Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME |
ANUBIS_OBELISK_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_OBELISK
YieldType = YIELD_FAITH
Amount = 2 |
PLAYER_CITIES |
— |
LOC_BELIEF_ANUBIS_DESCRIPTION |
NubiaScenario |
Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME |
ANUBIS_SHRINE_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_NUBIAN_SHRINE
YieldType = YIELD_FAITH
Amount = 2 |
PLAYER_CITIES |
— |
LOC_BELIEF_ANUBIS_DESCRIPTION |
NubiaScenario |
Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME |
ANUBIS_TEMPLE_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_TEMPLE_AMUN
YieldType = YIELD_FAITH
Amount = 2 |
PLAYER_CITIES |
— |
LOC_BELIEF_ANUBIS_DESCRIPTION |
NubiaScenario |
Belief BELIEF_CHORAL_MUSIC (attached through another modifier)
LOC_BELIEF_CHORAL_MUSIC_NAME |
CHORAL_MUSIC_SHRINE_CULTURE_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_SHRINE
YieldType = YIELD_CULTURE
Amount = 2 |
OWNER |
— |
LOC_BELIEF_CHORAL_MUSIC_DESCRIPTION |
Base |
Belief BELIEF_CHORAL_MUSIC (attached through another modifier)
LOC_BELIEF_CHORAL_MUSIC_NAME |
CHORAL_MUSIC_TEMPLE_CULTURE_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_CULTURE
Amount = 4 |
OWNER |
— |
LOC_BELIEF_CHORAL_MUSIC_DESCRIPTION |
Base |
Belief BELIEF_DANA (attached through another modifier)
LOC_BELIEF_SCENARIO_DANA_NAME |
DANA_GRANARY_FAITH_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_GRANARY
YieldType = YIELD_FAITH
Amount = 3 |
OWNER |
— |
LOC_BELIEF_SCENARIO_DANA_DESCRIPTION |
Indonesia_KhmerScenario |
Building BUILDING_ELECTRONICS_FACTORY
LOC_BUILDING_ELECTRONICS_FACTORY_NAME |
ELECTRONICSFACTORY_CULTURE
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_ELECTRONICS_FACTORY
Amount = 4
YieldType = YIELD_CULTURE |
OWNER |
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_ELECTRICITY) |
LOC_BUILDING_ELECTRONICS_FACTORY_DESCRIPTION |
Base |
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME |
FEED_THE_WORLD_SHRINE_FOOD3_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_SHRINE
YieldType = YIELD_FOOD
Amount = 3 |
OWNER |
— |
LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION |
Expansion2 |
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME |
FEED_THE_WORLD_SHRINE_FOOD_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_SHRINE
YieldType = YIELD_FOOD
Amount = 2 |
OWNER |
— |
LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION |
Base |
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME |
FEED_THE_WORLD_TEMPLE_FOOD3_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_FOOD
Amount = 3 |
OWNER |
— |
LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION |
Expansion2 |
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME |
FEED_THE_WORLD_TEMPLE_FOOD_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_FOOD
Amount = 4 |
OWNER |
— |
LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JAMES_WATT
LOC_GREAT_PERSON_INDIVIDUAL_JAMES_WATT_NAME |
GREATPERSON_FACTORIES_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_PRODUCTION
BuildingType = BUILDING_FACTORY
Amount = 2 |
PLAYER_CITIES |
— |
— |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_HYPATIA
LOC_GREAT_PERSON_INDIVIDUAL_HYPATIA_NAME |
GREATPERSON_LIBRARIES_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 1 |
PLAYER_CITIES |
— |
LOC_GREATPERSON_LIBRARIES_SCIENCE |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ALBERT_EINSTEIN
LOC_GREAT_PERSON_INDIVIDUAL_ALBERT_EINSTEIN_NAME |
GREATPERSON_RESEARCHLABS_BIG_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_RESEARCH_LAB
Amount = 4 |
PLAYER_CITIES |
— |
LOC_GREATPERSON_RESEARCHLABS_BIG_SCIENCE |
Base |
| — |
GREATPERSON_UNIVERSITIES_BIG_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 4 |
PLAYER_CITIES |
— |
LOC_GREATPERSON_UNIVERSITIES_BIG_SCIENCE |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON
LOC_GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON_NAME |
GREATPERSON_UNIVERSITIES_SMALL_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2 |
PLAYER_CITIES |
— |
LOC_GREATPERSON_UNIVERSITIES_SMALL_SCIENCE |
Base |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI
LOC_GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI_NAME |
GREATPERSON_WORKSHOP_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_WORKSHOP
Amount = 3
YieldType = YIELD_CULTURE |
PLAYER_CITIES |
— |
LOC_GREATPERSON_WORKSHOP_CULTURE |
Base |
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME |
INDUSTRIALIST_COAL_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME |
INDUSTRIALIST_NUCLEAR_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME |
INDUSTRIALIST_OIL_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION |
Expansion2 |
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME |
MILITARYRESEARCH_MILITARY_ACADEMY_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION |
Expansion2 |
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME |
MILITARYRESEARCH_RENAISSANCE_WALLS_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_STAR_FORT
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION |
Expansion2 |
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME |
MILITARYRESEARCH_SEAPORT_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_SEAPORT
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION |
Expansion2 |
| — |
MINOR_CIV_CULTURAL_YIELD_FOR_AMPHITHEATER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_AMPHITHEATER
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
— |
Expansion2 |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_AMPHITHEATER_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_AMPHITHEATER
Amount = 1
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
| — |
MINOR_CIV_CULTURAL_YIELD_FOR_ART
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ART
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
— |
Expansion2 |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_ARTIFACT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ARTIFACT
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_BROADCAST_CENTER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_BROADCAST_CENTER
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_CONSULATE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_MUSEUM_ART
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ART
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_MUSEUM_ARTIFACT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ARTIFACT
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CATHEDRAL
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_CATHEDRAL
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_CONSULATE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_DAR_E_MEHR
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_DAR_E_MEHR
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_GURDWARA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_GURDWARA
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_MEETING_HOUSE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_MEETING_HOUSE
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_MOSQUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_MOSQUE
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_PAGODA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_PAGODA
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_SHRINE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_SHRINE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_SHRINE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_SHRINE
Amount = 1
