Home › Effects › CITIES › EFFECT_ADJUST_CITY_HAPPINESS_YIELD uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_HAPPINESS_YIELD: where the game uses it

14 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), HappinessType (String), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_ECSTATIC_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_ECSTATIC
YieldType = YIELD_CULTURE
Amount = 4
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_ECSTATIC_FAITH
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_ECSTATIC
YieldType = YIELD_FAITH
Amount = 4
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_ECSTATIC_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_ECSTATIC
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_ECSTATIC_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_ECSTATIC
YieldType = YIELD_PRODUCTION
Amount = 4
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_ECSTATIC_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_ECSTATIC
YieldType = YIELD_SCIENCE
Amount = 4
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_HAPPY_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_HAPPY
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_HAPPY_FAITH
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_HAPPY
YieldType = YIELD_FAITH
Amount = 2
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_HAPPY_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_HAPPY
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_HAPPY_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_HAPPY
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_CITIES — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN
LOC_GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_NAME
GREAT_PERSON_INDIVIDUAL_IBN_KHALDUN_EMPIRE_HAPPY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD_BAB
HappinessType = HAPPINESS_HAPPY
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_CITIES — — Babylon
Trait TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT
LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_NAME
TRAIT_PRODUCTION_ECSTATIC
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD
YieldType = YIELD_PRODUCTION
HappinessType = HAPPINESS_ECSTATIC
Amount = 10
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT
LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_NAME
TRAIT_PRODUCTION_HAPPY
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD
YieldType = YIELD_PRODUCTION
HappinessType = HAPPINESS_HAPPY
Amount = 5
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT
LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_NAME
TRAIT_SCIENCE_ECSTATIC
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD
YieldType = YIELD_SCIENCE
HappinessType = HAPPINESS_ECSTATIC
Amount = 10
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT
LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_NAME
TRAIT_SCIENCE_HAPPY
MODIFIER_PLAYER_CITIES_ADJUST_HAPPINESS_YIELD
YieldType = YIELD_SCIENCE
HappinessType = HAPPINESS_HAPPY
Amount = 5
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_SCOTTISH_ENLIGHTENMENT_DESCRIPTION Expansion1