Home › Effects › CITIES › EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Belief BELIEF_DANA (attached through another modifier)
LOC_BELIEF_SCENARIO_DANA_NAME
DANA_AMENITY_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGION
Amount = 1 OWNER — LOC_BELIEF_SCENARIO_DANA_DESCRIPTION Indonesia_KhmerScenario
Belief BELIEF_RIVER_GODDESS (attached through another modifier)
LOC_BELIEF_RIVER_GODDESS_NAME
RIVER_GODDESS_HOLY_SITE_AMENITY_MODIFIER
MODIFIER_CITY_DISTRICTS_ADJUST_CITY_AMENITIES_FROM_RELIGION
Amount = 1 CITY_DISTRICTS
applies to: 2 requirementsPLOT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
PLOT_ADJACENT_TO_RIVER
LOC_BELIEF_RIVER_GODDESS_DESCRIPTION Base
Belief BELIEF_ZEN_MEDITATION (attached through another modifier)
LOC_BELIEF_ZEN_MEDITATION_NAME
ZEN_MEDITATION_AMENITY_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_CITY_AMENITIES_FROM_RELIGION
Amount = 1 OWNER — LOC_BELIEF_ZEN_MEDITATION_DESCRIPTION Base