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_STUPA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_STUPA
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_SYNAGOGUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_SYNAGOGUE
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_TEMPLE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_TEMPLE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_TEMPLE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_TEMPLE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_WAT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_FAITH
BuildingType = BUILDING_WAT
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_CONSULATE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_LIBRARY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_LIBRARY_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 1
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_RESEARCH_LAB
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_RESEARCH_LAB
Amount = 3
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_UNIVERSITY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_UNIVERSITY_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
| — |
MINOR_CIV_TRADE_YIELD_FOR_BANK
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_BANK
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
— |
Expansion2 |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_BANK_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_BANK
Amount = 4
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_CHANCERY
Amount = 6
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_CONSULATE
Amount = 4
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_LIGHTHOUSE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_LIGHTHOUSE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_LIGHTHOUSE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_LIGHTHOUSE
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
| — |
MINOR_CIV_TRADE_YIELD_FOR_MARKET
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_MARKET
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
— |
Expansion2 |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_MARKET_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_MARKET
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_SEAPORT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_SEAPORT
Amount = 6
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_SHIPYARD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_SHIPYARD
Amount = 2
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_SHIPYARD_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_SHIPYARD
Amount = 4
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_STOCK_EXCHANGE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
YieldType = YIELD_GOLD
BuildingType = BUILDING_STOCK_EXCHANGE
Amount = 6
CityStatesOnly = true |
PLAYER_CITIES |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME |
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_ARMORY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_ARMORY
Amount = 2
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
— |
LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION |
Byzantium_Gaul |
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME |
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_BARRACKS
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_BARRACKS
Amount = 2
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
— |
LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION |
Byzantium_Gaul |
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME |
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_MILITARY_ACADEMY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
Amount = 2
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
— |
LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION |
Byzantium_Gaul |
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME |
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_STABLE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_STABLE
Amount = 2
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
— |
LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION |
Byzantium_Gaul |
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_NAME |
RENEWABLE_ENERGY_IMPROVEMENT_BUILDING_GOLD
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_HYDROELECTRIC_DAM
YieldType = YIELD_GOLD
Amount = 2 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_DESCRIPTION |
Expansion2 |
Policy POLICY_COMMERCIAL_LEAGUE
LOC_POLICY_COMMERCIAL_LEAGUE_NAME |
SCENARIO_POLICY_MOD_COMMERCIAL_LEAGUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_GUILDHALL
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_COMMERCIAL_LEAGUE_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_COTTAGE_INDUSTRIES
LOC_POLICY_COTTAGE_INDUSTRIES_NAME |
SCENARIO_POLICY_MOD_COTTAGE_INDUSTRIES
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_WORKSHOP
YieldType = YIELD_GOLD
Amount = 3 |
PLAYER_CITIES |
— |
LOC_POLICY_COTTAGE_INDUSTRIES_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_SPECIALIZATION
LOC_POLICY_SPECIALIZATION_NAME |
SCENARIO_POLICY_MOD_SPECIALIZATION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_FACTORY
YieldType = YIELD_PRODUCTION
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_SPECIALIZATION_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_COAL_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_COAL_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_FOSSIL_FUEL_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_FOSSIL_FUEL_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_MILITARY_ACADEMY_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_MILITARY_ACADEMY_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Base |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Base |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_RESEARCH_LAB_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_RESEARCH_LAB
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Expansion2 |
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME |
THIRDALTERNATIVE_RESEARCH_LAB_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_RESEARCH_LAB
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CITIES |
— |
LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_ARMORY_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_ARMORY
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_ARMORY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_ARMORY
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_BARRACKS_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_BARRACKS
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_BARRACKS_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_BARRACKS
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_MILITARY_ACADEMY_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_MILITARY_ACADEMY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_STABLE_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_STABLE
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME |
TRAIT_IKANDA_STABLE_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_STABLE
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
— |
— |
Expansion1 |
Building BUILDING_TSIKHE
LOC_BUILDING_TSIKHE_NAME |
TSIKHE_FAITH_GOLDEN_AGE
MODIFIER_BUILDING_YIELD_CHANGE |
BuildingType = BUILDING_TSIKHE
Amount = 4
YieldType = YIELD_FAITH |
OWNER |
applies to: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE |
LOC_BUILDING_TSIKHE_DESCRIPTION_XP2 |
Expansion1 |