Home › Community Extension › GovernorManager

Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).

GovernorManager

3 functions. Signatures come from the CE wiki tables; the engine function and address from the CE source.

Function Signature Engine function Current address CE docs
ChangeTurnsToEstablishDelay GovernorManager.ChangeTurnsToEstablishDelay(playerId: integer, governorHash: integer, amount: integer, updateUi: boolean) — — wiki ↗
GetTurnsToEstablishDelay GovernorManager.GetTurnsToEstablishDelay(playerId: integer, governorHash: integer, ui: boolean) → integer — — wiki ↗
SetTurnsToEstablishDelay GovernorManager.SetTurnsToEstablishDelay(playerId: integer, governorHash: integer, amount: integer, updateUi: boolean) — — wiki ↗