Home › Effects › CITIES › EFFECT_ADJUST_CITY_ALWAYS_LOYAL uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_ALWAYS_LOYAL: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: AlwaysLoyal (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_STATUE_LIBERTY
LOC_BUILDING_STATUE_LIBERTY_NAME
STATUELIBERTY_CITIES_ALWAYS_LOYAL
MODIFIER_PLAYER_CITIES_ADJUST_ALWAYS_LOYAL
AlwaysLoyal = true PLAYER_CITIES
applies to: 2 requirementsPLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_STATUE_LIBERTY, MinRange=0, MaxRange=6)
PLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_STATUE_LIBERTY, MinRange=0, MaxRange=6)
LOC_BUILDING_STATUE_LIBERTY_DESCRIPTION Expansion1
Trait TRAIT_LEADER_TOKUGAWA
LOC_TRAIT_LEADER_TOKUGAWA_NAME
TRAIT_TOKUGAWA_LOYALTY_NEAR_CAPITAL
MODIFIER_PLAYER_CITIES_ADJUST_ALWAYS_LOYAL
AlwaysLoyal = true PLAYER_CITIES
applies to: 1 requirementPLOT_NEAR_CAPITAL (MaxDistance=6, MinDistance=0)
LOC_TRAIT_LEADER_TOKUGAWA_DESCRIPTION GreatWarlords