Home › Effects › CITIES › EFFECT_ADJUST_CITY_YIELD_CHANGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_YIELD_CHANGE: where the game uses it

55 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_CULTURE
PLAYER_CAPITAL_CITY — — Base
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_FAITH
PLAYER_CAPITAL_CITY — — Base
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_FOOD
PLAYER_CAPITAL_CITY — — Base
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_GOLD
PLAYER_CAPITAL_CITY — — Base
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_PRODUCTION
PLAYER_CAPITAL_CITY — — Base
Government GOVERNMENT_AUTOCRACY
LOC_GOVERNMENT_AUTOCRACY_NAME
AUTOCRACY_SCIENCE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_SCIENCE
PLAYER_CAPITAL_CITY — — Base
Policy POLICY_COLONIAL_ARCHITECTS
LOC_POLICY_COLONIAL_ARCHITECTS_NAME
COLONIALARCHITECTS_ALLCITYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_CITIES — LOC_POLICY_COLONIAL_ARCHITECTS_DESCRIPTION AustraliaScenario
Policy POLICY_GOD_KING
LOC_POLICY_GOD_KING_NAME
GOD_KING_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CAPITAL_CITY — LOC_POLICY_GOD_KING_DESCRIPTION Base
Policy POLICY_GOD_KING
LOC_POLICY_GOD_KING_NAME
GOD_KING_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 1
PLAYER_CAPITAL_CITY — LOC_POLICY_GOD_KING_DESCRIPTION Base
Policy POLICY_INUNDATION_CALENDAR
LOC_POLICY_INUNDATION_CALENDAR_NAME
INUNDATION_RIVER_CITY_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CITIES
applies to: 1 requirementPLOT_IS_COASTAL_LAND
LOC_POLICY_INUNDATION_CALENDAR_DESCRIPTION NubiaScenario
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_CULTURAL_TRAIT (attached through another modifier)
LOC_MINOR_CIV_CULTURAL_TRAIT_NAME
MINOR_CIV_CULTURAL_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_CULTURAL_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_MARITIME_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCENARIO_MARITIME_TRAIT_NAME
MINOR_CIV_MARITIME_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FOOD
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_SCENARIO_MARITIME_TRAIT_DESCRIPTION Indonesia_KhmerScenario
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_RELIGIOUS_TRAIT (attached through another modifier)
LOC_MINOR_CIV_RELIGIOUS_TRAIT_NAME
MINOR_CIV_RELIGIOUS_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_RELIGIOUS_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Base
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_SCIENTIFIC_TRAIT (attached through another modifier)
LOC_MINOR_CIV_SCIENTIFIC_TRAIT_NAME
MINOR_CIV_SCIENTIFIC_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_SCIENTIFIC_TRAIT_DESCRIPTION Base
— MINOR_CIV_TRADE_YIELD_FOR_CAPITAL
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CAPITAL_CITY — — Base
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_CAPITAL_ETHIOPIA
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Ethiopia
Trait MINOR_CIV_TRADE_TRAIT (attached through another modifier)
LOC_MINOR_CIV_TRADE_TRAIT_NAME
MINOR_CIV_TRADE_YIELD_FOR_CAPITAL_PAPAL_PRIMACY
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CAPITAL_CITY — LOC_MINOR_CIV_TRADE_TRAIT_DESCRIPTION Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_CULTURE
PLAYER_CAPITAL_CITY — — Indonesia_KhmerScenario
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 3
YieldType = YIELD_FAITH
PLAYER_CAPITAL_CITY — — Indonesia_KhmerScenario
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_FOOD
PLAYER_CAPITAL_CITY — — Indonesia_KhmerScenario
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
MONARCHY_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 1
YieldType = YIELD_PRODUCTION
PLAYER_CAPITAL_CITY — — Indonesia_KhmerScenario
Building BUILDING_OLD_GOD_OBELISK
LOC_BUILDING_OLD_GOD_OBELISK_NAME
Building BUILDING_MONUMENT
LOC_BUILDING_MONUMENT_NAME
MONUMENT_CULTURE_AT_FULL_LOYALTY
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE
Amount = 1
YieldType = YIELD_CULTURE
OWNER
applies to: 2 requirementsCITY_HAS_FULL_LOYALTY
CITY_HAS_FULL_LOYALTY
LOC_BUILDING_OLD_GOD_OBELISK_DESCRIPTION Expansion2
Policy POLICY_NEW_DEAL
LOC_POLICY_NEW_DEAL_NAME
NEWDEAL_MAINTENANCECOST
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = -8
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3)
LOC_POLICY_NEW_DEAL_DESCRIPTION Base
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_CULTURE
PLAYER_CAPITAL_CITY — — NubiaScenario
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_FAITH
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_FAITH
PLAYER_CAPITAL_CITY — — NubiaScenario
