Policy POLICY_AUTOMATED_WORKFORCE
LOC_POLICY_AUTOMATED_WORKFORCE_NAME |
AUTOMATED_WORKFORCE_LOYALTY_LOSS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = -5 |
PLAYER_CITIES |
— |
LOC_POLICY_AUTOMATED_WORKFORCE_DESCRIPTION |
Expansion2 |
Policy POLICY_COLONIAL_OFFICES
LOC_POLICY_COLONIAL_OFFICES_NAME |
COLONIALOFFICES_FOREIGNIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 3 |
PLAYER_CITIES |
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT |
LOC_POLICY_COLONIAL_OFFICES_DESCRIPTION |
Expansion2 |
Building BUILDING_COLOSSEUM
LOC_BUILDING_COLOSSEUM_NAME |
COLOSSEUM_IDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 2 requirementsPLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_COLOSSEUM, MinRange=0, MaxRange=6)
PLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_COLOSSEUM, MinRange=0, MaxRange=6) |
LOC_BUILDING_COLOSSEUM_DESCRIPTION |
Expansion2 |
Commemoration COMMEMORATION_EXPLORATION |
COMMEMORATION_EXPLORATION_GA_FOREIGNIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 4 requirementsnot CITY_IS_OWNER_CAPITAL_CONTINENT
PLAYER_HAS_GOLDEN_AGE not CITY_IS_OWNER_CAPITAL_CONTINENT
PLAYER_HAS_GOLDEN_AGE |
— |
Expansion2 |
Policy POLICY_DECENTRALIZATION
LOC_POLICY_DECENTRALIZATION_NAME |
DECENTRALIZATION_LOWPOP_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
PLAYER_CITIES |
applies to: 1 requirementnot CITY_HAS_X_POPULATION (Amount=7) |
LOC_POLICY_DECENTRALIZATION_DESCRIPTION |
Byzantium_Gaul |
Policy POLICY_DESPOTIC_PATERNALISM
LOC_POLICY_DESPOTIC_PATERNALISM_NAME |
DESPOTIC_PATERNALISM_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR (Established=false)
CITY_HAS_GOVERNOR (Established=false) |
LOC_POLICY_DESPOTIC_PATERNALISM_DESCRIPTION |
Byzantium_Gaul |
EmergencyBuffs EMERGENCY_MILITARY
LOC_EMERGENCY_NAME_MILITARY EmergencyBuffs EMERGENCY_CAPTURE_CITY_STATE
LOC_EMERGENCY_NAME_CITY_STATE EmergencyBuffs EMERGENCY_NUCLEAR
LOC_EMERGENCY_NAME_NUCLEAR EmergencyBuffs EMERGENCY_BACKSTAB
LOC_EMERGENCY_NAME_BACKSTAB |
EMERGENCY_PREVENT_FREE_CITY_BUFF
MODIFIER_EMERGENCY_TARGET_CITY_GRANT_LOYALTY |
Amount = 20 |
OWNER |
— |
LOC_EMERGENCY_TARGET_BUFF_DESCRIPTION_IDENTITY_IN_CITY |
Expansion2 |
District DISTRICT_GOVERNMENT
LOC_DISTRICT_GOVERNMENT_NAME |
GOVERNMENT_IDENTITY_PER_TURN_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 8 |
OWNER |
— |
LOC_DISTRICT_GOVERNMENT_DESCRIPTION |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3
LOC_GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_NAME |
GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_LOYALTY_FROM_COUNTERSPY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_COUNTERSPY |
LOC_GOVERNOR_PROMOTION_OWLS_OF_MINERVA_3_DESCRIPTION |
Ethiopia |
Building BUILDING_GOV_TALL
LOC_BUILDING_GOV_TALL_NAME |
GOV_TALL_LOYALTY_DEBUFF
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = -2 |
PLAYER_CITIES |
applies to: 2 requirementsnot CITY_HAS_GOVERNOR not CITY_HAS_GOVERNOR |
LOC_BUILDING_GOV_TALL_DESCRIPTION |
Expansion2 |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_AETHELFLAED
LOC_GREAT_PERSON_INDIVIDUAL_AETHELFLAED_NAME |
GREATPERSON_AETHELFLAED_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
UnitType = UNIT_KNIGHT
Experience = 0
UniqueOverride = true
Amount = 2 |
OWNER |
— |
LOC_GREATPERSON_AETHELFLAED_ACTIVE |
