Home › Effects › CITIES › EFFECT_ADJUST_CITY_YIELD_FROM_POWERED_BUILDING uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_YIELD_FROM_POWERED_BUILDING: where the game uses it

5 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_POWERED_BUILDINGS_MORE_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS
YieldType = YIELD_CULTURE
Amount = 4
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_POWERED_BUILDINGS_MORE_FOOD
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS
YieldType = YIELD_FOOD
Amount = 4
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_POWERED_BUILDINGS_MORE_GOLD
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS
YieldType = YIELD_GOLD
Amount = 4
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_POWERED_BUILDINGS_MORE_PRODUCTION
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS
YieldType = YIELD_PRODUCTION
Amount = 4
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_POWERED_BUILDINGS_MORE_SCIENCE
MODIFIER_PLAYER_CITIES_ADJUST_YIELD_FROM_POWERED_BUILDINGS
YieldType = YIELD_SCIENCE
Amount = 4
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2