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_FOOD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_FOOD
PLAYER_CAPITAL_CITY — — NubiaScenario
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_GOLD
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_GOLD
PLAYER_CAPITAL_CITY — — NubiaScenario
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_PRODUCTION
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_PRODUCTION
PLAYER_CAPITAL_CITY — — NubiaScenario
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_SCIENCE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
Amount = 2
YieldType = YIELD_SCIENCE
PLAYER_CAPITAL_CITY — — NubiaScenario
ProjectCompletion PROJECT_AIF
LOC_PROJECT_AIF_SCENARIO_NAME
PROJECT_COMPLETION_AIF_CITY_GPT
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 10
OWNER — LOC_PROJECT_AIF_SCENARIO_DESCRIPTION AustraliaScenario
ProjectCompletion PROJECT_AIF
LOC_PROJECT_AIF_SCENARIO_NAME
PROJECT_COMPLETION_WW2_AIF_CITY_GPT
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 10
OWNER
only if owner: 1 requirementGAME_TURN_ATLEAST (MinGameTurn=52)
LOC_PROJECT_AIF_SCENARIO_DESCRIPTION AustraliaScenario
Policy POLICY_ROYAL_BODYGUARDS
LOC_POLICY_ROYAL_BODYGUARDS_NAME
ROYAL_BODYGUARDS_CULTURE
MODIFIER_PLAYER_CAPITAL_CITY_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CAPITAL_CITY — LOC_POLICY_ROYAL_BODYGUARDS_DESCRIPTION NubiaScenario
Trait TRAIT_BLACKDEATH_SCENARIO_PLAYER_DIFFICULTY SCENARIO_BLACKDEATH_DIFFICULTY_FAITH_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 0
PLAYER_CITIES — — BlackDeathScenario
Trait TRAIT_BLACKDEATH_SCENARIO_PLAYER_DIFFICULTY SCENARIO_BLACKDEATH_DIFFICULTY_GOLD_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 0
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_ALL_FALL_DOWN_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD, YIELD_FAITH
Amount = -3
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_END_OF_THE_WORLD_RESIST_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = -10
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_END_OF_THE_WORLD_SURRENDER_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FOOD, YIELD_PRODUCTION, YIELD_GOLD, YIELD_SCIENCE, YIELD_CULTURE
Amount = -3, -3, -3, -3, -3
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_GODS_JUDEMENT_OPTION_BODY_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = -1
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_GODS_JUDEMENT_OPTION_SPIRIT_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE, YIELD_FAITH
Amount = -1, -1
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_OUTBREAK_FAITH
MODIFIER_SINGLE_CITY_ADJUST_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = -1
OWNER — — BlackDeathScenario
— SCENARIO_EVENT_MOD_SICK_IN_BODY_CONTRITION_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_PRODUCTION, YIELD_FAITH
Amount = -2, 3
PLAYER_CITIES — — BlackDeathScenario
— SCENARIO_EVENT_MOD_SICK_IN_BODY_DEBAUCHERY_CITY_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 3
PLAYER_CITIES — — BlackDeathScenario
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
SCENARIO_POLICY_MOD_CATHOLIC_MONARCHY_CITY_FAITH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 3
PLAYER_CITIES — — BlackDeathScenario
Policy POLICY_LABOR_MARKET
LOC_POLICY_LABOR_MARKET_NAME
SCENARIO_POLICY_MOD_LABOR_MARKET_YIELD
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 2
PLAYER_CITIES — LOC_POLICY_LABOR_MARKET_DESCRIPTION BlackDeathScenario
Policy POLICY_POGROM
LOC_POLICY_POGROM_NAME
SCENARIO_POLICY_MOD_POGROM
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_CULTURE, YIELD_GOLD
Amount = 2, 4
PLAYER_CITIES — LOC_POLICY_POGROM_DESCRIPTION BlackDeathScenario
Policy POLICY_UNDERCLASS
LOC_POLICY_UNDERCLASS_NAME
SCENARIO_POLICY_MOD_UNDERCLASS_YIELDS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD, YIELD_FAITH
Amount = 2, 2
PLAYER_CITIES — LOC_POLICY_UNDERCLASS_DESCRIPTION BlackDeathScenario
Trait TRAIT_WARMACHINE_SCENARIO_PLAYER_DIFFICULTY SCENARIO_WARMACHINE_DIFFICULTY_YIELD_CHANGES
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 18
PLAYER_CITIES — — WarMachineScenario
Policy POLICY_URBAN_PLANNING
LOC_POLICY_URBAN_PLANNING_NAME
URBAN_PLANNING_ALLCITYFAITH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CITIES — LOC_POLICY_URBAN_PLANNING_DESCRIPTION Indonesia_KhmerScenario
Policy POLICY_URBAN_PLANNING
LOC_POLICY_URBAN_PLANNING_NAME
URBAN_PLANNING_ALLCITYPRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_CHANGE
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_CITIES — LOC_POLICY_URBAN_PLANNING_DESCRIPTION Base