| CanHaveDistrict |
Plot:CanHaveDistrict(arg1?: number, arg2?: number, arg3?: number) → boolean args: arg2 — Id of a player.; arg3 — Id of a city (city:GetID()). ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1be90 |
0x1c380 |
| CanHaveWonder |
Plot:CanHaveWonder(arg1?: number, arg2?: number, arg3?: number) → boolean args: arg2 — Id of a player.; arg3 — Id of a city (city:GetID()). ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1bfa0 |
0x1c490 |
| GetAdjacencyBonusTooltip |
Plot:GetAdjacencyBonusTooltip(arg1?: number, arg2?: number, arg3?: number, arg4?: number) → string, string args: arg1 — Id of a player.; arg2 — Id of a city (city:GetID()). ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1c0b0 |
0x1c5a0 |
| GetAdjacencyBonusType |
Plot:GetAdjacencyBonusType(arg1?: number, arg2?: number, arg3?: number, arg4?: number) → number, number args: arg1 — Id of a player. (inferred); arg2 — Id of a city (city:GetID()). (inferred) ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1c4e0 |
0x1c9d0 |
| GetAdjacencyYield |
Plot:GetAdjacencyYield(arg1?: any[HksObject], arg2?: number, arg3?: number, arg4?: number) → number args: arg1 — Id of a player. (inferred); arg2 — Id of a city (city:GetID()). (inferred) ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1c660 |
0x1cb50 |
| GetAirUnits |
Plot:GetAirUnits() → Unit[] (or nothing) ✓ called in the game (returned nothing in that state) |
gameplay |
yes ↗ |
0x1c790 |
0x1cc80 |
| GetAppeal |
Plot:GetAppeal() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1c950 |
0x1ce40 |
| GetArea |
Plot:GetArea() → MapArea ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1c9a0 |
0x1ce90 |
| GetAreaID |
Plot:GetAreaID() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1c9d0 |
0x1cec0 |
| GetComponentID |
Plot:GetComponentID() → 1 values ⚠ ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1ca50 |
0x1cf40 |
| GetContinentType |
Plot:GetContinentType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Continents table: the scripts look it up with GameInfo.Continents[result]. |
gameplay |
yes ↗ |
0x1caa0 |
0x1cf90 |
| GetDefenseModifier |
Plot:GetDefenseModifier() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cb10 |
0x1d000 |
| GetDistrictID |
Plot:GetDistrictID() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cb70 |
0x1d060 |
| GetDistrictType |
Plot:GetDistrictType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Districts table: the scripts look it up with GameInfo.Districts[result]. |
gameplay |
yes ↗ |
0x1cbd0 |
0x1d0c0 |
| GetFeature |
Plot:GetFeature() → MapFeature (or nothing) ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cc40 |
0x1d130 |
| GetFeatureType |
Plot:GetFeatureType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Features table: the scripts look it up with GameInfo.Features[result]. |
gameplay |
yes ↗ |
0x1cc80 |
0x1d170 |
| GetImprovementOwner |
Plot:GetImprovementOwner() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
gameplay |
yes ↗ |
0x1cce0 |
0x1d1d0 |
| GetImprovementType |
Plot:GetImprovementType() → number ✓ called in the game: 1 value(s) as documented returns: Index of a database row (compared with row.Index). |
gameplay |
yes ↗ |
0x1cd30 |
0x1d220 |
| GetIndex |
Plot:GetIndex() → number ✓ called in the game: 1 value(s) as documented returns: Plot index: the scripts pass the result to Map.GetPlotByIndex. (inferred) |
gameplay |
yes ↗ |
0x1cd80 |
0x1d270 |
| GetMovementCost |
Plot:GetMovementCost() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cdd0 |
0x1d2c0 |
| GetNationalParkName |
Plot:GetNationalParkName() → string ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1ce30 |
0x1d320 |
| GetNearestLandArea |
Plot:GetNearestLandArea() → MapArea ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cf40 |
0x1d430 |
| GetNearestLandPlot |
Plot:GetNearestLandPlot() → MapPlot ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1cf80 |
0x1d470 |
| GetOwner |
Plot:GetOwner() → number ✓ called in the game: 1 value(s) as documented returns: Id of a player: the scripts use the result as Players[result]. |
gameplay |
yes ↗ |
0x1cfc0 |
0x1d4b0 |
| GetProperty |
Plot:GetProperty() ✓ called in the game: 0 value(s) as documented |
gameplay |
yes ↗ |
0x1d010 |
0x1d500 |
| GetResourceCount |
