Home › Effects › CITIES › EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_EXTRA_ACCUMULATION: where the game uses it

4 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Government GOVERNMENT_CORPORATE_LIBERTARIANISM
LOC_GOVERNMENT_CORPORATE_LIBERTARIANISM_NAME
CORPORATE_LIBERTARIANISM_RESOURCE_EXTRACTION
MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_ACCUMULATION
Amount = 1 PLAYER_CITIES — — Expansion2
GovernorPromotion GOVERNOR_PROMOTION_DEFENSE_LOGISTICS
LOC_GOVERNOR_PROMOTION_DEFENSE_LOGISTICS_NAME
DEFENSE_LOGISTICS_BONUS_STRATEGICS
MODIFIER_SINGLE_CITY_ADJUST_EXTRA_ACCUMULATION
Amount = 1 OWNER — LOC_GOVERNOR_PROMOTION_DEFENSE_LOGISTICS_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PHYSICS
LOC_EMERGENCY_NOBEL_PHYSICS_NAME
NOBEL_PRIZE_PHY_FIRST_PLACE_UNIVERSITY_RESOURCES
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATION
Amount = 1 EMERGENCY_CITIES
applies to: 2 requirementsPLAYER_GOT_FIRST_PLACE_IN_EMERGENCY
CITY_HAS_BUILDING (BuildingType=BUILDING_UNIVERSITY)
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PHY_FIRST_PLACE_UNIVERSITY_RESOURCES_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_NOBEL_PRIZE_PHYSICS
LOC_EMERGENCY_NOBEL_PHYSICS_NAME
NOBEL_PRIZE_PHY_TOP_TIER_RESEARCH_LAB_RESOURCES
MODIFIER_EMERGENCY_CITIES_ADJUST_EXTRA_ACCUMULATION
Amount = 1 EMERGENCY_CITIES
applies to: 2 requirementsPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
CITY_HAS_BUILDING (BuildingType=BUILDING_RESEARCH_LAB)
LOC_EMERGENCY_REWARD_NOBEL_PRIZE_PHY_TOP_TIER_UNIVERSITY_RESOURCES_DESCRIPTION Expansion2