Home › Community Extension › GovernorManager
Needs the Community Extension. Not available in the unmodified game; works while the Community Extension mod is active (its own functions, or raw memory access with Mem/ObjMem).
GovernorManager
3 functions. Signatures come from the CE wiki tables; the engine function and address from the CE source.
| Function |
Signature |
Engine function |
Current address |
CE docs |
| ChangeTurnsToEstablishDelay |
GovernorManager.ChangeTurnsToEstablishDelay(playerId: integer, governorHash: integer, amount: integer, updateUi: boolean) |
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— |
wiki ↗ |
| GetTurnsToEstablishDelay |
GovernorManager.GetTurnsToEstablishDelay(playerId: integer, governorHash: integer, ui: boolean) → integer |
— |
— |
wiki ↗ |
| SetTurnsToEstablishDelay |
GovernorManager.SetTurnsToEstablishDelay(playerId: integer, governorHash: integer, amount: integer, updateUi: boolean) |
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wiki ↗ |