Home › Effects › CITIES › EFFECT_ADJUST_CITY_IDENTITY_PER_TURN uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_IDENTITY_PER_TURN: where the game uses it

35 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_AUTOMATED_WORKFORCE
LOC_POLICY_AUTOMATED_WORKFORCE_NAME
AUTOMATED_WORKFORCE_LOYALTY_LOSS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = -5 PLAYER_CITIES — LOC_POLICY_AUTOMATED_WORKFORCE_DESCRIPTION Expansion2
Policy POLICY_COLONIAL_OFFICES
LOC_POLICY_COLONIAL_OFFICES_NAME
COLONIALOFFICES_FOREIGNIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 3 PLAYER_CITIES
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT
LOC_POLICY_COLONIAL_OFFICES_DESCRIPTION Expansion2
Building BUILDING_COLOSSEUM
LOC_BUILDING_COLOSSEUM_NAME
COLOSSEUM_IDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 2 requirementsPLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_COLOSSEUM, MinRange=0, MaxRange=6)
PLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_COLOSSEUM, MinRange=0, MaxRange=6)
LOC_BUILDING_COLOSSEUM_DESCRIPTION Expansion2
Commemoration COMMEMORATION_EXPLORATION COMMEMORATION_EXPLORATION_GA_FOREIGNIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 4 requirementsnot CITY_IS_OWNER_CAPITAL_CONTINENT
PLAYER_HAS_GOLDEN_AGE
not CITY_IS_OWNER_CAPITAL_CONTINENT
PLAYER_HAS_GOLDEN_AGE
— Expansion2
Policy POLICY_DECENTRALIZATION
LOC_POLICY_DECENTRALIZATION_NAME
DECENTRALIZATION_LOWPOP_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 4 PLAYER_CITIES
applies to: 1 requirementnot CITY_HAS_X_POPULATION (Amount=7)
LOC_POLICY_DECENTRALIZATION_DESCRIPTION Byzantium_Gaul
Policy POLICY_DESPOTIC_PATERNALISM
LOC_POLICY_DESPOTIC_PATERNALISM_NAME
DESPOTIC_PATERNALISM_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 4 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR (Established=false)
CITY_HAS_GOVERNOR (Established=false)
LOC_POLICY_DESPOTIC_PATERNALISM_DESCRIPTION Byzantium_Gaul
EmergencyBuffs EMERGENCY_MILITARY
LOC_EMERGENCY_NAME_MILITARY
EmergencyBuffs EMERGENCY_CAPTURE_CITY_STATE
LOC_EMERGENCY_NAME_CITY_STATE
EmergencyBuffs EMERGENCY_NUCLEAR
LOC_EMERGENCY_NAME_NUCLEAR
EmergencyBuffs EMERGENCY_BACKSTAB
LOC_EMERGENCY_NAME_BACKSTAB
EMERGENCY_PREVENT_FREE_CITY_BUFF
MODIFIER_EMERGENCY_TARGET_CITY_GRANT_LOYALTY
Amount = 20 OWNER — LOC_EMERGENCY_TARGET_BUFF_DESCRIPTION_IDENTITY_IN_CITY Expansion2
District DISTRICT_GOVERNMENT
LOC_DISTRICT_GOVERNMENT_NAME
GOVERNMENT_IDENTITY_PER_TURN_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 8 OWNER — LOC_DISTRICT_GOVERNMENT_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3
LOC_GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_NAME
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_LOYALTY_FROM_COUNTERSPY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 4 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_COUNTERSPY
LOC_GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_DESCRIPTION Ethiopia
Building BUILDING_GOV_TALL
LOC_BUILDING_GOV_TALL_NAME
GOV_TALL_LOYALTY_DEBUFF
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = -2 PLAYER_CITIES
applies to: 2 requirementsnot CITY_HAS_GOVERNOR
not CITY_HAS_GOVERNOR
LOC_BUILDING_GOV_TALL_DESCRIPTION Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_AETHELFLAED
LOC_GREAT_PERSON_INDIVIDUAL_AETHELFLAED_NAME
GREATPERSON_AETHELFLAED_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
UnitType = UNIT_KNIGHT
Experience = 0
UniqueOverride = true
Amount = 2
OWNER — LOC_GREATPERSON_AETHELFLAED_ACTIVE Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_STAMFORD_RAFFLES (attached through another modifier)
LOC_GREAT_PERSON_INDIVIDUAL_STAMFORD_RAFFLES_NAME
GREATPERSON_CITY_STATE_ABSORB_EXPANSIONS_LOYALTY_ATTACHMENT
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 10 OWNER — — Babylon
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_SIMON_BOLIVAR
LOC_GREAT_PERSON_INDIVIDUAL_JOSE_DE_SAN_MARTIN_NAME
GREATPERSON_SIMON_BOLIVAR_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 4 OWNER — LOC_GREATPERSON_SIMON_BOLIVAR_ACTIVE Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_SUDIRMAN
LOC_GREAT_PERSON_INDIVIDUAL_SUDIRMAN_NAME
GREATPERSON_SUDIRMAN_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 6 OWNER — LOC_GREATPERSON_SUDIRMAN_ACTIVE Expansion2
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_THEMISTOCLES
LOC_GREAT_PERSON_INDIVIDUAL_THEMISTOCLES_NAME
GREATPERSON_THEMISTOCLES_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
UnitType = UNIT_QUADRIREME
Experience = 0
UniqueOverride = true
Amount = 2
OWNER — LOC_GREATPERSON_THEMISTOCLES_ACTIVE Expansion1
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_TOGO_HEIHACHIRO
LOC_GREAT_PERSON_INDIVIDUAL_TOGO_HEIHACHIRO_NAME
GREATPERSON_TOGO_HEIHACHIRO_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 6 OWNER — LOC_GREATPERSON_TOGO_HEIHACHIRO_ACTIVE Expansion2
Policy POLICY_LIMITANEI
LOC_POLICY_LIMITANEI_NAME
LIMITANEI_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_GARRISON_UNIT
