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Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

Definition::Terrain

GameCore::Definition::Terrain — class, size 200 bytes (0xc8).

Bases: Definition::IProperties at 0x0

Linux offset Member Type
0x10 m_DatabaseRowId int32
0x14 m_CollectionIndex uint32
0x18 m_TerrainTypeHash uint32
0x1c m_AntiquityPriority int32
0x20 m_Appeal int32
0x24 m_DefenseModifier int32
0x28 m_InfluenceCost int32
0x2c m_MovementCost int32
0x30 m_SightModifier int32
0x34 m_SightThroughModifier int32
0x38 m_Name Basic
0x40 m_TerrainType Basic
0x48 m_Hills (bit-field, 1 bits) bool
0x48 m_Impassable (bit-field, 1 bits) bool
0x48 m_Mountain (bit-field, 1 bits) bool
0x48 m_ShallowWater (bit-field, 1 bits) bool
0x48 m_Water (bit-field, 1 bits) bool
0x50 m_ImprovementAdjacentTerrainCollection Improvement_ValidAdjacentTerrainReferenceCollection
0x68 m_ImprovementCollection Improvement_ValidTerrainReferenceCollection
0x80 m_StartBiasTerrainCollection StartBiasTerrainReferenceCollection
0x98 m_TerrainClasses TerrainClassReferenceCollection
0xb0 m_ValidResources ResourceReferenceCollection