Home › Effects › CITIES › EFFECT_ADJUST_BUILDING_PRODUCTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_BUILDING_PRODUCTION: where the game uses it

37 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), BuildingType (String), DistrictType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME
AMON_GREAT_LIBRARY_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_GREAT_LIBRARY
Amount = 30
PLAYER_CITIES — LOC_BELIEF_AMON_DESCRIPTION NubiaScenario
Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME
AMON_GREAT_LIGHTHOUSE_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_GREAT_LIGHTHOUSE
Amount = 30
PLAYER_CITIES — LOC_BELIEF_AMON_DESCRIPTION NubiaScenario
Belief BELIEF_AMON (attached through another modifier)
LOC_BELIEF_AMON_NAME
AMON_JEBEL_BARKAL_PRODUCTION_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_JEBEL_BARKAL
Amount = 30
PLAYER_CITIES — LOC_BELIEF_AMON_DESCRIPTION NubiaScenario
GovernorPromotion GOVERNOR_PROMOTION_ARCHITECT
LOC_GOVERNOR_PROMOTION_ARCHITECT_NAME
ARCHITECT_FASTER_ENTERTAINMENT_COMPLEX_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_ENTERTAINMENT_COMPLEX
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_ARCHITECT_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_ARCHITECT
LOC_GOVERNOR_PROMOTION_ARCHITECT_NAME
ARCHITECT_FASTER_WATER_ENTERTAINMENT_COMPLEX_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_WATER_ENTERTAINMENT_COMPLEX
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_ARCHITECT_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT
LOC_GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT_NAME
CARDINAL_FASTER_HOLY_SITE_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_HOLY_SITE
Amount = 20
OWNER — LOC_GOVERNOR_PROMOTION_CARDINAL_DIVINE_ARCHITECT_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_NAME
CONNOISSEUR_FASTER_THEATER_DISTRICT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_THEATER
Amount = 20
OWNER — LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_DESCRIPTION Expansion1
Improvement IMPROVEMENT_CORPORATION
LOC_IMPROVEMENT_CORPORATION_NAME
CORPORATION_BUILDING_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 60
OWNER
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_GYPSUM, RESOURCE_MARBLE,)
LOC_IMPROVEMENT_CORPORATION_DESCRIPTION KublaiKhan_Vietnam
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION_NAME
EXPEDITION_FASTER_INDUSTRIAL_DISTRICT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 20
OWNER — LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_EXPEDITION_DESCRIPTION Expansion1
Improvement IMPROVEMENT_INDUSTRY
LOC_IMPROVEMENT_INDUSTRY_NAME
INDUSTRY_BUILDING_DISCOUNT
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30
OWNER
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_GYPSUM, RESOURCE_MARBLE,)
LOC_IMPROVEMENT_INDUSTRY_DESCRIPTION KublaiKhan_Vietnam
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME
INFRASTRUCTURE_FASTER_GOVERNMENT_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_GOVERNMENT
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME
INFRASTRUCTURE_FASTER_GRANARY_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_GRANARY
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME
INFRASTRUCTURE_FASTER_MONUMENT_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_MONUMENT
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME
INFRASTRUCTURE_FASTER_SEWER_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_SEWER
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION Expansion1
GovernorPromotion GOVERNOR_PROMOTION_INFRASTRUCTURE
LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_NAME
INFRASTRUCTURE_FASTER_WATER_MILL_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_WATER_MILL
Amount = 30
OWNER — LOC_GOVERNOR_PROMOTION_INFRASTRUCTURE_DESCRIPTION Expansion1
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME
LIMES_CASTLEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_CASTLE
Amount = 100
PLAYER_CITIES — LOC_POLICY_LIMES_DESCRIPTION Base
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME
LIMES_STARFORTPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_STAR_FORT
Amount = 100
PLAYER_CITIES — LOC_POLICY_LIMES_DESCRIPTION Base
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME
LIMES_TSIKHEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_TSIKHE
Amount = 100
PLAYER_CITIES — LOC_POLICY_LIMES_DESCRIPTION Expansion2
Policy POLICY_LIMES
LOC_POLICY_LIMES_NAME
LIMES_WALLSPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_WALLS
Amount = 100
PLAYER_CITIES — LOC_POLICY_LIMES_DESCRIPTION Base
Trait MINOR_CIV_DEFAULT_TRAIT MINOR_CIV_PRODUCTION_WALLS