Plot:GetResourceCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d050 |
0x1d540 |
| GetResourceType |
Plot:GetResourceType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Resources table: the scripts look it up with GameInfo.Resources[result]. (inferred) |
gameplay |
yes ↗ |
0x1d0a0 |
0x1d590 |
| GetResourceTypeHash |
Plot:GetResourceTypeHash() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d100 |
0x1d5f0 |
| GetRiverCrossingCount |
Plot:GetRiverCrossingCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d170 |
0x1d660 |
| GetRiverEFlowDirection |
Plot:GetRiverEFlowDirection() → number (FlowDirectionTypes) ✓ called in the game: 1 value(s) as documented returns: Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x1d1c0 |
0x1d6b0 |
| GetRiverSEFlowDirection |
Plot:GetRiverSEFlowDirection() → number (FlowDirectionTypes) ✓ called in the game: 1 value(s) as documented returns: Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x1d210 |
0x1d700 |
| GetRiverSWFlowDirection |
Plot:GetRiverSWFlowDirection() → number (FlowDirectionTypes) ✓ called in the game: 1 value(s) as documented returns: Value of the FlowDirectionTypes enum (a type index). |
gameplay |
yes ↗ |
0x1d260 |
0x1d750 |
| GetRouteType |
Plot:GetRouteType() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d2b0 |
0x1d7a0 |
| GetTerrainClassType |
Plot:GetTerrainClassType() → number (TerrainClassTypes) ✓ called in the game: 1 value(s) as documented returns: Value of the TerrainClassTypes enum (a type index). |
gameplay |
yes ↗ |
0x1d300 |
0x1d7f0 |
| GetTerrainType |
Plot:GetTerrainType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Terrains table: the scripts look it up with GameInfo.Terrains[result]. |
gameplay |
yes ↗ |
0x1d360 |
0x1d850 |
| GetUnitCount |
Plot:GetUnitCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d3c0 |
0x1d8b0 |
| GetWonderType |
Plot:GetWonderType() → number ✓ called in the game: 1 value(s) as documented returns: Key of a row of the Buildings table: the scripts look it up with GameInfo.Buildings[result]. |
gameplay |
yes ↗ |
0x1d410 |
0x1d900 |
| GetWorkerCount |
Plot:GetWorkerCount() → number ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d470 |
0x1d960 |
| GetX |
Plot:GetX() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to Map.GetPlotXY. (inferred) |
gameplay |
yes ↗ |
0x1d4c0 |
0x1d9b0 |
| GetY |
Plot:GetY() → number ✓ called in the game: 1 value(s) as documented returns: The scripts pass the result to Map.GetPlotXY. (inferred) |
gameplay |
yes ↗ |
0x1d510 |
0x1da00 |
| GetYield |
Plot:GetYield(eYield?: number) → number ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1d560 |
0x1da50 |
| HasFeatureBeenAdded |
Plot:HasFeatureBeenAdded() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d6b0 |
0x1dba0 |
| IsAdjacentOwned |
Plot:IsAdjacentOwned() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d6f0 |
0x1dbe0 |
| IsAdjacentPlayer |
Plot:IsAdjacentPlayer(ePlayer: integer[PlayerTypes], bLandOnly: boolean) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1d740 |
0x1dc30 |
| IsAdjacentToArea |
Plot:IsAdjacentToArea(iAreaID: MapArea) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1d7c0 |
0x1dcb0 |
| IsAdjacentToLand |
Plot:IsAdjacentToLand() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d830 |
0x1dd20 |
| IsAdjacentToShallowWater |
Plot:IsAdjacentToShallowWater() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d880 |
0x1dd70 |
| IsAt |
Plot:IsAt(x: integer, y: integer) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1d8d0 |
0x1ddc0 |
| IsCanyon |
Plot:IsCanyon() → boolean (the wrapper calls a stub that returns a constant (0, 1, false or a table of zeros)) ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d960 |
0x1de50 |
| IsChokepoint |
Plot:IsChokepoint() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1d9b0 |
0x1dea0 |
| IsCity |
Plot:IsCity() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1da30 |
0x1df20 |
| IsCoastalLand |
Plot:IsCoastalLand(iMinWaterSize: integer) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1da80 |
0x1df70 |
| IsFlatlands |
Plot:IsFlatlands() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dae0 |
0x1dfd0 |
| IsFreshWater |
Plot:IsFreshWater() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1db70 |
