0x10 |
m_DatabaseRowId |
int32 |
0x14 |
m_CollectionIndex |
uint32 |
0x18 |
m_GovernmentTypeHash |
uint32 |
0x1c |
m_InfluencePointsPerTurn |
int32 |
0x20 |
m_InfluencePointsThreshold |
int32 |
0x24 |
m_InfluenceTokensPerThreshold |
int32 |
0x28 |
m_OtherGovernmentIntolerance |
int32 |
0x30 |
m_AccumulatedBonusDesc |
Basic |
0x38 |
m_AccumulatedBonusShortDesc |
Basic |
0x40 |
m_BonusType |
Basic |
0x48 |
m_GovernmentType |
Basic |
0x50 |
m_InherentBonusDesc |
Basic |
0x58 |
m_Name |
Basic |
0x60 |
m_PolicyToUnlock |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x70 |
m_PrereqCivic |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x80 |
m_Tier |
Optional<String::BasicT<String::BasicStringAlloc, ASCII> > |
0x90 |
m_GovernmentSlotsReference |
Government_SlotCountReferenceCollection |
0xa8 |
m_PolicyToUnlockReference |
const GameCore::Definition::Policy* |
0xb0 |
m_PrereqCivicReference |
const GameCore::Definition::Civic* |
0xb8 |
m_StartingGovernmentCollection |
StartingGovernmentReferenceCollection |