| CalcFavorPerTurnFromAlliances |
UI state: TeamDiplomacy:CalcFavorPerTurnFromAlliances() → number gameplay state: TeamDiplomacy:CalcFavorPerTurnFromAlliances() → number ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x7418e0 |
0x742220 |
| CanDeclareWarOn |
UI state: TeamDiplomacy:CanDeclareWarOn(eRecipient: integer[PlayerTypes]) → boolean gameplay state: TeamDiplomacy:CanDeclareWarOn(arg1?: number, arg2?: number, arg3?: any, arg4: number) → boolean ⚠ args: eRecipient — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6ae9f0 |
0x6aef40 |
| CanLiberateCityTo |
TeamDiplomacy:CanLiberateCityTo(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aea50 |
0x6aefa0 |
| CanMakePeaceWith |
UI state: TeamDiplomacy:CanMakePeaceWith(eRecipient: integer[PlayerTypes]) → boolean gameplay state: TeamDiplomacy:CanMakePeaceWith(arg1?: number, arg2?: boolean) → boolean args: eRecipient — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aeab0 |
0x6af000 |
| ChangeFavor |
TeamDiplomacy:ChangeFavor(iChange?: integer) (or nothing) |
gameplay |
— |
0x745780 |
0x746020 |
| ComputeCityWarmongerPoints |
TeamDiplomacy:ComputeCityWarmongerPoints(kCityID: City, ePreviousOwner?: number, bRazeCity?: boolean) → number args: bRazeCity — A boolean flag (true/false). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aeb10 |
0x6af060 |
| ComputeDOWWarmongerPoints |
TeamDiplomacy:ComputeDOWWarmongerPoints(eWarRecipient?: number, warType: number/string[WarTypes]) → number args: eWarRecipient — Id of a player (the scripts name the argument playerID / owner). (inferred); warType — Value of the WarTypes enum (a type index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aec20 |
0x6af170 |
| ComputeResearchAgreementTurns |
TeamDiplomacy:ComputeResearchAgreementTurns(ePlayer: integer[PlayerTypes], eTech: integer[TechTypes]) → number args: ePlayer — Id of a player (as in Players[id]).; eTech — Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aecc0 |
0x6af210 |
| DeclareWarOn |
TeamDiplomacy:DeclareWarOn(eRecipient?: integer[PlayerTypes], warType?: integer[WarTypes], overrideChecks?: boolean, assumeDenouncement?: boolean, bIsJointWar?: boolean) args: eRecipient — Id of a player (as in Players[id]).; warType — Value of the WarTypes enum (a type index).; overrideChecks — A boolean flag (true/false). |
gameplay |
— |
0x6f19e0 |
— |
| GetAllianceLevel |
TeamDiplomacy:GetAllianceLevel(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x712560 |
0x712dd0 |
| GetAlliancePointsPerTurn |
TeamDiplomacy:GetAlliancePointsPerTurn(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7125d0 |
0x712e40 |
| GetAlliancePointsTooltip |
TeamDiplomacy:GetAlliancePointsTooltip(ePlayer?: number) → string args: ePlayer — Id of a player (the scripts name the argument playerID / owner). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x712640 |
0x712eb0 |
| GetAllianceTurnsThisLevel |
TeamDiplomacy:GetAllianceTurnsThisLevel(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7126f0 |
0x712f60 |
| GetAllianceTurnsToNextLevel |
TeamDiplomacy:GetAllianceTurnsToNextLevel(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x712760 |
0x712fd0 |
| GetAllianceTurnsUntilExpiration |
TeamDiplomacy:GetAllianceTurnsUntilExpiration(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x7127d0 |
0x713040 |
| GetAllianceType |
TeamDiplomacy:GetAllianceType(ePlayer: integer[PlayerTypes]) → number (AllianceTypes) args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: Index of a row of the Alliances table (the value of GameInfo.Alliances[...].Index). |
ui-cache |
yes ↗ |
0x712840 |
0x7130b0 |
| GetAtWarChangeTurn |
TeamDiplomacy:GetAtWarChangeTurn(ePlayer: integer[PlayerTypes]) → number args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aed40 |
0x6af290 |
| GetDeclaredFriendshipTurn |
TeamDiplomacy:GetDeclaredFriendshipTurn(ePlayer: integer[PlayerTypes]) → number args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x6aedb0 |
0x6af300 |
| GetDenounceTurn |
TeamDiplomacy:GetDenounceTurn(arg1: integer[PlayerTypes]) → number args: arg1 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: A turn number (the scripts name the result turn). (inferred) |
ui-cache |
yes ↗ |
0x6aee20 |
0x6af370 |
| GetDiplomaticActionCost |
TeamDiplomacy:GetDiplomaticActionCost(actionHash: number/string) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aee90 |
0x6af3e0 |
| GetFavor |
TeamDiplomacy:GetFavor() → number |
gameplay |
— |
0x7457e0 |
0x746080 |
