Government GOVERNMENT_CORPORATE_LIBERTARIANISM
LOC_GOVERNMENT_CORPORATE_LIBERTARIANISM_NAME |
CORPORATE_LIBERTARIANISM_RESOURCE_EXTRACTION
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATION |
Amount = 1 |
PLAYER_CITIES |
— |
— |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_DEFENSE_LOGISTICS
LOC_GOVERNOR_PROMOTION_DEFENSE_LOGISTICS_NAME |
DEFENSE_LOGISTICS_BONUS_STRATEGICS
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATION |
Amount = 1 |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_DEFENSE_LOGISTICS_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PHYSICS
LOC_EMERGENCY_NOBEL_PHYSICS_NAME |
NOBEL_PRIZE_PHY_FIRST_PLACE_UNIVERSITY_RESOURCES
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATION |
Amount = 1 |
EMERGENCY_CITIES |
applies to: 2 requirementsPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
CITY_HAS_BUILDING (BuildingType=BUILDING_UNIVERSITY) |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PHY_FIRST_PLACE_UNIVERSITY_RESOURCES_DESCRIPTION |
Expansion2 |
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PHYSICS
LOC_EMERGENCY_NOBEL_PHYSICS_NAME |
NOBEL_PRIZE_PHY_TOP_TIER_RESEARCH_LAB_RESOURCES
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATION |
Amount = 1 |
EMERGENCY_CITIES |
applies to: 2 requirementsPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
CITY_HAS_BUILDING (BuildingType=BUILDING_RESEARCH_LAB) |
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PHY_TOP_TIER_UNIVERSITY_RESOURCES_DESCRIPTION |
Expansion2 |