0x1e060 |
| IsHills |
Plot:IsHills() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dbc0 |
0x1e0b0 |
| IsImpassable |
Plot:IsImpassable() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dc10 |
0x1e100 |
| IsImprovementPillaged |
Plot:IsImprovementPillaged() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dc50 |
0x1e140 |
| IsInternalOnlyDistrict |
Plot:IsInternalOnlyDistrict() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dc90 |
0x1e180 |
| IsLake |
Plot:IsLake() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dd20 |
0x1e210 |
| IsMountain |
Plot:IsMountain() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1dd70 |
0x1e260 |
| IsNEOfCliff |
Plot:IsNEOfCliff() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1ddd0 |
0x1e2c0 |
| IsNEOfRiver |
Plot:IsNEOfRiver() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1de10 |
0x1e300 |
| IsNWOfCliff |
Plot:IsNWOfCliff() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1de50 |
0x1e340 |
| IsNWOfRiver |
Plot:IsNWOfRiver() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1de90 |
0x1e380 |
| IsNationalPark |
Plot:IsNationalPark() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1ded0 |
0x1e3c0 |
| IsNaturalWonder |
Plot:IsNaturalWonder() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1df80 |
0x1e470 |
| IsNone ★ |
Plot:IsNone() → boolean ⚠ test call in the game raised: Instance does not exist. stack traceback: [C]: in function 'lIsNone' [string "lo |
gameplay |
yes ↗ |
0x1dfd0 |
0x1e4c0 |
| IsOpenGround |
Plot:IsOpenGround() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e010 |
0x1e500 |
| IsOwned |
Plot:IsOwned() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e0a0 |
0x1e590 |
| IsRiver |
Plot:IsRiver() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e0f0 |
0x1e5e0 |
| IsRiverAdjacent |
Plot:IsRiverAdjacent() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e130 |
0x1e620 |
| IsRiverConnection |
Plot:IsRiverConnection(eDirection: integer[DirectionTypes]) → boolean args: eDirection — Value of the DirectionTypes enum (a type index). ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1e180 |
0x1e670 |
| IsRiverCrossing |
Plot:IsRiverCrossing(eIndex: integer) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1e1e0 |
0x1e6d0 |
| IsRiverCrossingFlowClockwise |
Plot:IsRiverCrossingFlowClockwise(eDirection?: number) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1e250 |
0x1e740 |
| IsRiverCrossingToPlot |
Plot:IsRiverCrossingToPlot(arg1: MapPlot) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1e2d0 |
0x1e7c0 |
| IsRiverSide |
Plot:IsRiverSide() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e430 |
0x1e920 |
| IsRoughGround |
Plot:IsRoughGround() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e480 |
0x1e970 |
| IsRoute |
Plot:IsRoute() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e510 |
0x1ea00 |
| IsRoutePillaged |
Plot:IsRoutePillaged() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e550 |
0x1ea40 |
| IsShallowWater |
Plot:IsShallowWater() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e590 |
0x1ea80 |
| IsStartingPlot |
Plot:IsStartingPlot() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e5e0 |
0x1ead0 |
| IsUnit |
Plot:IsUnit() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e620 |
0x1eb10 |
| IsValidFoundLocation |
Plot:IsValidFoundLocation() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e660 |
0x1eb50 |
| IsWOfCliff |
Plot:IsWOfCliff() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e6d0 |
0x1ebc0 |
| IsWOfRiver |
Plot:IsWOfRiver() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e710 |
0x1ec00 |
| IsWater |
Plot:IsWater() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e750 |
0x1ec40 |
| IsWonderComplete |
Plot:IsWonderComplete() → boolean ✓ called in the game: 1 value(s) as documented |
gameplay |
yes ↗ |
0x1e7a0 |
0x1ec90 |
| SetOwner ★ |
Plot:SetOwner(owner: integer[PlayerTypes], city: integer[IDType]) (or nothing) args: owner — Id of a player (as in Players[id]). |
gameplay |
yes ↗ |
0x1e810 |
0x1ed00 |
| SetProperty |
Plot:SetProperty() (or nothing) |
gameplay |
yes ↗ |
0x1e870 |
0x1ed60 |
| SharesAdjacentArea |
Plot:SharesAdjacentArea(pPlot: MapPlot) → boolean ✓ exists at runtime (not called) |
gameplay |
yes ↗ |
0x1e930 |
0x1ee20 |