| GetFavorPerTurn |
TeamDiplomacy:GetFavorPerTurn() → number |
gameplay |
— |
0x745850 |
0x7460f0 |
| GetGrievancesAgainst |
TeamDiplomacy:GetGrievancesAgainst(arg1?: number) → number args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x741930 |
0x742270 |
| GetMetTurn |
TeamDiplomacy:GetMetTurn(ePlayer: integer[PlayerTypes]) → number args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6aef00 |
0x6af450 |
| GetMission |
TeamDiplomacy:GetMission(arg1?: number, arg2?: number) → MissionToLua (or nothing) args: arg1 — Id of a player (the scripts name the argument playerID / owner). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aef70 |
0x6af4c0 |
| GetNextEscapingSpyID ★ |
TeamDiplomacy:GetNextEscapingSpyID() → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af020 |
0x6af570 |
| GetNextPursuedSpyID ★ |
TeamDiplomacy:GetNextPursuedSpyID() → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af070 |
0x6af5c0 |
| GetNthCapturedSpy |
TeamDiplomacy:GetNthCapturedSpy(arg1?: number, arg2?: number) → number (or nothing) args: arg1 — Id of a player. ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af0c0 |
0x6af610 |
| GetNthOffMapSpy |
TeamDiplomacy:GetNthOffMapSpy(arg1?: number, arg2?: number) → number args: arg1 — Id of a player. (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af270 |
0x6af7c0 |
| GetNumPlayersMet |
TeamDiplomacy:GetNumPlayersMet() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6af480 |
0x6af9d0 |
| GetNumSpiesCaptured |
TeamDiplomacy:GetNumSpiesCaptured() → number ✓ called in the game: 1 value(s) as documented returns: A count or amount (the scripts name the result count / num / amount). (inferred) |
ui-cache |
yes ↗ |
0x6af4d0 |
0x6afa20 |
| GetNumSpiesOffMap |
TeamDiplomacy:GetNumSpiesOffMap() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6af520 |
0x6afa70 |
| GetPlayersMet |
TeamDiplomacy:GetPlayersMet() → Player[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6af570 |
0x6afac0 |
| GetPlayersMetIDs |
TeamDiplomacy:GetPlayersMetIDs() → number[] ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6af660 |
0x6afbb0 |
| GetRecentMissions |
TeamDiplomacy:GetRecentMissions(arg1?: number, arg2?: number, arg3?: number) args: arg1 — Id of a player. (inferred); arg2 — A number. (inferred); arg3 — A number. (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af760 |
0x6afcb0 |
| GetResearchAgreementTech |
TeamDiplomacy:GetResearchAgreementTech(ePlayer: integer[PlayerTypes]) → number (TechTypes) args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: Index of a row of the Technologies table (the value of GameInfo.Technologies[...].Index). |
ui-cache |
yes ↗ |
0x6af8a0 |
0x6afdf0 |
| GetSourceTurnsRemaining |
TeamDiplomacy:GetSourceTurnsRemaining(pkCity: City) → number ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6af910 |
0x6afe60 |
| GetSpyCapacity |
TeamDiplomacy:GetSpyCapacity() → number ✓ called in the game: 1 value(s) as documented |
ui-cache |
yes ↗ |
0x6af9b0 |
0x6aff00 |
| GetVisibilityOn |
UI state: TeamDiplomacy:GetVisibilityOn(player: integer[PlayerTypes]) → number (DiplomaticVisibilityTypes) gameplay state: TeamDiplomacy:GetVisibilityOn(arg1: integer) → number args: player — Id of a player (as in Players[id]). ✓ exists at runtime (not called) returns: Value of the DiplomaticVisibilityTypes enum (a type index). |
ui-cache, gameplay |
yes ↗ |
0x6afa00 |
0x6aff50 |
| GetWarmongerLevel |
TeamDiplomacy:GetWarmongerLevel(iWarmongerPoints?: number) → string ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6afa70 |
0x6affc0 |
| HasAllied |
TeamDiplomacy:HasAllied(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1ad0 |
0x6f2210 |
| HasDeclaredFriendship |
TeamDiplomacy:HasDeclaredFriendship(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1b30 |
0x6f2270 |
| HasDefensivePact |
TeamDiplomacy:HasDefensivePact(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6afb40 |
0x6b0090 |
| HasDelegationAt |
TeamDiplomacy:HasDelegationAt(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6afba0 |
0x6b00f0 |
| HasEmbassyAt |
TeamDiplomacy:HasEmbassyAt(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6afc00 |
0x6b0150 |
| HasMet |
TeamDiplomacy:HasMet(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6afc60 |
0x6b01b0 |
| HasOpenBordersFrom |
TeamDiplomacy:HasOpenBordersFrom(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6afcc0 |
0x6b0210 |
| IsAtWarWith |
