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Available out of the box. Usable from Lua in the unmodified game.

Collections: CITIES

13 entries. Subject class "CITIES" is the community list's grouping (what the modifier applies to).

Collection Engine functions called Availability Addresses (symbol→current)
COLLECTION_ALLIANCE_CITIES Player::Manager::Edit R&F, GS GetItems 0x881f40→0x89c1c0
OnInitialize 0x882b20→0x89ccd0
COLLECTION_ALL_CAPITAL_CITIES Player::Manager::Edit Base game+ GetItems 0x839ee0→0x83fe70
OnInitialize 0x83ac40→?
COLLECTION_ALL_CAPTURED_CITIES — Base game+ OnInitialize 0x8e51d0→0x8eb670
COLLECTION_ALL_CITIES Player::Manager::Edit Base game+ GetItems 0x8c5130→0x8df6f0
OnInitialize 0x8c5cc0→0x8dfb40
COLLECTION_EMERGENCY_CAPITAL_CITIES Emergency::Manager::Get
Player::Manager::Edit
Emergency::Manager::GetEmergency
Player::Cities::GetCapitalCity
Cache::Unit::Experience::GetVeteranName
GS GetItems 0x8c4c60→0x8defa0
OnInitialize 0x8c5680→0x8df8d0
COLLECTION_EMERGENCY_CITIES Emergency::Manager::Get
Player::Manager::Edit
Emergency::Manager::GetEmergency
Cache::Unit::Experience::GetVeteranName
R&F, GS GetItems 0x861500→0x8794b0
OnInitialize 0x862250→0x879f30
COLLECTION_PLAYER_BUILT_CITIES — Base game+ OnInitialize 0x8732d0→0x88af50
COLLECTION_PLAYER_CAPITAL_CITY — Base game+ GetItems 0x886810→0x88db90
OnInitialize 0x8870a0→0x88ec50
COLLECTION_PLAYER_CAPTURED_CITIES — Base game+ OnInitialize 0x8e0660→0x7e5cd0
COLLECTION_PLAYER_CITIES — Base game+ GetItems 0x8583f0→0x870e40
OnInitialize 0x859990→0x871fd0
COLLECTION_TEAM_CAPITAL_CITIES Player::Manager::Edit
Player::Instance::GetTeam
Base game+ GetItems 0x818310→0x81f040
OnInitialize 0x818c30→?
COLLECTION_TEAM_CAPTURED_CITIES — Base game+ OnInitialize 0x806690→0x80b5d0
COLLECTION_TEAM_CITIES Player::Manager::Edit
Player::Instance::GetTeam
Base game+ GetItems 0x814730→0x82d9d0
OnInitialize 0x8150e0→0x82e170