings |
FAutoVariable<GameCore::City::Buildings, GameCore::City::Instance> |
0xca0 (Windows = Linux − 8; verified) |
0xde8 |
m_kResources |
FAutoVariable<GameCore::City::Resources, GameCore::City::Instance> |
|
0xe80 |
m_kTrade |
FAutoVariable<GameCore::City::Trade, GameCore::City::Instance> |
|
0x10c8 |
m_kBuildQueue |
FAutoVariable<GameCore::City::BuildQueue, GameCore::City::Instance> |
|
0x14b0 |
m_aiController |
FAutoVariable<unsigned int, GameCore::City::Instance> |
|
0x14c8 |
m_iTurnCityFounded |
FAutoVariable<int, GameCore::City::Instance> |
|
0x14e0 |
m_iAttacksPerTurn |
FAutoVariable<int, GameCore::City::Instance> |
|
0x14f8 |
m_iGreatPersonPointBonusPercent |
FAutoVariable<int, GameCore::City::Instance> |
|
0x1510 |
m_bSettlerConsumePop |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x1528 |
m_aYieldPerFlood |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x1558 |
m_aAllowedImprovements |
FAutoVariable<Types::Vector<GameCore::ImprovementTypes, Types::LinearAlloc::Default<1, 0> >, GameCore::City::Instance> |
|
0x1580 |
m_aPopulationChangeOnCreation |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::City::Instance> |
|
0x15a8 |
m_aYieldChangeBonusWithPowerModifier |
FAutoVariable<GameCore::IndexList<int, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::City::Instance> |
|
0x15d8 |
m_iEspionageDefenseBonus |
FAutoVariable<int, GameCore::City::Instance> |
|
0x15f0 |
m_bProjectProduction |
FAutoVariable<bool, GameCore::City::Instance> |
|
0x1608 |
m_iPreventBypassOuterDefenses |
FAutoVariable<int, GameCore::City::Instance> |
|
0x1620 |
m_iPreventMeleeAttackOuterDefenses |
FAutoVariable<int, GameCore::City::Instance> |
|
0x1638 |
m_kCulturalIdentity |
City::CulturalIdentity |
|
0x1848 |
m_kPower |
FAutoVariable<GameCore::City::Power, GameCore::City::Instance> |
|
0x1908 |
m_kTurnManager |
City::TurnManager |
|
0x1910 |
m_kEventManager |
City::EventManager |
|
0x1928 |
m_kOnPlayerGaveInfluenceTokenHandle |
Message::Handle |
|
0x1938 |
m_kOnGreatPersonActivatedHandle |
Message::Handle |
|
0x1948 |
m_kOnBuildingConstructedHandle |
Message::Handle |
|
0x1958 |
m_pCityBuildAI |
AI::CityBuild* |
|
0x1960 |
m_aCachedYields |
CachedYieldsArray |
|
0x1978 |
m_ModifierObject |
ModifierObjectReference |
|