Home › Effects › CITIES › EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION: where the game uses it
3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Belief BELIEF_DANA (attached through another modifier)
LOC_BELIEF_SCENARIO_DANA_NAME |
DANA_AMENITY_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGION |
Amount = 1 |
OWNER |
— |
LOC_BELIEF_SCENARIO_DANA_DESCRIPTION |
Indonesia_KhmerScenario |
Belief BELIEF_RIVER_GODDESS (attached through another modifier)
LOC_BELIEF_RIVER_GODDESS_NAME |
RIVER_GODDESS_HOLY_SITE_AMENITY_MODIFIER
MODIFIER_CITY_DISTRICTS_ADJUST_CITY_AMENITIES_FROM_RELIGION |
Amount = 1 |
CITY_DISTRICTS |
applies to: 2 requirementsPLOT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
PLOT_ADJACENT_TO_RIVER |
LOC_BELIEF_RIVER_GODDESS_DESCRIPTION |
Base |
Belief BELIEF_ZEN_MEDITATION (attached through another modifier)
LOC_BELIEF_ZEN_MEDITATION_NAME |
ZEN_MEDITATION_AMENITY_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGION |
Amount = 1 |
OWNER |
— |
LOC_BELIEF_ZEN_MEDITATION_DESCRIPTION |
Base |