Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME |
AMON_GREAT_LIBRARY_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_GREAT_LIBRARY
Amount = 30 |
PLAYER_CITIES |
— |
LOC_BELIEF_AMON_DESCRIPTION |
NubiaScenario |
Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME |
AMON_GREAT_LIGHTHOUSE_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_GREAT_LIGHTHOUSE
Amount = 30 |
PLAYER_CITIES |
— |
LOC_BELIEF_AMON_DESCRIPTION |
NubiaScenario |
Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME |
AMON_JEBEL_BARKAL_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_JEBEL_BARKAL
Amount = 30 |
PLAYER_CITIES |
— |
LOC_BELIEF_AMON_DESCRIPTION |
NubiaScenario |
GovernorPromotion GOVERNOR_PROMOTION_ARCHITECT
LOC_GOVERNOR_PROMOTION_ARCHITECT_NAME |
ARCHITECT_FASTER_ENTERTAINMENT_COMPLEX_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_ENTERTAINMENT_COMPLEX
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_ARCHITECT_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_ARCHITECT
LOC_GOVERNOR_PROMOTION_ARCHITECT_NAME |
ARCHITECT_FASTER_WATER_ENTERTAINMENT_COMPLEX_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_WATER_ENTERTAINMENT_COMPLEX
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_ARCHITECT_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT
LOC_GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT_NAME |
CARDINAL_FASTER_HOLY_SITE_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_HOLY_SITE
Amount = 20 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_NAME |
CONNOISSEUR_FASTER_THEATER_DISTRICT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_THEATER
Amount = 20 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_DESCRIPTION |
Expansion1 |
Improvement IMPROVEMENT_CORPORATION
LOC_IMPROVEMENT_CORPORATION_NAME |
CORPORATION_BUILDING_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 60 |
OWNER |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_GYPSUM, RESOURCE_MARBLE,) |
LOC_IMPROVEMENT_CORPORATION_DESCRIPTION |
KublaiKhan_Vietnam |
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION_NAME |
EXPEDITION_FASTER_INDUSTRIAL_DISTRICT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 20 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION_DESCRIPTION |
Expansion1 |
Improvement IMPROVEMENT_INDUSTRY
LOC_IMPROVEMENT_INDUSTRY_NAME |
INDUSTRY_BUILDING_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30 |
OWNER |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_GYPSUM, RESOURCE_MARBLE,) |
LOC_IMPROVEMENT_INDUSTRY_DESCRIPTION |
KublaiKhan_Vietnam |
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME |
INFRASTRUCTURE_FASTER_GOVERNMENT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_GOVERNMENT
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME |
INFRASTRUCTURE_FASTER_GRANARY_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_GRANARY
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME |
INFRASTRUCTURE_FASTER_MONUMENT_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_MONUMENT
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME |
INFRASTRUCTURE_FASTER_SEWER_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_SEWER
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION |
Expansion1 |
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME |
INFRASTRUCTURE_FASTER_WATER_MILL_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_WATER_MILL
Amount = 30 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION |
Expansion1 |
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME |
LIMES_CASTLEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_CASTLE
Amount = 100 |
PLAYER_CITIES |
— |
LOC_POLICY_LIMES_DESCRIPTION |
Base |
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME |
LIMES_STARFORTPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_STAR_FORT
Amount = 100 |
PLAYER_CITIES |
— |
LOC_POLICY_LIMES_DESCRIPTION |
Base |
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME |
LIMES_TSIKHEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_TSIKHE
Amount = 100 |
PLAYER_CITIES |
— |
LOC_POLICY_LIMES_DESCRIPTION |
Expansion2 |
