Home › Effects › CITIES › EFFECT_ADJUST_CITY_POPULATION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_POPULATION: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_ANGKOR_WAT
LOC_BUILDING_ANGKOR_WAT_NAME
ANGKORWAT_ADDPOPULATION
MODIFIER_PLAYER_CITIES_ADD_POPULATION
Amount = 1 PLAYER_CITIES — LOC_BUILDING_ANGKOR_WAT_DESCRIPTION Indonesia_Khmer
GoodyHutSubTypes ? GOODY_SURVIVORS_ADD_POPULATION
MODIFIER_PLAYER_NEAREST_CITY_ADD_POPULATION
Amount = 1 UNIT_NEAREST_OWNER_CITY — LOC_GOODYHUT_SURVIVORS_ADD_POP_DESCRIPTION Base
Trait TRAIT_LEADER_KUPES_VOYAGE
LOC_TRAIT_LEADER_KUPES_VOYAGE_NAME
POPULATION_PRESETTLEMENT
MODIFIER_PLAYER_BUILT_CITIES_GRANT_FREE_POPULATION
Amount = 1 PLAYER_BUILT_CITIES
applies to: 1 requirementnot PLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=2)
LOC_TRAIT_LEADER_KUPES_VOYAGE_DESCRIPTION Expansion2