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_WALLS,BUILDING_CASTLE,BUILDING_STAR_FORT
Amount = 200
PLAYER_CITIES — — Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_CASTLEPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_CASTLE
Amount = 50
PLAYER_CITIES — — Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_STARFORTPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_STAR_FORT
Amount = 50
PLAYER_CITIES — — Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_WALLSPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_WALLS
Amount = 50
PLAYER_CITIES — — Base
GreatWork GREATWORK_PRODUCT_GYPSUM_1
LOC_GREATWORK_PRODUCT_GYPSUM_1_NAME
GreatWork GREATWORK_PRODUCT_GYPSUM_2
LOC_GREATWORK_PRODUCT_GYPSUM_2_NAME
GreatWork GREATWORK_PRODUCT_GYPSUM_3
LOC_GREATWORK_PRODUCT_GYPSUM_3_NAME
GreatWork GREATWORK_PRODUCT_GYPSUM_4
LOC_GREATWORK_PRODUCT_GYPSUM_4_NAME
GreatWork GREATWORK_PRODUCT_GYPSUM_5
LOC_GREATWORK_PRODUCT_GYPSUM_5_NAME
PRODUCT_BUILDING_DISCOUNT_GYPSUM
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30
OWNER — LOC_INDUSTRY_BUILDING_DISCOUNT_DESCRIPTION KublaiKhan_Vietnam
GreatWork GREATWORK_PRODUCT_MARBLE_1
LOC_GREATWORK_PRODUCT_MARBLE_1_NAME
GreatWork GREATWORK_PRODUCT_MARBLE_2
LOC_GREATWORK_PRODUCT_MARBLE_4_NAME
GreatWork GREATWORK_PRODUCT_MARBLE_3
LOC_GREATWORK_PRODUCT_MARBLE_5_NAME
GreatWork GREATWORK_PRODUCT_MARBLE_4
LOC_GREATWORK_PRODUCT_MARBLE_2_NAME
GreatWork GREATWORK_PRODUCT_MARBLE_5
LOC_GREATWORK_PRODUCT_MARBLE_3_NAME
PRODUCT_BUILDING_DISCOUNT_MARBLE
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_CITY_CENTER, DISTRICT_HOLY_SITE, DISTRICT_CAMPUS, DISTRICT_ENCAMPMENT, DISTRICT_HARBOR, DISTRICT_AERODROME, DISTRICT_COMMERCIAL_HUB, DISTRICT_ENTERTAINMENT_COMPLEX, DISTRICT_THEATER, DISTRICT_INDUSTRIAL_ZONE, DISTRICT_NEIGHBORHOOD, DISTRICT_SPACEPORT, DISTRICT_ACROPOLIS, DISTRICT_HANSA, DISTRICT_LAVRA, DISTRICT_MBANZA, DISTRICT_STREET_CARNIVAL, DISTRICT_ROYAL_NAVY_DOCKYARD, DISTRICT_IKANDA, DISTRICT_SEOWON, DISTRICT_GOVERNMENT, DISTRICT_WATER_ENTERTAINMENT_COMPLEX, DISTRICT_WATER_STREET_CARNIVAL, DISTRICT_DAM, DISTRICT_COTHON, DISTRICT_SUGUBA, DISTRICT_OBSERVATORY, DISTRICT_HIPPODROME, DISTRICT_OPPIDUM, DISTRICT_THANH, DISTRICT_PRESERVE, DISTRICT_DIPLOMATIC_QUARTER
Amount = 30
OWNER — LOC_INDUSTRY_BUILDING_DISCOUNT_DESCRIPTION KublaiKhan_Vietnam
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_NAME
RESEARCHER_FASTER_CAMPUS_BUILDING_CONSTRUCTION
MODIFIER_SINGLE_CITY_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_CAMPUS
Amount = 20
OWNER — LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_ADJUST_INDUSTRIAL_ZONE_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_INDUSTRIAL_ZONE
Amount = 20
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
TRAIT_CASTLE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_WALLS
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_ITERU
LOC_TRAIT_CIVILIZATION_ITERU_NAME
TRAIT_FASTER_BUILDTIME_JEBEL_BARKAL
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_JEBEL_BARKAL
Amount = 15
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_TRAIT_CIVILIZATION_ITERU_DESCRIPTION NubiaScenario
Trait TRAIT_CIVILIZATION_GROTE_RIVIEREN
LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_NAME
TRAIT_FLOOD_BARRIER_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_FLOOD_BARRIER
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GROTE_RIVIEREN_DESCRIPTION Expansion1
— TRAIT_HUEYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_HUEY_TEOCALLI
Amount = 20
PLAYER_CITIES — — Aztec_Montezuma
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
TRAIT_STAR_FORT_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_STAR_FORT
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
TRAIT_TSIKHE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_TSIKHE
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
TRAIT_WALLS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
BuildingType = BUILDING_CASTLE
Amount = 50
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION Expansion1
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME
VETERANCY_ENCAMPMENT_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_ENCAMPMENT
Amount = 30
PLAYER_CITIES — LOC_POLICY_VETERANCY_DESCRIPTION Base
Policy POLICY_VETERANCY
LOC_POLICY_VETERANCY_NAME
VETERANCY_HARBOR_BUILDINGS_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION
DistrictType = DISTRICT_HARBOR
Amount = 30
PLAYER_CITIES — LOC_POLICY_VETERANCY_DESCRIPTION Expansion2
ResolutionEffects 145 WC_RES_BUILDING_PRODUCTION_BUFF
MODIFIER_ALL_CITIES_ADJUST_BUILDING_PRODUCTION
Amount = 100 ALL_CITIES — — Expansion2