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME |
LIMES_WALLSPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_WALLS
Amount = 100 |
PLAYER_CITIES |
— |
LOC_POLICY_LIMES_DESCRIPTION |
Base |
Trait MINOR_CIV_DEFAULT_TRAIT |
MINOR_CIV_PRODUCTION_WALLS
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_WALLS,BUILDING_CASTLE,BUILDING_STAR_FORT
Amount = 200 |
PLAYER_CITIES |
— |
— |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_CASTLEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_CASTLE
Amount = 50 |
PLAYER_CITIES |
— |
— |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_STARFORTPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_STAR_FORT
Amount = 50 |
PLAYER_CITIES |
— |
— |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_WALLSPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_WALLS
Amount = 50 |
PLAYER_CITIES |
— |
— |
Base |
GreatWork GREATWORK_PRODUCT_GYPSUM_1
LOC_GREATWORK_PRODUCT_GYPSUM_1_NAME GreatWork GREATWORK_PRODUCT_GYPSUM_2
LOC_GREATWORK_PRODUCT_GYPSUM_2_NAME GreatWork GREATWORK_PRODUCT_GYPSUM_3
LOC_GREATWORK_PRODUCT_GYPSUM_3_NAME GreatWork GREATWORK_PRODUCT_GYPSUM_4
LOC_GREATWORK_PRODUCT_GYPSUM_4_NAME GreatWork GREATWORK_PRODUCT_GYPSUM_5
LOC_GREATWORK_PRODUCT_GYPSUM_5_NAME |
PRODUCT_BUILDING_DISCOUNT_GYPSUM
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30 |
OWNER |
— |
LOC_INDUSTRY_BUILDING_DISCOUNT_DESCRIPTION |
KublaiKhan_Vietnam |
GreatWork GREATWORK_PRODUCT_MARBLE_1
LOC_GREATWORK_PRODUCT_MARBLE_1_NAME GreatWork GREATWORK_PRODUCT_MARBLE_2
LOC_GREATWORK_PRODUCT_MARBLE_4_NAME GreatWork GREATWORK_PRODUCT_MARBLE_3
LOC_GREATWORK_PRODUCT_MARBLE_5_NAME GreatWork GREATWORK_PRODUCT_MARBLE_4
LOC_GREATWORK_PRODUCT_MARBLE_2_NAME GreatWork GREATWORK_PRODUCT_MARBLE_5
LOC_GREATWORK_PRODUCT_MARBLE_3_NAME |
PRODUCT_BUILDING_DISCOUNT_MARBLE
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30 |
OWNER |
— |
LOC_INDUSTRY_BUILDING_DISCOUNT_DESCRIPTION |
KublaiKhan_Vietnam |
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_NAME |
RESEARCHER_FASTER_CAMPUS_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_CAMPUS
Amount = 20 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME |
TRAIT_ADJUST_INDUSTRIAL_ZONE_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 20 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME |
TRAIT_CASTLE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_WALLS
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME |
TRAIT_FASTER_BUILDTIME_JEBEL_BARKAL
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_JEBEL_BARKAL
Amount = 15 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION |
NubiaScenario |
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME |
TRAIT_FLOOD_BARRIER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_FLOOD_BARRIER
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION |
Expansion1 |
| — |
TRAIT_HUEYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_HUEY_TEOCALLI
Amount = 20 |
PLAYER_CITIES |
— |
— |
Aztec_Montezuma |
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME |
TRAIT_STAR_FORT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_STAR_FORT
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME |
TRAIT_TSIKHE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_TSIKHE
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME |
TRAIT_WALLS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
BuildingType = BUILDING_CASTLE
Amount = 50 |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION |
Expansion1 |
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME |
VETERANCY_ENCAMPMENT_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_ENCAMPMENT
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_VETERANCY_DESCRIPTION |
Base |
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME |
VETERANCY_HARBOR_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION |
DistrictType = DISTRICT_HARBOR
Amount = 30 |
PLAYER_CITIES |
— |
LOC_POLICY_VETERANCY_DESCRIPTION |
Expansion2 |
ResolutionEffects 145 |
WC_RES_BUILDING_PRODUCTION_BUFF
MODIFIER_ALL_CITIES_ADJUST_BUILDING_PRODUCTION |
Amount = 100 |
ALL_CITIES |
— |
— |
Expansion2 |