Home › Effects › CITIES › EFFECT_ADJUST_BUILDING_YIELD_CHANGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_BUILDING_YIELD_CHANGE: where the game uses it

93 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), BuildingType (String), CityStatesOnly (Boolean), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME
ANUBIS_OBELISK_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_OBELISK
YieldType = YIELD_FAITH
Amount = 2
PLAYER_CITIES — LOC_BELIEF_ANUBIS_DESCRIPTION NubiaScenario
Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME
ANUBIS_SHRINE_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_NUBIAN_SHRINE
YieldType = YIELD_FAITH
Amount = 2
PLAYER_CITIES — LOC_BELIEF_ANUBIS_DESCRIPTION NubiaScenario
Belief BELIEF_ANUBIS (attached through another modifier)
LOC_BELIEF_ANUBIS_NAME
ANUBIS_TEMPLE_FAITH_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_TEMPLE_AMUN
YieldType = YIELD_FAITH
Amount = 2
PLAYER_CITIES — LOC_BELIEF_ANUBIS_DESCRIPTION NubiaScenario
Belief BELIEF_CHORAL_MUSIC (attached through another modifier)
LOC_BELIEF_CHORAL_MUSIC_NAME
CHORAL_MUSIC_SHRINE_CULTURE_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_SHRINE
YieldType = YIELD_CULTURE
Amount = 2
OWNER — LOC_BELIEF_CHORAL_MUSIC_DESCRIPTION Base
Belief BELIEF_CHORAL_MUSIC (attached through another modifier)
LOC_BELIEF_CHORAL_MUSIC_NAME
CHORAL_MUSIC_TEMPLE_CULTURE_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_CULTURE
Amount = 4
OWNER — LOC_BELIEF_CHORAL_MUSIC_DESCRIPTION Base
Belief BELIEF_DANA (attached through another modifier)
LOC_BELIEF_SCENARIO_DANA_NAME
DANA_GRANARY_FAITH_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_GRANARY
YieldType = YIELD_FAITH
Amount = 3
OWNER — LOC_BELIEF_SCENARIO_DANA_DESCRIPTION Indonesia_KhmerScenario
Building BUILDING_ELECTRONICS_FACTORY
LOC_BUILDING_ELECTRONICS_FACTORY_NAME
ELECTRONICSFACTORY_CULTURE
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_ELECTRONICS_FACTORY
Amount = 4
YieldType = YIELD_CULTURE
OWNER
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_ELECTRICITY)
LOC_BUILDING_ELECTRONICS_FACTORY_DESCRIPTION Base
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME
FEED_THE_WORLD_SHRINE_FOOD3_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_SHRINE
YieldType = YIELD_FOOD
Amount = 3
OWNER — LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION Expansion2
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME
FEED_THE_WORLD_SHRINE_FOOD_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_SHRINE
YieldType = YIELD_FOOD
Amount = 2
OWNER — LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION Base
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME
FEED_THE_WORLD_TEMPLE_FOOD3_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_FOOD
Amount = 3
OWNER — LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION Expansion2
Belief BELIEF_FEED_THE_WORLD (attached through another modifier)
LOC_BELIEF_FEED_THE_WORLD_NAME
FEED_THE_WORLD_TEMPLE_FOOD_MODIFIER
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_TEMPLE
YieldType = YIELD_FOOD
Amount = 4
OWNER — LOC_BELIEF_FEED_THE_WORLD_DESCRIPTION Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_JAMES_WATT
LOC_GREAT_PERSON_INDIVIDUAL_JAMES_WATT_NAME
GREATPERSON_FACTORIES_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_PRODUCTION
BuildingType = BUILDING_FACTORY
Amount = 2
PLAYER_CITIES — — Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_HYPATIA
LOC_GREAT_PERSON_INDIVIDUAL_HYPATIA_NAME
GREATPERSON_LIBRARIES_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 1
PLAYER_CITIES — LOC_GREATPERSON_LIBRARIES_SCIENCE Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ALBERT_EINSTEIN
LOC_GREAT_PERSON_INDIVIDUAL_ALBERT_EINSTEIN_NAME
GREATPERSON_RESEARCHLABS_BIG_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_RESEARCH_LAB
Amount = 4
PLAYER_CITIES — LOC_GREATPERSON_RESEARCHLABS_BIG_SCIENCE Base
— GREATPERSON_UNIVERSITIES_BIG_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 4
PLAYER_CITIES — LOC_GREATPERSON_UNIVERSITIES_BIG_SCIENCE Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON
LOC_GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON_NAME
GREATPERSON_UNIVERSITIES_SMALL_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2
PLAYER_CITIES — LOC_GREATPERSON_UNIVERSITIES_SMALL_SCIENCE Base
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI
LOC_GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI_NAME
GREATPERSON_WORKSHOP_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_WORKSHOP
Amount = 3
YieldType = YIELD_CULTURE
PLAYER_CITIES — LOC_GREATPERSON_WORKSHOP_CULTURE Base
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME
INDUSTRIALIST_COAL_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2
OWNER — LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME
INDUSTRIALIST_NUCLEAR_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2
OWNER — LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME
INDUSTRIALIST_OIL_POWER_PLANT_PRODUCTION
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_PRODUCTION
Amount = 2
OWNER — LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION Expansion2
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME
MILITARYRESEARCH_MILITARY_ACADEMY_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_CITIES — LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION Expansion2
