| Create |
WorldBuilderCityManager:Create(arg1?: any[HksObject]) → number, number (or nothing) |
gameplay |
— |
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| CreateBuilding |
WorldBuilderCityManager:CreateBuilding(arg1?: any, eBuilding: number/string[BuildingTypes], arg3?: number) → boolean, RequirementsResults ⚠ args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). |
gameplay |
— |
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| CreateDistrict |
WorldBuilderCityManager:CreateDistrict(arg1?: any, eDistrict: number/string[DistrictTypes], arg3?: number) → boolean, RequirementsResults ⚠ args: eDistrict — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). |
gameplay |
— |
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| GetCity |
WorldBuilderCityManager.GetCity(arg1?: any, arg2?: any[HksObject], arg3?: number) → City (or nothing) ⚠ |
gameplay |
— |
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| GetCityValue |
WorldBuilderCityManager:GetCityValue(kCity?: any, uiType: number/string, pszName: string) → 1 values (or nothing) ⚠ args: kCity — A City object (the scripts pass a variable named pCity).; uiType — A string. |
gameplay |
— |
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| GetDistrictValue |
WorldBuilderCityManager:GetDistrictValue(kDistrict?: any, uiType: number/string, pszName: string) → 1 values (or nothing) ⚠ args: kDistrict — A District object (the scripts pass a variable named pDistrict). (inferred) |
gameplay |
— |
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| GetPlotOwner |
WorldBuilderCityManager.GetPlotOwner() → table/nil |
gameplay |
— |
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| Remove |
WorldBuilderCityManager:Remove() (or nothing) |
gameplay |
— |
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| RemoveAll |
WorldBuilderCityManager:RemoveAll(ePlayer?: any[HksObject]) (or nothing) |
gameplay |
— |
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| RemoveAt |
WorldBuilderCityManager.RemoveAt() (or nothing) |
gameplay |
— |
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| RemoveBuilding |
WorldBuilderCityManager:RemoveBuilding(kCity?: any, eBuilding: number/string[BuildingTypes]) → boolean ⚠ args: eBuilding — Index of a row of the Buildings table (the value of GameInfo.Buildings[...].Index). |
gameplay |
— |
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| RemoveDistrict |
WorldBuilderCityManager:RemoveDistrict(kCity: District, eDistrict: number/string[DistrictTypes]) → boolean args: eDistrict — Index of a row of the Districts table (the value of GameInfo.Districts[...].Index). |
gameplay |
— |
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| SetCityValue |
WorldBuilderCityManager:SetCityValue(arg1?: any, uiType: number/string, arg3?: number) (or nothing) ⚠ args: uiType — A string. |
gameplay |
— |
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| SetDistrictValue |
WorldBuilderCityManager:SetDistrictValue(arg1?: any, uiType: number/string, arg3?: number[HksObject]) (or nothing) ⚠ args: arg1 — A District object (the scripts pass a variable named pDistrict). |
gameplay |
— |
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| SetPlotOwner ★ |
WorldBuilderCityManager:SetPlotOwner(x: integer/Plot, y?: integer, arg3?: integer/City) (or nothing) ⚠ args: x — Plot x coordinate (plot:GetX()).; y — Plot y coordinate (plot:GetY()).; arg3 — A boolean flag (true/false). |
gameplay |
— |
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