Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_CULTURE |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_FAITH |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_FOOD |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_GOLD |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_PRODUCTION |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME |
AUTOCRACY_SCIENCE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_SCIENCE |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Policy POLICY_COLONIAL_ARCHITECTS
LOC_POLICY_COLONIAL_ARCHITECTS_NAME |
COLONIALARCHITECTS_ALLCITYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_CITIES |
— |
LOC_POLICY_COLONIAL_ARCHITECTS_DESCRIPTION |
AustraliaScenario |
Policy POLICY_GOD_KING
LOC_POLICY_GOD_KING_NAME |
GOD_KING_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_POLICY_GOD_KING_DESCRIPTION |
Base |
Policy POLICY_GOD_KING
LOC_POLICY_GOD_KING_NAME |
GOD_KING_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_POLICY_GOD_KING_DESCRIPTION |
Base |
Policy POLICY_INUNDATION_CALENDAR
LOC_POLICY_INUNDATION_CALENDAR_NAME |
INUNDATION_RIVER_CITY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CITIES |
applies to: 1 requirementPLOT_IS_COASTAL_LAND |
LOC_POLICY_INUNDATION_CALENDAR_DESCRIPTION |
NubiaScenario |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME |
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_MARITIME_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCENARIO_MARITIME_TRAIT_NAME |
MINOR_CIV_MARITIME_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_SCENARIO_MARITIME_TRAIT_DESCRIPTION |
Indonesia_KhmerScenario |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME |
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Base |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME |
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION |
Base |
| — |
MINOR_CIV_TRADE_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_CAPITAL_CITY |
— |
— |
Base |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Ethiopia |
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME |
MINOR_CIV_TRADE_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_CULTURE |
PLAYER_CAPITAL_CITY |
— |
— |
Indonesia_KhmerScenario |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 3
YieldType = YIELD_FAITH |
PLAYER_CAPITAL_CITY |
— |
— |
Indonesia_KhmerScenario |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_FOOD |
PLAYER_CAPITAL_CITY |
— |
— |
Indonesia_KhmerScenario |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
MONARCHY_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_PRODUCTION |
PLAYER_CAPITAL_CITY |
— |
— |
Indonesia_KhmerScenario |
Building BUILDING_OLD_GOD_OBELISK
LOC_BUILDING_OLD_GOD_OBELISK_NAME Building BUILDING_MONUMENT
LOC_BUILDING_MONUMENT_NAME |
MONUMENT_CULTURE_AT_FULL_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE |
Amount = 1
YieldType = YIELD_CULTURE |
OWNER |
applies to: 2 requirementsCITY_HAS_FULL_LOYALTY
CITY_HAS_FULL_LOYALTY |
LOC_BUILDING_OLD_GOD_OBELISK_DESCRIPTION |
Expansion2 |
Policy POLICY_NEW_DEAL
LOC_POLICY_NEW_DEAL_NAME |
NEWDEAL_MAINTENANCECOST
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = -8 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3) |
LOC_POLICY_NEW_DEAL_DESCRIPTION |
Base |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_CULTURE |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_FAITH |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_FOOD |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_GOLD |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_PRODUCTION |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_SCIENCE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
Amount = 2
YieldType = YIELD_SCIENCE |
PLAYER_CAPITAL_CITY |
— |
— |
NubiaScenario |
ProjectCompletion PROJECT_AIF
LOC_PROJECT_AIF_SCENARIO_NAME |
PROJECT_COMPLETION_AIF_CITY_GPT
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 10 |
OWNER |
— |
LOC_PROJECT_AIF_SCENARIO_DESCRIPTION |
AustraliaScenario |
ProjectCompletion PROJECT_AIF
LOC_PROJECT_AIF_SCENARIO_NAME |
PROJECT_COMPLETION_WW2_AIF_CITY_GPT
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 10 |
OWNER |
only if owner: 1 requirementGAME_TURN_ATLEAST (MinGameTurn=52) |
LOC_PROJECT_AIF_SCENARIO_DESCRIPTION |
AustraliaScenario |
Policy POLICY_ROYAL_BODYGUARDS
LOC_POLICY_ROYAL_BODYGUARDS_NAME |
ROYAL_BODYGUARDS_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_CAPITAL_CITY |
— |
LOC_POLICY_ROYAL_BODYGUARDS_DESCRIPTION |
NubiaScenario |
Trait TRAIT_BLACKDEATH_SCENARIO_PLAYER_DIFFICULTY |
SCENARIO_BLACKDEATH_DIFFICULTY_FAITH_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 0 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
Trait TRAIT_BLACKDEATH_SCENARIO_PLAYER_DIFFICULTY |
SCENARIO_BLACKDEATH_DIFFICULTY_GOLD_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 0 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_ALL_FALL_DOWN_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD, YIELD_FAITH
Amount = -3 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_END_OF_THE_WORLD_RESIST_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = -10 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_END_OF_THE_WORLD_SURRENDER_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FOOD, YIELD_PRODUCTION, YIELD_GOLD, YIELD_SCIENCE, YIELD_CULTURE
Amount = -3, -3, -3, -3, -3 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_GODS_JUDEMENT_OPTION_BODY_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_SCIENCE
Amount = -1 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_GODS_JUDEMENT_OPTION_SPIRIT_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE, YIELD_FAITH
Amount = -1, -1 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_OUTBREAK_FAITH
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = -1 |
OWNER |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_SICK_IN_BODY_CONTRITION_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_PRODUCTION, YIELD_FAITH
Amount = -2, 3 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
| — |
SCENARIO_EVENT_MOD_SICK_IN_BODY_DEBAUCHERY_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 3 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME |
SCENARIO_POLICY_MOD_CATHOLIC_MONARCHY_CITY_FAITH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 3 |
PLAYER_CITIES |
— |
— |
BlackDeathScenario |
Policy POLICY_LABOR_MARKET
LOC_POLICY_LABOR_MARKET_NAME |
SCENARIO_POLICY_MOD_LABOR_MARKET_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_LABOR_MARKET_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_POGROM
LOC_POLICY_POGROM_NAME |
SCENARIO_POLICY_MOD_POGROM
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_CULTURE, YIELD_GOLD
Amount = 2, 4 |
PLAYER_CITIES |
— |
LOC_POLICY_POGROM_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_UNDERCLASS
LOC_POLICY_UNDERCLASS_NAME |
SCENARIO_POLICY_MOD_UNDERCLASS_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD, YIELD_FAITH
Amount = 2, 2 |
PLAYER_CITIES |
— |
LOC_POLICY_UNDERCLASS_DESCRIPTION |
BlackDeathScenario |
Trait TRAIT_WARMACHINE_SCENARIO_PLAYER_DIFFICULTY |
SCENARIO_WARMACHINE_DIFFICULTY_YIELD_CHANGES
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_GOLD
Amount = 18 |
PLAYER_CITIES |
— |
— |
WarMachineScenario |
Policy POLICY_URBAN_PLANNING
LOC_POLICY_URBAN_PLANNING_NAME |
URBAN_PLANNING_ALLCITYFAITH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CITIES |
— |
LOC_POLICY_URBAN_PLANNING_DESCRIPTION |
Indonesia_KhmerScenario |
Policy POLICY_URBAN_PLANNING
LOC_POLICY_URBAN_PLANNING_NAME |
URBAN_PLANNING_ALLCITYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_CITIES |
— |
LOC_POLICY_URBAN_PLANNING_DESCRIPTION |
Base |