| GetBuildingLocation |
CityBuildings:GetBuildingLocation(eBuilding: integer[BuildingTypes]) → number args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). |
gameplay |
yes ↗ |
0x6ca4a0 |
0x6cab60 |
| GetBuildingMaintenance |
UI state: CityBuildings:GetBuildingMaintenance(eBuilding?: number) → number gameplay state: CityBuildings:GetBuildingMaintenance(eBuilding: integer[BuildingTypes]) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68cd80 |
0x68d360 |
| GetBuildingNameOverride |
UI state: CityBuildings:GetBuildingNameOverride(arg1?: number) → nil/string (or nothing) gameplay state: CityBuildings:GetBuildingNameOverride(arg1?: number) → nil/string (or nothing) ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68ce00 |
0x68d3e0 |
| GetBuildingTourismFromGreatWorks |
CityBuildings:GetBuildingTourismFromGreatWorks(bReligious: boolean, eBuilding: integer[BuildingTypes]) → number args: bReligious — A boolean flag (true/false).; eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68cf10 |
0x68d4f0 |
| GetBuildingYieldFromGreatWorks |
CityBuildings:GetBuildingYieldFromGreatWorks(eYield: integer[YieldTypes], eBuilding: integer[BuildingTypes]) → number args: eYield — Index of a row of the Yields table (the value of GameInfo.Yields[...].Index).; eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68cfa0 |
0x68d580 |
| GetBuildingsAtLocation |
CityBuildings:GetBuildingsAtLocation(x: integer/Plot, y?: integer) → number[] args: x — Plot index (named plotIndex / plotID in the scripts). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68d020 |
0x68d600 |
| GetCity |
CityBuildings:GetCity() → City ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x68d140 |
0x68d720 |
| GetCreatorNameFromIndex ★ |
CityBuildings:GetCreatorNameFromIndex(arg1: integer[GreatWorkListIndex]) → nil/string args: arg1 — Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks tab ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68d180 |
0x68d760 |
| GetGreatWorkInSlot |
CityBuildings:GetGreatWorkInSlot(eBuilding: integer[BuildingTypes], iSlot: integer) → number (GreatWorkListIndex) args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) returns: Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks table). |
ui-cache |
yes ↗ |
0x68d210 |
0x68d7f0 |
| GetGreatWorkSlotType |
CityBuildings:GetGreatWorkSlotType(eBuilding: integer[BuildingTypes], iSlot: integer) → number (GreatWorkSlotTypes) args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) returns: Index of a row of the GreatWorkSlotTypes table (the value of GameInfo.GreatWorkSlotTypes[...].Index). |
ui-cache |
yes ↗ |
0x68d290 |
0x68d870 |
| GetGreatWorkTypeFromIndex ★ |
CityBuildings:GetGreatWorkTypeFromIndex(arg1: integer[GreatWorkListIndex]) → number args: arg1 — Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks tab ✓ exists at runtime (not called) returns: Key of a row of the GreatWorks table: the scripts look it up with GameInfo.GreatWorks[result]. |
ui-cache |
yes ↗ |
0x68d310 |
0x68d8f0 |
| GetNumGreatWorkSlots |
CityBuildings:GetNumGreatWorkSlots(eBuilding: integer[BuildingTypes]) → number args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
ui-cache |
yes ↗ |
0x68d380 |
0x68d960 |
| GetPlayerFromIndex ★ |
CityBuildings:GetPlayerFromIndex(arg1: integer[GreatWorkListIndex]) → number args: arg1 — Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks tab ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68d3f0 |
0x68d9d0 |
| GetTurnFromIndex ★ |
CityBuildings:GetTurnFromIndex(arg1: integer[GreatWorkListIndex]) → number args: arg1 — Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks tab ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68d460 |
0x68da40 |
| HasBuilding |
CityBuildings:HasBuilding(eBuilding: integer[BuildingTypes]) → boolean args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68d4d0 |
0x68dab0 |
| IsBuildingThemedCorrectly |
CityBuildings:IsBuildingThemedCorrectly(eBuilding: integer[BuildingTypes]) → boolean args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). The scripts pass its index ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x68d530 |
0x68db10 |
| IsPillaged |
UI state: CityBuildings:IsPillaged(eBuilding?: number) → boolean gameplay state: CityBuildings:IsPillaged(eBuilding: integer[BuildingTypes]) → boolean ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x68d590 |
0x68db70 |
| RemoveBuilding |
CityBuildings:RemoveBuilding(eBuilding: integer[BuildingTypes]) (or nothing) args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). |
gameplay |
yes ↗ |
0x6ca780 |
0x6cae40 |
| SetBuildingLocation |
CityBuildings:SetBuildingLocation(arg1?: number, x: integer/Plot, y?: integer) (or nothing) |
gameplay |
yes ↗ |
0x6ca7d0 |
0x6cae90 |
| SetPillaged |
CityBuildings:SetPillaged(eBuilding?: integer[BuildingTypes], bNewValue?: boolean, fromCityTransfer?: boolean, ePillagingPlayerForNotification?: integer[PlayerTypes]) args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index).; ePillagingPlayerForNotification — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x6ca880 |
— |