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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
Definition::AiList
GameCore::Definition::AiList — class, size 120 bytes (0x78).
Bases: Definition::IProperties at 0x0
| Linux offset |
Member |
Type |
0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_ListType |
Basic |
0x20 |
m_System |
Basic |
0x28 |
m_AgendaType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x38 |
m_LeaderType |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x48 |
m_MaxDifficulty |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x58 |
m_MinDifficulty |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x68 |
m_MaxDifficultyReference |
const GameCore::Definition::Difficulty* |
0x70 |
m_MinDifficultyReference |
const GameCore::Definition::Difficulty* |