| AddWorldViewText |
Game.AddWorldViewText(arg1: table, arg2: string, arg3?: number, iData3?: number, arg5?: number, arg6: Unit) (or nothing) args: arg3 — Plot x coordinate (plot:GetX()).; iData3 — Plot y coordinate (plot:GetY()).; arg5 — A number. |
gameplay |
yes ↗ |
0x6d5dc0 |
0x6d6460 |
| GenerateUnitName |
Game:GenerateUnitName(uiUnitNamePrefix: integer, uiUnitNameSuffix: integer) → nil args: uiUnitNamePrefix — A Unit object (the scripts pass a variable named pUnit). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x69a5b0 |
0x69ab80 |
| GetActivePlayerCount |
Game.GetActivePlayerCount() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69a7e0 |
0x69adb0 |
| GetArtifactAtPlot |
Game.GetArtifactAtPlot(arg1?: number) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x69a820 |
0x69adf0 |
| GetArtifactByIndex |
Game.GetArtifactByIndex(arg1?: number) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x69a880 |
0x69ae50 |
| GetBarbarianManager |
UI state: Game.GetBarbarianManager() → Barbarians (or nothing) gameplay state: Game.GetBarbarianManager() → BarbarianTribes (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69a8c0 |
0x69ae90 |
| GetComponentID |
Game.GetComponentID() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69a900 |
0x69aed0 |
| GetCulture |
Game.GetCulture() → GameCulture (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69a940 |
0x69af10 |
| GetCurrentGameTurn |
Game.GetCurrentGameTurn() → number ✓ called in the game: 1 value(s) as documented returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x69a980 |
— |
| GetCurrentTurnPhase |
Game.GetCurrentTurnPhase() → number ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69a9c0 |
— |
| GetCurrentTurnPhaseName |
Game.GetCurrentTurnPhaseName() → nil/string ✓ called in the game (returned nothing in that state) |
ui-cache, gameplay |
yes ↗ |
0x69aa00 same code as GetCurrentTurnSegmentName |
0x69b070 |
| GetCurrentTurnPhaseSound |
Game.GetCurrentTurnPhaseSound() → nil/string ✓ called in the game (returned nothing in that state) |
ui-cache |
yes ↗ |
0x69aa60 |
0x69afd0 |
| GetCurrentTurnSegment |
Game.GetCurrentTurnSegment() → number ✓ called in the game: 1 value(s) as documented returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache, gameplay |
yes ↗ |
0x69aac0 |
— |
| GetCurrentTurnSegmentName |
Game.GetCurrentTurnSegmentName() → nil/string ✓ called in the game (returned nothing in that state) |
ui-cache, gameplay |
yes ↗ |
0x69aa00 same code as GetCurrentTurnPhaseName |
0x69b070 |
| GetDefeatRequirements |
Game.GetDefeatRequirements(arg1: integer, arg2: number/string) → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69ab00 |
0x69b0d0 |
| GetEconomicManager |
Game.GetEconomicManager() → GameEconomicManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69ac50 |
0x69b220 |
| GetEmergencyManager |
Game.GetEmergencyManager() → EmergencyManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x711670 |
0x711ee0 |
| GetEras |
UI state: Game.GetEras() → GameEras (or nothing) gameplay state: Game.GetEras() → GameEras (or nothing) ⚠ ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x7116b0 |
0x711f20 |
| GetFalloutManager |
Game.GetFalloutManager() → GameFalloutManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69ac90 |
0x69b260 |
| GetGameDiplomacy |
Game.GetGameDiplomacy() → GameDiplomacy (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69acd0 |
0x69b2a0 |
| GetGameEndTurn |
Game.GetGameEndTurn() → number ✓ called in the game: 1 value(s) as documented returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x69ad10 |
0x69b2e0 |
