0x0 |
m_syncArchive |
FAutoArchiveClassContainer<GameCore::AI::CityBuild> |
0x98 |
m_pCity |
City::Instance* |
0xa0 |
m_cityId |
FAutoVariable<unsigned int, GameCore::AI::CityBuild> |
0xb8 |
m_playerOwner |
FAutoVariable<GameCore::PlayerTypes, GameCore::AI::CityBuild> |
0xd0 |
m_cityThreat |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::CityBuild> |
0xe8 |
m_underAttack |
FAutoVariable<bool, GameCore::AI::CityBuild> |
0x100 |
m_desiredDefenders |
FAutoVariable<int, GameCore::AI::CityBuild> |
0x118 |
m_defendersNeeded |
FAutoVariable<int, GameCore::AI::CityBuild> |
0x130 |
m_cityAiID |
FAutoVariable<unsigned int, GameCore::AI::CityBuild> |
0x148 |
m_managedWorkingContract |
FAutoVariable<GameCore::AI::Control::Handle, GameCore::AI::CityBuild> |
0x168 |
m_managedContracts |
FAutoVariable<Types::Vector<GameCore::AI::Control::Handle, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x190 |
m_priority |
FAutoVariable<GameCore::AI::Control::ControlPriority, GameCore::AI::CityBuild> |
0x1a8 |
m_doneOffTurn |
FAutoVariable<bool, GameCore::AI::CityBuild> |
0x1c0 |
m_receivedContractSignal |
Message::Handle |
0x1d0 |
m_buildingStartedSignal |
Message::Handle |
0x1e0 |
m_districtStartedSignal |
Message::Handle |
0x1f0 |
m_tradeRouteStartedCallback |
Message::Handle |
0x200 |
m_tradeRouteEndedCallback |
Message::Handle |
0x210 |
m_cityPlanner |
const GameCore::AI::CityPlanner* |
0x218 |
m_bestPlotToClear |
FAutoVariable<GameCore::PlotCoord, GameCore::AI::CityBuild> |
0x230 |
m_bestPlotToBuy |
FAutoVariable<GameCore::PlotCoord, GameCore::AI::CityBuild> |
0x248 |
m_bestImprovementToMake |
FAutoVariable<GameCore::ImprovementTypes, GameCore::AI::CityBuild> |
0x260 |
m_cityUnitEfficiencies |
EfficiencyInfoList |
0x278 |
m_foodProjectionHorizon |
FAutoVariable<int, GameCore::AI::CityBuild> |
0x290 |
m_foodLossTurns |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x2b8 |
m_foodLossAmounts |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x2e0 |
m_foodLossPopulations |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x308 |
m_cityTrade |
FAutoVariable<GameCore::AI::Trade::City, GameCore::AI::CityBuild> |
0x358 |
m_yieldPreferences |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x380 |
m_unimprovedResources |
FAutoVariable<Types::Vector<int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x3a8 |
m_powerSurplus |
FAutoVariable<FixedPointT<8>, GameCore::AI::CityBuild> |
0x3c0 |
m_defaultBuildPresentValue |
FAutoVariable<FixedPointT<8>, GameCore::AI::CityBuild> |
0x3d8 |
m_reservations |
FAutoVariable<Types::Vector<GameCore::AI::CityPlotReservationInfo, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x400 |
m_eventHandles |
FAutoVariable<Types::Vector<String::BasicT<String::BasicStringAlloc, ASCII>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x428 |
m_eventTrees |
FAutoVariable<Types::Vector<unsigned int, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x450 |
m_numBuildings |
FAutoVariable<unsigned int, GameCore::AI::CityBuild> |
0x468 |
m_numDistricts |
FAutoVariable<unsigned int, GameCore::AI::CityBuild> |
0x480 |
m_numImprovements |
FAutoVariable<unsigned int, GameCore::AI::CityBuild> |
0x498 |
m_threadedEvaluator |
AI::CityEvaluationJob |
0x4d0 |
m_plotEvaluations |
Types::Vector<GameCore::AI::CityPlotEvaluation, Types::LinearAlloc::Default<1, 0> > |
0x4e8 |
m_buildingEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x510 |
m_districtEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x538 |
m_improvementEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x560 |
m_unitEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x588 |
m_projectEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x5b0 |
m_cachedUnitEvaluations |
FAutoVariable<Types::Vector<FixedPointT<8>, Types::LinearAlloc::Default<1, 0> >, GameCore::AI::CityBuild> |
0x5d8 |
m_currentYields |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::AI::CityBuild> |
0x608 |
m_currentBaseYields |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::Yield>, &GameCore::Definitions::GetYieldDefinitions, void>, GameCore::AI::CityBuild> |
0x638 |
m_currentGpps |
FAutoVariable<GameCore::IndexList<FixedPointT<8>, GameCore::Definition::DefinitionCollectionWithTypeIndex<GameCore::Definition::PseudoYield>, &GameCore::Definitions::GetPseudoYieldDefinitions, void>, GameCore::AI::CityBuild> |
0x668 |
m_yields |
Types::Vector<int, Types::LinearAlloc::Default<1, 0> >[] |