Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME |
BARAYS_FAITH_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_DISTRICT (DistrictType=DISTRICT_AQUEDUCT)
CITY_HAS_DISTRICT (DistrictType=DISTRICT_AQUEDUCT) |
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION |
Indonesia_Khmer |
Government GOVERNMENT_COMMUNISM
LOC_GOVERNMENT_COMMUNISM_NAME Policy POLICY_GOV_COMMUNISM
LOC_POLICY_COMMUNISM_NAME |
COMMUNISM_PRODUCTIVE_PEOPLE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = .6
YieldType = YIELD_PRODUCTION |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR |
LOC_GOVT_INHERENT_BONUS_COMMUNISM_XP1 |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_NAME |
CONNOISSEUR_CULTURE_CITIZEN
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = 1
YieldType = YIELD_CULTURE |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_DESCRIPTION |
Expansion2 |
Building BUILDING_PRASAT
LOC_BUILDING_PRASAT_NAME |
PRASAT_CULTURE_POPULATION
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = .5
YieldType = YIELD_CULTURE |
OWNER |
— |
LOC_BUILDING_PRASAT_DESCRIPTION |
Indonesia_Khmer |
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_NAME |
RESEARCHER_SCIENCE_CITIZEN
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = 1
YieldType = YIELD_SCIENCE |
OWNER |
— |
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_DESCRIPTION |
Expansion2 |
Government GOVERNMENT_THEOCRACY
LOC_GOVERNMENT_THEOCRACY_NAME Policy POLICY_GOV_THEOCRACY
LOC_POLICY_THEOCRACY_NAME |
THEOCRACY_RELIGIOUS_PEOPLE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = .5
YieldType = YIELD_FAITH |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR |
LOC_GOVT_INHERENT_BONUS_THEOCRACY_XP1 |
Expansion2 |
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME |
YONGLE_CULTURE_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = 1
YieldType = YIELD_CULTURE |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10) |
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION |
RulersOfChina |
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME |
YONGLE_GOLD_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = 2
YieldType = YIELD_GOLD |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10) |
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION |
RulersOfChina |
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME |
YONGLE_SCIENCE_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION |
Amount = 1
YieldType = YIELD_SCIENCE |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10) |
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION |
RulersOfChina |