Home › Effects › CITIES › EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT: where the game uses it

7 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
GovernorPromotion GOVERNOR_PROMOTION_CARDINAL_BISHOP
LOC_GOVERNOR_PROMOTION_CARDINAL_BISHOP_NAME
CARDINAL_BISHOP_FAITH_DISTRICT
MODIFIER_CITY_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_FAITH
Amount = 2
OWNER — LOC_GOVERNOR_PROMOTION_CARDINAL_BISHOP_DESCRIPTION Expansion2
Commemoration COMMEMORATION_CULTURAL COMMEMORATION_CULTURAL_DISTRICTCULTURE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CITIES
only if owner: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
— Expansion2
Government GOVERNMENT_DEMOCRACY
LOC_GOVERNMENT_DEMOCRACY_NAME
Policy POLICY_GOV_DEMOCRACY
LOC_POLICY_DEMOCRACY_NAME
DEMOCRACY_PRODUCTION_FROM_DISTRICTS
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
Amount = 1
YieldType = YIELD_PRODUCTION
PLAYER_CITIES — LOC_GOVT_INHERENT_BONUS_DEMOCRACY_XP1 Expansion1
Government GOVERNMENT_DIGITAL_DEMOCRACY
LOC_GOVERNMENT_DIGITAL_DEMOCRACY_NAME
DIGITAL_DEMOCRACY_DISTRICT_CULTURE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_CITIES — — Expansion2
Policy POLICY_MERITOCRACY
LOC_POLICY_MERITOCRACY_NAME
MERITOCRACY_DISTRICTCULTURE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CITIES — LOC_POLICY_MERITOCRACY_DESCRIPTION Base
Policy POLICY_MERITOCRACY
LOC_POLICY_MERITOCRACY_NAME
MERITOCRACY_DISTRICTFAITH
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CITIES — LOC_POLICY_MERITOCRACY_DESCRIPTION VikingsScenario
Policy POLICY_CULTURE_INDUSTRY
LOC_POLICY_CULTURE_INDUSTRY_NAME
POLICY_CULTURE_INDUSTRY_GA_CULTURE_DISTRICT
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_DISTRICT
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_CITIES — LOC_POLICY_CULTURE_INDUSTRY_DESCRIPTION Byzantium_Gaul