Home › Effects › CITIES › EFFECT_ADJUST_CITY_IDENTITY_PER_CITIZEN uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_IDENTITY_PER_CITIZEN: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV DARK_AGE_CITY_IDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZEN
Amount = -0.5 PLAYER_CITIES
applies to: 2 requirementsPLAYER_HAS_DARK_AGE
PLAYER_HAS_DARK_AGE
— Expansion2
Trait TRAIT_LEADER_MAJOR_CIV GOLDEN_AGE_CITY_IDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZEN
Amount = 0.5 PLAYER_CITIES
applies to: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
— Expansion2
Policy POLICY_SAKDINA
LOC_POLICY_SAKDINA_NAME
POLICY_SAKDINA_PROJECT_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZEN
Amount = .5 PLAYER_CITIES
applies to: 1 requirementCITY_IS_PRODUCING_PROJECT
LOC_POLICY_SAKDINA_DESCRIPTION Byzantium_Gaul