| GetGossipManager |
Game.GetGossipManager() → GameGossipManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69ad50 |
0x69b320 |
| GetGreatPeople |
Game.GetGreatPeople() → GameGreatPeople (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69ad90 |
0x69b360 |
| GetGreatWorkDataFromIndex ★ |
Game.GetGreatWorkDataFromIndex(arg1?: number) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x69add0 |
0x69b3a0 |
| GetGreatWorkPlayer ★ |
Game.GetGreatWorkPlayer(arg1?: number) → number ✓ exists at runtime (not called) returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache |
yes ↗ |
0x69b080 |
0x69b650 |
| GetGreatWorkType |
Game.GetGreatWorkType(arg1?: number) → number ✓ exists at runtime (not called) returns: Key of a row of the GreatWorks table: the scripts look it up with GameInfo.GreatWorks[result]. |
ui-cache |
yes ↗ |
0x69b140 |
0x69b710 |
| GetGreatWorkTypeFromIndex |
Game.GetGreatWorkTypeFromIndex(arg1: integer[GreatWorkListIndex]) → number args: arg1 — Great work list index: the index of a work in the game-wide great work list (not the row in the GreatWorks tab ✓ exists at runtime (not called) returns: Key of a row of the GreatWorks table: the scripts look it up with GameInfo.GreatWorks[result]. (inferred) |
ui-cache |
yes ↗ |
0x69b200 |
0x69b7d0 |
| GetHeroesManager |
Game.GetHeroesManager() → GameHeroesManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69b260 |
0x69b830 |
| GetHistoryManager |
Game.GetHistoryManager() → GameHistoryManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x7116f0 |
0x711f60 |
| GetLocalObserver |
Game.GetLocalObserver() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x69b2a0 |
— |
| GetLocalPlayer |
Game.GetLocalPlayer() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
ui-cache, gameplay |
yes ↗ |
0x69b2e0 |
— |
| GetMaxGameTurns |
Game.GetMaxGameTurns() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69b320 |
0x69b8f0 |
| GetNationalParks |
Game.GetNationalParks() → GameNationalParks (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69b360 |
0x69b930 |
| GetObjectFromComponentID |
Game.GetObjectFromComponentID() → object (or nothing) ⚠ |
gameplay |
yes ↗ |
0x6d68d0 |
0x6d6f70 |
| GetPhaseName |
Game.GetPhaseName() → string (or nothing) ✓ called in the game (returned nothing in that state) |
ui-cache, gameplay |
yes ↗ |
0x69b3a0 |
0x69b970 |
| GetPhaseSound |
Game.GetPhaseSound() → string (or nothing) ✓ called in the game (returned nothing in that state) |
ui-cache |
yes ↗ |
0x69b3f0 |
0x69b9c0 |
| GetPlayers |
Game.GetPlayers(arg1?: table) → table ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69b440 |
0x69ba10 |
| GetProperties |
Game.GetProperties() → 1 values ⚠ ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69ba40 |
0x69c010 |
| GetProperty |
UI state: Game.GetProperty() → 1 values (or nothing) ⚠ gameplay state: Game.GetProperty() (or nothing) ✓ called in the game: 0 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69ba80 |
0x69c050 |
| GetQuestsManager |
Game.GetQuestsManager() → QuestsManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69bb60 |
0x69c130 |
| GetRandNum |
Game.GetRandNum(arg1?: number, pszLog?: string[const char]) → number (IntRange) args: arg1 — A number.; pszLog — A string. |
gameplay |
yes ↗ |
0x6d7070 |
0x6d7710 |
| GetRandomSeed |
Game.GetRandomSeed() → number |
gameplay |
yes ↗ |
0x6d7150 |
0x6d77f0 |
| GetReligion |
Game.GetReligion() → GameReligion (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69bba0 |
0x69c170 |
| GetTechs |
Game.GetTechs() → GameTechs (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69bbe0 |
0x69c1b0 |