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME
MILITARYRESEARCH_RENAISSANCE_WALLS_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_STAR_FORT
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_CITIES — LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION Expansion2
Policy POLICY_MILITARY_RESEARCH
LOC_POLICY_MILITARY_RESEARCH_NAME
MILITARYRESEARCH_SEAPORT_SCIENCE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_SEAPORT
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_CITIES — LOC_POLICY_MILITARY_RESEARCH_DESCRIPTION Expansion2
— MINOR_CIV_CULTURAL_YIELD_FOR_AMPHITHEATER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_AMPHITHEATER
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — — Expansion2
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_AMPHITHEATER_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_AMPHITHEATER
Amount = 1
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
— MINOR_CIV_CULTURAL_YIELD_FOR_ART
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ART
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — — Expansion2
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_ARTIFACT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ARTIFACT
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_BROADCAST_CENTER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_BROADCAST_CENTER
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_CONSULATE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_MUSEUM_ART
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ART
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_MUSEUM_ARTIFACT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_CULTURE
BuildingType = BUILDING_MUSEUM_ARTIFACT
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CATHEDRAL
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_CATHEDRAL
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_CONSULATE
Amount = 2
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_DAR_E_MEHR
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_DAR_E_MEHR
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_GURDWARA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_GURDWARA
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_MEETING_HOUSE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_MEETING_HOUSE
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_MOSQUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_MOSQUE
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_PAGODA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_PAGODA
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_SHRINE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_SHRINE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_SHRINE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_SHRINE
Amount = 1
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_STUPA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_STUPA
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_SYNAGOGUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_SYNAGOGUE
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_TEMPLE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_TEMPLE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_TEMPLE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_TEMPLE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_WAT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_FAITH
BuildingType = BUILDING_WAT
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_CHANCERY
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_CONSULATE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_LIBRARY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_LIBRARY_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_LIBRARY
Amount = 1
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_RESEARCH_LAB
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_RESEARCH_LAB
Amount = 3
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_UNIVERSITY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_UNIVERSITY_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_SCIENCE
BuildingType = BUILDING_UNIVERSITY
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
— MINOR_CIV_TRADE_YIELD_FOR_BANK
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_BANK
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — — Expansion2
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_BANK_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_BANK
Amount = 4
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_CHANCERY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_CHANCERY
Amount = 6
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_CONSULATE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_CONSULATE
Amount = 4
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_LIGHTHOUSE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_LIGHTHOUSE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_LIGHTHOUSE_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_LIGHTHOUSE
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
— MINOR_CIV_TRADE_YIELD_FOR_MARKET
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_MARKET
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — — Expansion2
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_MARKET_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_MARKET
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_SEAPORT
