Home › Dev CE (experimental) › CityReligion
Experimental: needs Dev CE (
fork of the Community Extension, release zip and source). A GameCore that adds these Lua methods by calling engine functions directly. Not part of the upstream Community Extension, single-player testing only. Descriptions on these pages were written by an AI assistant from decompiled code and are marked inferred unless a test result confirms them.
CityReligion
5 methods (Dev CE test build). this is found with the game's own ICityReligion instance resolver (plain).
| Method |
Signature |
Purpose (AI-written, inferred) |
Tested |
Engine function |
Current |
| CanConvert |
CityReligion:CanConvert() → boolean |
Checks whether the city's owner may be converted: false if the owner's suzerain has created a religion while the owner has the relevant flag. |
plumbing ✓ |
— |
0x149470 |
| GetPressureFromCity |
CityReligion:GetPressureFromCity() → number |
Computes the religious pressure the city exerts, applying holy site, suzerain religion, spread modifiers, production project bonus and game speed. |
plumbing ✓ |
— |
0x149e50 |
| GetTotalPressureOnCity |
CityReligion:GetTotalPressureOnCity(eReligion: integer) → number |
Sums pressure on this city from other cities across all players for a religion. |
plumbing ✓ |
— |
0x14a370 |
| HasBeenInitiated |
CityReligion:HasBeenInitiated(eReligion: integer) → boolean |
Checks whether the city's per-religion record for the given religion has its initiated flag set. |
plumbing ✓ |
— |
0x14a4b0 |
| RecomputeNextReligion |
CityReligion:RecomputeNextReligion() |
Recomputes which religion will next take over the city; decompilation is truncated, only the initial reset of fields 0xcc/0xd0 and copying of religion definition data is visible. |
plumbing ✓ |
— |
0x14ad20 |
Details
CanConvert
Input checks: Handles no suzerain.
Multiplayer: read-only, reads city/district state only. Risk: low (pure getter). Confidence of the reading: medium.
GetPressureFromCity
Input checks: Returns 0 if city has no religion or religion data is missing.
Multiplayer: read-only, reads city/district state only. Risk: low (pure getter). Confidence of the reading: medium.
GetTotalPressureOnCity
Arguments: eReligion — religion type whose pressure is measured (inferred)
Input checks: None.
Multiplayer: read-only, reads city/district state only. Risk: low (pure getter). Confidence of the reading: medium.
HasBeenInitiated
Arguments: eReligion — religion type to look up
Input checks: Returns false if no record.
Multiplayer: read-only, reads city/district state only. Risk: low (pure getter). Confidence of the reading: high.
RecomputeNextReligion
Writes
- Religion fields at 0xcc and 0xd0 (reset)
Side effects
- Allocates temporary vectors
Input checks: Unknown (truncated).
Multiplayer: may-desync, changes city religion state. Risk: high (incomplete decompilation). Confidence of the reading: low.