TeamDiplomacy:IsAtWarWith(ePlayer: integer[PlayerTypes]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6afd20 |
0x6b0270 |
| IsAtWarWithHumans |
UI state: TeamDiplomacy:IsAtWarWithHumans() → boolean gameplay state: TeamDiplomacy:IsAtWarWithHumans() → boolean ✓ called in the game: 1 value(s) as documented |
ui-cache, gameplay |
yes ↗ |
0x6afd80 |
0x6b02d0 |
| IsDiplomaticActionValid |
TeamDiplomacy:IsDiplomaticActionValid(action: number/string[DiplomaticActions], arg2?: number, arg3?: boolean) args: arg2 — Id of a player (the scripts name the argument playerID / owner). (inferred); arg3 — A boolean flag (true/false). (inferred) ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6afdd0 |
0x6b0320 |
| IsFightingAnyJointWarWith |
TeamDiplomacy:IsFightingAnyJointWarWith(partner: integer[PlayerTypes]) → boolean args: partner — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6aff40 |
0x6b0490 |
| IsFightingJointWarAgainst |
TeamDiplomacy:IsFightingJointWarAgainst(target: integer[PlayerTypes], arg2: integer[PlayerTypes]) → boolean (PlayerTypes) args: target — Id of a player (as in Players[id]).; arg2 — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6affa0 |
0x6b04f0 |
| IsPromiseMade |
TeamDiplomacy:IsPromiseMade(arg1?: number, ePromiseType: number/string[PromiseTypes]) → boolean args: arg1 — Id of a player.; ePromiseType — Value of the PromiseTypes enum (a type index). ✓ exists at runtime (not called) |
ui-cache |
yes ↗ |
0x6b0020 |
0x6b0570 |
| IsVisibilitySourceActive |
TeamDiplomacy:IsVisibilitySourceActive(ePlayer: integer[PlayerTypes], eSource: integer[DiplomaticVisibilitySources]) → boolean args: ePlayer — Id of a player (as in Players[id]). ✓ exists at runtime (not called) |
ui-cache, gameplay |
yes ↗ |
0x6b00c0 |
0x6b0610 |
| MakePeaceWith |
TeamDiplomacy:MakePeaceWith(eRecipient: integer[PlayerTypes], overrideChecks: boolean) (or nothing) args: eRecipient — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1de0 |
0x6f2520 |
| NeverMakePeaceWith |
TeamDiplomacy:NeverMakePeaceWith(eRecipient: integer[PlayerTypes]) (or nothing) args: eRecipient — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1e40 |
0x6f2580 |
| RecheckVisibilityOn |
TeamDiplomacy:RecheckVisibilityOn(ePlayer: integer[PlayerTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1e90 |
0x6f25d0 |
| RecheckVisibilityOnAll |
TeamDiplomacy:RecheckVisibilityOnAll() (or nothing) |
gameplay |
— |
0x6f1ee0 |
0x6f2620 |
| SendKudoTo |
TeamDiplomacy:SendKudoTo(player: integer[PlayerTypes], kudoHash: integer, bIsHiddenAgenda: boolean) (or nothing) args: player — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1f00 |
0x6f2640 |
| SendWarningTo |
TeamDiplomacy:SendWarningTo(player: integer[PlayerTypes], warningHash: integer, bIsHiddenAgenda: boolean) (or nothing) args: player — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f1f80 |
0x6f26c0 |
| SetHasAllied |
TeamDiplomacy:SetHasAllied(ePlayer: integer[PlayerTypes], eNewValue: integer[AllianceTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; eNewValue — Index of a row of the Alliances table (the value of GameInfo.Alliances[...].Index). |
gameplay |
— |
0x6f2000 |
0x6f2740 |
| SetHasDeclaredFriendship |
TeamDiplomacy:SetHasDeclaredFriendship(ePlayer: integer[PlayerTypes], bNewValue: boolean) (or nothing) args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f2060 |
0x6f27a0 |
| SetHasDelegationAt |
TeamDiplomacy:SetHasDelegationAt(ePlayer: integer[PlayerTypes], bNewValue: boolean) (or nothing) args: ePlayer — Id of a player (as in Players[id]).; bNewValue — A boolean flag (true/false). |
gameplay |
— |
0x6f20c0 |
0x6f2800 |
| SetHasEmbassyAt |
TeamDiplomacy:SetHasEmbassyAt(ePlayer: integer[PlayerTypes], bNewValue: boolean) (or nothing) args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f2120 |
0x6f2860 |
| SetHasMet |
TeamDiplomacy:SetHasMet(ePlayer?: number) → 1 values ⚠ args: ePlayer — Id of a player (the scripts name the argument playerID / owner). (inferred) |
gameplay |
— |
0x6f2180 |
0x6f28c0 |
| SetPermanentAlliance |
TeamDiplomacy:SetPermanentAlliance(ePlayer: integer[PlayerTypes]) (or nothing) args: ePlayer — Id of a player (as in Players[id]). |
gameplay |
— |
0x6f2240 |
0x6f2980 |
| SetVisibilityOn |
TeamDiplomacy:SetVisibilityOn(player: integer[PlayerTypes], newVis: integer[DiplomaticVisibilityTypes]) (or nothing) args: player — Id of a player (as in Players[id]).; newVis — Value of the DiplomaticVisibilityTypes enum (a type index). |
gameplay |
— |
0x6f2290 |
0x6f29d0 |