Expansion2 |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_STAMFORD_RAFFLES (attached through another modifier)
LOC_GREAT_PERSON_INDIVIDUAL_STAMFORD_RAFFLES_NAME |
GREATPERSON_CITY_STATE_ABSORB_EXPANSIONS_LOYALTY_ATTACHMENT
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 10 |
OWNER |
— |
— |
Babylon |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_SIMON_BOLIVAR
LOC_GREAT_PERSON_INDIVIDUAL_JOSE_DE_SAN_MARTIN_NAME |
GREATPERSON_SIMON_BOLIVAR_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
OWNER |
— |
LOC_GREATPERSON_SIMON_BOLIVAR_ACTIVE |
Expansion2 |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_SUDIRMAN
LOC_GREAT_PERSON_INDIVIDUAL_SUDIRMAN_NAME |
GREATPERSON_SUDIRMAN_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 6 |
OWNER |
— |
LOC_GREATPERSON_SUDIRMAN_ACTIVE |
Expansion2 |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_THEMISTOCLES
LOC_GREAT_PERSON_INDIVIDUAL_THEMISTOCLES_NAME |
GREATPERSON_THEMISTOCLES_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
UnitType = UNIT_QUADRIREME
Experience = 0
UniqueOverride = true
Amount = 2 |
OWNER |
— |
LOC_GREATPERSON_THEMISTOCLES_ACTIVE |
Expansion1 |
GreatPersonIndividualAction GREAT_PERSON_INDIVIDUAL_TOGO_HEIHACHIRO
LOC_GREAT_PERSON_INDIVIDUAL_TOGO_HEIHACHIRO_NAME |
GREATPERSON_TOGO_HEIHACHIRO_ACTIVE
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 6 |
OWNER |
— |
LOC_GREATPERSON_TOGO_HEIHACHIRO_ACTIVE |
Expansion2 |
Policy POLICY_LIMITANEI
LOC_POLICY_LIMITANEI_NAME |
LIMITANEI_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_GARRISON_UNIT |
LOC_POLICY_LIMITANEI_DESCRIPTION |
Expansion2 |
Policy POLICY_MARTIAL_LAW
LOC_POLICY_MARTIAL_LAW_NAME |
MARTIALLAW_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_GARRISON_UNIT |
LOC_POLICY_MARTIAL_LAW_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME |
MINOR_CIV_PRESLAV_ARMORY_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY)
CITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY) |
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME |
MINOR_CIV_PRESLAV_BARRACKS_STABLE_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 4 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
CITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE) |
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION |
Expansion2 |
Trait MINOR_CIV_PRESLAV_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_PRESLAV_NAME |
MINOR_CIV_PRESLAV_MILITARY_ACADEMY_IDENTITY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY)
CITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY) |
LOC_LEADER_TRAIT_PRESLAV_DESCRIPTION |
Expansion2 |
Building BUILDING_OLD_GOD_OBELISK
LOC_BUILDING_OLD_GOD_OBELISK_NAME Building BUILDING_MONUMENT
LOC_BUILDING_MONUMENT_NAME |
MONUMENT_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 1 |
OWNER |
— |
LOC_BUILDING_OLD_GOD_OBELISK_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_OPEN_AIR_MUSEUM
LOC_IMPROVEMENT_OPEN_AIR_MUSEUM_NAME |
OPEN_AIR_MUSEUM_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
OWNER |
— |
LOC_IMPROVEMENT_OPEN_AIR_MUSEUM_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_PLANTATION
LOC_IMPROVEMENT_PLANTATION_NAME |
PLANTATION_NEGATIVE_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = -2 |
OWNER |
applies to: 1 requirementPLAYER_LEADER_TYPE_MATCHES (LeaderType=LEADER_ABRAHAM_LINCOLN) |
LOC_IMPROVEMENT_PLANTATION_DESCRIPTION |