| GetTradeManager |
Game.GetTradeManager() → TradeManager (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x69bc20 |
0x69c1f0 |
| GetUnitNamePrefix ★ |
Game:GetUnitNamePrefix() → number ⚠ test call in the game raised: Not a valid instance. Either the instance is NULL or you used '.' instead of ':' returns: The scripts pass the result to Game.GenerateUnitName (parameter uiUnitNameSuffix). (inferred) |
ui-cache |
yes ↗ |
0x69bc60 |
0x69c230 |
| GetUnitNameSuffix ★ |
Game:GetUnitNameSuffix() → number ⚠ test call in the game raised: Not a valid instance. Either the instance is NULL or you used '.' instead of ':' returns: The scripts pass the result to Game.GenerateUnitName. (inferred) |
ui-cache |
yes ↗ |
0x69bd20 |
0x69c2f0 |
| GetUnits |
Game.GetUnits(arg1?: table) → number[][] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x69bde0 |
0x69c3b0 |
| GetVictoryProgressForTeam |
Game.GetVictoryProgressForTeam(arg1?: number, eTeam: integer[TeamTypes]) → number (or nothing) args: eTeam — Id of a team. ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69c330 |
0x69c900 |
| GetVictoryRequirements |
Game.GetVictoryRequirements(arg1: integer, arg2: number/string) → number ✓ exists at runtime (not called) returns: The scripts pass the result to GameEffects.GetRequirementSetInnerRequirements. (inferred) |
ui-cache, gameplay |
yes ↗ |
0x69c480 |
0x69ca50 |
| GetWinningTeam ★ |
Game.GetWinningTeam() → number, number (or nothing) ✓ called in the game (returned nothing in that state) |
ui-cache, gameplay |
yes ↗ |
0x69c5d0 |
0x69cba0 |
| GetWorldCongress |
Game.GetWorldCongress() → WorldCongress (or nothing) ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x740440 |
0x740d80 |
| IsAllowStrategicCommands |
UI state: Game.IsAllowStrategicCommands(ePlayer: integer[PlayerTypes]) → boolean gameplay state: Game.IsAllowStrategicCommands(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69c690 |
— |
| IsAllowTacticalCommands |
UI state: Game.IsAllowTacticalCommands(ePlayer: integer[PlayerTypes]) → boolean gameplay state: Game.IsAllowTacticalCommands(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69c6f0 |
— |
| IsDefeatEnabled ★ |
Game.IsDefeatEnabled(defeatType: string/number) → boolean ⚠ test call in the game raised: Invalid argument type. Expected number or string. stack traceback: [C]: in funct |
ui-cache, gameplay |
yes ↗ |
0x69c750 |
0x69cd20 |
| IsVictoryEnabled ★ |
Game.IsVictoryEnabled(victoryType: string/number) → boolean ⚠ test call in the game raised: Invalid argument type. Expected number or string. stack traceback: [C]: in funct |
ui-cache, gameplay |
yes ↗ |
0x69c810 |
0x69cde0 |
| ObserverCanSeePlayer |
Game.ObserverCanSeePlayer(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x69c8d0 |
0x69cea0 |
| RetirePlayer |
Game.RetirePlayer(player?: number) (or nothing) |
gameplay |
yes ↗ |
0x6d7830 |
0x6d7ed0 |
| SetCurrentGameTurn |
Game.SetCurrentGameTurn(iTurn: integer) (or nothing) args: iTurn — A number. (inferred) |
gameplay |
yes ↗ |
0x6d7880 |
0x6d7f20 |
| SetProperty |
Game.SetProperty() (or nothing) |
gameplay |
yes ↗ |
0x6d78b0 |
0x6d7f50 |
| SetRandomSeed |
Game.SetRandomSeed(newSeed: integer[SeedType]) (or nothing) |
gameplay |
yes ↗ |
0x6d7920 |
0x6d7fc0 |
| SetWinningTeam |
Game.SetWinningTeam(team?: number, victoryType?: number) (or nothing) |
gameplay |
yes ↗ |
0x6d7950 |
0x6d7ff0 |
| UnlockAchievement |
Game.UnlockAchievement(ePlayer: integer[PlayerTypes], szAchievement: string[const char]) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; szAchievement — A string. |
gameplay |
yes ↗ |
0x6d7a00 |
0x6d80a0 |