Home › Effects › CITIES › EFFECT_ADJUST_CITY_PREVENT_MELEE_ATTACK_OUTER_DEFENSES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_PREVENT_MELEE_ATTACK_OUTER_DEFENSES: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_CASTLE
LOC_BUILDING_CASTLE_NAME
CASTLE_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
— OWNER — LOC_BUILDING_CASTLE_DESCRIPTION Expansion2
Building BUILDING_STAR_FORT
LOC_BUILDING_STAR_FORT_NAME
STAR_FORT_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
— OWNER — LOC_BUILDING_STAR_FORT_DESCRIPTION Expansion2
Building BUILDING_TSIKHE
LOC_BUILDING_TSIKHE_NAME
TSIKHE_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
MODIFIER_SINGLE_CITY_ADJUST_PREVENT_MELEE_ATTACK_OUTER_DEFENSES
— OWNER — LOC_BUILDING_TSIKHE_DESCRIPTION_XP2 Expansion1