GreatNegotiators |
Policy POLICY_POLICE_STATE
LOC_POLICY_POLICE_STATE_NAME |
POLICESTATE_LOSEIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = -2 |
PLAYER_CITIES |
— |
LOC_POLICY_POLICE_STATE_DESCRIPTION |
Expansion2 |
Policy POLICY_PRAETORIUM
LOC_POLICY_PRAETORIUM_NAME |
PRAETORIUM_GOVERNORIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR (Established=false)
CITY_HAS_GOVERNOR (Established=false) |
LOC_POLICY_PRAETORIUM_DESCRIPTION |
Expansion2 |
District DISTRICT_ROYAL_NAVY_DOCKYARD
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_NAME |
ROYAL_NAVY_DOCKYARD_IDENTITY_PER_TURN_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
OWNER |
applies to: 1 requirementnot CITY_IS_OWNER_CAPITAL_CONTINENT |
LOC_DISTRICT_ROYAL_NAVY_DOCKYARD_DESCRIPTION |
Expansion2 |
| — |
SCENARIO_EVENT_MOD_OUTBREAK_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_IDENTITY_PER_TURN |
Amount = -11 |
OWNER |
— |
— |
BlackDeathScenario |
Trait TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD
LOC_TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD_NAME |
TRAIT_CAPTURED_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 4 |
PLAYER_CITIES |
applies to: 1 requirementnot CITY_IS_ORIGINAL_OWNER |
LOC_TRAIT_CIVILIZATION_GREAT_TURKISH_BOMBARD_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_ZULU_ISIBONGO
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_NAME |
TRAIT_ISIBONGO_GARRISONFORMATIONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 4 requirementsCITY_HAS_GARRISON_UNIT (MilitaryFormation=CORPS_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=ARMY_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=CORPS_MILITARY_FORMATION)
CITY_HAS_GARRISON_UNIT (MilitaryFormation=ARMY_MILITARY_FORMATION) |
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_DESCRIPTION |
Expansion1 |
Trait TRAIT_CIVILIZATION_ZULU_ISIBONGO
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_NAME |
TRAIT_ISIBONGO_GARRISONIDENTITY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 3 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_GARRISON_UNIT |
LOC_TRAIT_CIVILIZATION_ZULU_ISIBONGO_DESCRIPTION |
Expansion1 |
Trait TRAIT_LEADER_LINCOLN
LOC_TRAIT_LEADER_LINCOLN_NAME |
TRAIT_LINCOLN_INDUSTRIAL_ZONE_LOYALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 3 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_DISTRICT (DistrictType=DISTRICT_INDUSTRIAL_ZONE) |
LOC_TRAIT_LEADER_LINCOLN_DESCRIPTION |
GreatNegotiators |
Trait TRAIT_CIVILIZATION_TREASURE_FLEET
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME |
TRAIT_MISSION_IDENTITY_PER_TURN_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 2 |
PLAYER_CITIES |
applies to: 4 requirementsPLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MISSION) not CITY_IS_OWNER_CAPITAL_CONTINENT
PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MISSION) not CITY_IS_OWNER_CAPITAL_CONTINENT |
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION |
Expansion2 |
ResolutionEffects 166 (attached through another modifier) |
WC_RES_CITY_LOYALTY_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = 5 |
PLAYER_CITIES |
— |
— |
Expansion2 |
ResolutionEffects 161 (attached through another modifier) |
WC_RES_CITY_LOYALTY_PENALTY
MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_TURN |
Amount = -5 |
PLAYER_CITIES |
— |
— |
Expansion2 |