LOC_POLICY_LIMITANEI_DESCRIPTION Expansion2
Policy POLICY_MARTIAL_LAW
LOC_POLICY_MARTIAL_LAW_NAME
MARTIALLAW_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_GARRISON_UNIT
LOC_POLICY_MARTIAL_LAW_DESCRIPTION Expansion2
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME
MINOR_CIV_PRESLAV_ARMORY_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY)
CITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY)
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION Expansion2
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME
MINOR_CIV_PRESLAV_BARRACKS_STABLE_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 4 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
CITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION Expansion2
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME
MINOR_CIV_PRESLAV_MILITARY_ACADEMY_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY)
CITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY)
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION Expansion2
Building BUILDING_OLD_GOD_OBELISK
LOC_BUILDING_OLD_GOD_OBELISK_NAME
Building BUILDING_MONUMENT
LOC_BUILDING_MONUMENT_NAME
MONUMENT_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 1 OWNER — LOC_BUILDING_OLD_GOD_OBELISK_DESCRIPTION Expansion2
Improvement IMPROVEMENT_OPEN_AIR_MUSEUM
LOC_IMPROVEMENT_OPEN_AIR_MUSEUM_NAME
OPEN_AIR_MUSEUM_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 2 OWNER — LOC_IMPROVEMENT_OPEN_AIR_MUSEUM_DESCRIPTION Expansion2
Improvement IMPROVEMENT_PLANTATION
LOC_IMPROVEMENT_PLANTATION_NAME
PLANTATION_NEGATIVE_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = -2 OWNER
applies to: 1 requirementPLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_ABRAHAM_LINCOLN)
LOC_IMPROVEMENT_PLANTATION_DESCRIPTION GreatNegotiators
Policy POLICY_POLICE_STATE
LOC_POLICY_POLICE_STATE_NAME
POLICESTATE_LOSEIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = -2 PLAYER_CITIES — LOC_POLICY_POLICE_STATE_DESCRIPTION Expansion2
Policy POLICY_PRAETORIUM
LOC_POLICY_PRAETORIUM_NAME
PRAETORIUM_GOVERNORIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR (Established=false)
CITY_HAS_GOVERNOR (Established=false)
LOC_POLICY_PRAETORIUM_DESCRIPTION Expansion2
District DISTRICT_ROYAL_NAVY_DOCKYARD
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_NAME
ROYAL_NAVY_DOCKYARD_IDENTITY_PER_TURN_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = 4 OWNER
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_DESCRIPTION Expansion2
— SCENARIO_EVENT_MOD_OUTBREAK_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN
Amount = -11 OWNER — — BlackDeathScenario
Trait TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD
LOC_TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD_NAME
TRAIT_CAPTURED_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 4 PLAYER_CITIES
applies to: 1 requirementnot CITY_IS_ORIGINAL_OWNER
LOC_TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_ZULU_ISIBONGO
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_NAME
TRAIT_ISIBONGO_GARRISONFORMATIONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 4 requirementsCITY_HAS_GARRISON_UNIT (MilitaryFormation=CORPS_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=ARMY_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=CORPS_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=ARMY_MILITARY_FORMATION)
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_DESCRIPTION Expansion1
Trait TRAIT_CIVILIZATION_ZULU_ISIBONGO
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_NAME
TRAIT_ISIBONGO_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 3 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_GARRISON_UNIT
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_DESCRIPTION Expansion1
Trait TRAIT_LEADER_LINCOLN
LOC_TRAIT_LEADER_LINCOLN_NAME
TRAIT_LINCOLN_INDUSTRIAL_ZONE_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 3 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_DISTRICT (DistrictType=DISTRICT_INDUSTRIAL_ZONE)
LOC_TRAIT_LEADER_LINCOLN_DESCRIPTION GreatNegotiators
Trait TRAIT_CIVILIZATION_TREASURE_FLEET
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME
TRAIT_MISSION_IDENTITY_PER_TURN_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 2 PLAYER_CITIES
applies to: 4 requirementsPLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MISSION)
not CITY_IS_OWNER_CAPITAL_CONTINENT
PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MISSION)
not CITY_IS_OWNER_CAPITAL_CONTINENT
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION Expansion2
ResolutionEffects 166 (attached through another modifier) WC_RES_CITY_LOYALTY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = 5 PLAYER_CITIES — — Expansion2
ResolutionEffects 161 (attached through another modifier) WC_RES_CITY_LOYALTY_PENALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN
Amount = -5 PLAYER_CITIES — — Expansion2