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_SEAPORT
Amount = 6
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_SHIPYARD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_SHIPYARD
Amount = 2
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Expansion2
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_SHIPYARD_ETHIOPIA
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_SHIPYARD
Amount = 4
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_STOCK_EXCHANGE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
YieldType = YIELD_GOLD
BuildingType = BUILDING_STOCK_EXCHANGE
Amount = 6
CityStatesOnly = true
PLAYER_CITIES — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_ARMORY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_ARMORY
Amount = 2
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION Byzantium_Gaul
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_BARRACKS
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_BARRACKS
Amount = 2
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION Byzantium_Gaul
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_MILITARY_ACADEMY
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
Amount = 2
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION Byzantium_Gaul
Policy POLICY_PRAETORIAN_GUARD
LOC_POLICY_PRAETORIAN_GUARD_NAME
POLICY_PRAETORIAN_GUARD_GA_PRODUCTION_STABLE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_STABLE
Amount = 2
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_POLICY_PRAETORIAN_GUARD_DESCRIPTION Byzantium_Gaul
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_NAME
RENEWABLE_ENERGY_IMPROVEMENT_BUILDING_GOLD
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_HYDROELECTRIC_DAM
YieldType = YIELD_GOLD
Amount = 2
OWNER — LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_DESCRIPTION Expansion2
Policy POLICY_COMMERCIAL_LEAGUE
LOC_POLICY_COMMERCIAL_LEAGUE_NAME
SCENARIO_POLICY_MOD_COMMERCIAL_LEAGUE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_GUILDHALL
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_COMMERCIAL_LEAGUE_DESCRIPTION BlackDeathScenario
Policy POLICY_COTTAGE_INDUSTRIES
LOC_POLICY_COTTAGE_INDUSTRIES_NAME
SCENARIO_POLICY_MOD_COTTAGE_INDUSTRIES
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_WORKSHOP
YieldType = YIELD_GOLD
Amount = 3
PLAYER_CITIES — LOC_POLICY_COTTAGE_INDUSTRIES_DESCRIPTION BlackDeathScenario
Policy POLICY_SPECIALIZATION
LOC_POLICY_SPECIALIZATION_NAME
SCENARIO_POLICY_MOD_SPECIALIZATION
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_FACTORY
YieldType = YIELD_PRODUCTION
Amount = 4
PLAYER_CITIES — LOC_POLICY_SPECIALIZATION_DESCRIPTION BlackDeathScenario
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_COAL_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_COAL_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_COAL_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_FOSSIL_FUEL_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_FOSSIL_FUEL_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_FOSSIL_FUEL_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_MILITARY_ACADEMY_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_MILITARY_ACADEMY_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Base
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_POWER_PLANT_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_POWER_PLANT_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_POWER_PLANT
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Base
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_RESEARCH_LAB_CULTURE_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_RESEARCH_LAB
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Expansion2
Policy POLICY_THIRD_ALTERNATIVE
LOC_POLICY_THIRD_ALTERNATIVE_NAME
THIRDALTERNATIVE_RESEARCH_LAB_GOLD_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_RESEARCH_LAB
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_POLICY_THIRD_ALTERNATIVE_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_ARMORY_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_ARMORY
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_ARMORY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_ARMORY
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_BARRACKS_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_BARRACKS
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_BARRACKS_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_BARRACKS
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_MILITARY_ACADEMY_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_MILITARY_ACADEMY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_MILITARY_ACADEMY
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_STABLE_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_STABLE
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — — Expansion1
Trait TRAIT_CIVILIZATION_DISTRICT_IKANDA
LOC_TRAIT_CIVILIZATION_DISTRICT_IKANDA_NAME
TRAIT_IKANDA_STABLE_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_STABLE
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES — — Expansion1
Building BUILDING_TSIKHE
LOC_BUILDING_TSIKHE_NAME
TSIKHE_FAITH_GOLDEN_AGE
MODIFIER_BUILDING_YIELD_CHANGE
BuildingType = BUILDING_TSIKHE
Amount = 4
YieldType = YIELD_FAITH
OWNER
applies to: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
LOC_BUILDING_TSIKHE_DESCRIPTION_XP2 Expansion1