Home › Effects › CITIES › EFFECT_ADJUST_CITY_FREE_POWER uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_FREE_POWER: where the game uses it

15 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), SourceType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_FUTURE_VICTORY_SCIENCE (attached through another modifier)
LOC_POLICY_FUTURE_VICTORY_SCIENCE_NAME
FUTURE_VICTORY_SCIENCE_SPACEPORT_POWER_IN_CITY
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 3
SourceType = FREE_POWER_SOURCE_MISC
OWNER — LOC_POLICY_FUTURE_VICTORY_SCIENCE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_GEOTHERMAL_PLANT
LOC_IMPROVEMENT_GEOTHERMAL_PLANT_NAME
GEOTHERMAL_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 4
SourceType = FREE_POWER_SOURCE_GEOTHERMAL
OWNER — LOC_IMPROVEMENT_GEOTHERMAL_PLANT_DESCRIPTION Expansion2
Building BUILDING_HYDROELECTRIC_DAM
LOC_BUILDING_HYDROELECTRIC_DAM_NAME
HYDROELECTRIC_DAM_FREE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 6
SourceType = FREE_POWER_SOURCE_WATER
OWNER — LOC_BUILDING_HYDROELECTRIC_DAM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_GEOTHERMAL_PLANT
LOC_IMPROVEMENT_GEOTHERMAL_PLANT_NAME
MERCHANT_RENEWABLE_ENERGY_GEOTHERMAL_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_GEOTHERMAL
OWNER
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (Established=true, GovernorPromotionType=GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY)
LOC_IMPROVEMENT_GEOTHERMAL_PLANT_DESCRIPTION Expansion2
Building BUILDING_HYDROELECTRIC_DAM
LOC_BUILDING_HYDROELECTRIC_DAM_NAME
MERCHANT_RENEWABLE_ENERGY_HYDROELECTRIC_DAM_FREE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_WATER
OWNER
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (Established=true, GovernorPromotionType=GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY)
LOC_BUILDING_HYDROELECTRIC_DAM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_OFFSHORE_WIND_FARM
LOC_IMPROVEMENT_OFFSHORE_WIND_FARM_NAME
MERCHANT_RENEWABLE_ENERGY_OFFSHORE_WIND_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_WIND
OWNER
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (Established=true, GovernorPromotionType=GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY)
LOC_IMPROVEMENT_OFFSHORE_WIND_FARM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_SOLAR_FARM
LOC_IMPROVEMENT_SOLAR_FARM_NAME
MERCHANT_RENEWABLE_ENERGY_SOLAR_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_SOLAR
OWNER
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (Established=true, GovernorPromotionType=GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY)
LOC_IMPROVEMENT_SOLAR_FARM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_WIND_FARM
LOC_IMPROVEMENT_WIND_FARM_NAME
MERCHANT_RENEWABLE_ENERGY_WIND_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_WIND
OWNER
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (Established=true, GovernorPromotionType=GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY)
LOC_IMPROVEMENT_WIND_FARM_DESCRIPTION Expansion2
Trait MINOR_CIV_CARDIFF_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_CARDIFF_NAME
MINOR_CIV_CARDIFF_POWER_LIGHTHOUSE
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_MISC
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
LOC_LEADER_TRAIT_CARDIFF_DESCRIPTION Expansion2
Trait MINOR_CIV_CARDIFF_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_CARDIFF_NAME
MINOR_CIV_CARDIFF_POWER_SEAPORT
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_MISC
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SEAPORT)
LOC_LEADER_TRAIT_CARDIFF_DESCRIPTION Expansion2
Trait MINOR_CIV_CARDIFF_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_CARDIFF_NAME
MINOR_CIV_CARDIFF_POWER_SHIPYARD
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_MISC
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SHIPYARD)
LOC_LEADER_TRAIT_CARDIFF_DESCRIPTION Expansion2
Improvement IMPROVEMENT_OFFSHORE_WIND_FARM
LOC_IMPROVEMENT_OFFSHORE_WIND_FARM_NAME
OFFSHORE_WIND_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_WIND
OWNER — LOC_IMPROVEMENT_OFFSHORE_WIND_FARM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_SOLAR_FARM
LOC_IMPROVEMENT_SOLAR_FARM_NAME
SOLAR_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_SOLAR
OWNER — LOC_IMPROVEMENT_SOLAR_FARM_DESCRIPTION Expansion2
Government GOVERNMENT_SYNTHETIC_TECHNOCRACY
LOC_GOVERNMENT_SYNTHETIC_TECHNOCRACY_NAME
SYNTHETIC_TECHNOCRACY_CITY_POWER
MODIFIER_PLAYER_CITIES_ADJUST_FREE_POWER
Amount = 3
SourceType = FREE_POWER_SOURCE_MISC
PLAYER_CITIES — — Expansion2
Improvement IMPROVEMENT_WIND_FARM
LOC_IMPROVEMENT_WIND_FARM_NAME
WIND_FARM_GENERATE_POWER
MODIFIER_SINGLE_CITY_ADJUST_FREE_POWER
Amount = 2
SourceType = FREE_POWER_SOURCE_WIND
OWNER — LOC_IMPROVEMENT_WIND_FARM_DESCRIPTION Expansion2