Home › Effects › CITIES › EFFECT_ADJUST_CITY_YIELD_PER_POPULATION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CITY_YIELD_PER_POPULATION: where the game uses it

9 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME
BARAYS_FAITH_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
YieldType = YIELD_FAITH
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_DISTRICT (DistrictType=DISTRICT_AQUEDUCT)
CITY_HAS_DISTRICT (DistrictType=DISTRICT_AQUEDUCT)
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION Indonesia_Khmer
Government GOVERNMENT_COMMUNISM
LOC_GOVERNMENT_COMMUNISM_NAME
Policy POLICY_GOV_COMMUNISM
LOC_POLICY_COMMUNISM_NAME
COMMUNISM_PRODUCTIVE_PEOPLE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
Amount = .6
YieldType = YIELD_PRODUCTION
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR
LOC_GOVT_INHERENT_BONUS_COMMUNISM_XP1 Expansion2
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR
LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_NAME
CONNOISSEUR_CULTURE_CITIZEN
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION
Amount = 1
YieldType = YIELD_CULTURE
OWNER — LOC_GOVERNOR_PROMOTION_EDUCATOR_CONNOISSEUR_DESCRIPTION Expansion2
Building BUILDING_PRASAT
LOC_BUILDING_PRASAT_NAME
PRASAT_CULTURE_POPULATION
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION
Amount = .5
YieldType = YIELD_CULTURE
OWNER — LOC_BUILDING_PRASAT_DESCRIPTION Indonesia_Khmer
GovernorPromotion GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER
LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_NAME
RESEARCHER_SCIENCE_CITIZEN
MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_PER_POPULATION
Amount = 1
YieldType = YIELD_SCIENCE
OWNER — LOC_GOVERNOR_PROMOTION_EDUCATOR_RESEARCHER_DESCRIPTION Expansion2
Government GOVERNMENT_THEOCRACY
LOC_GOVERNMENT_THEOCRACY_NAME
Policy POLICY_GOV_THEOCRACY
LOC_POLICY_THEOCRACY_NAME
THEOCRACY_RELIGIOUS_PEOPLE
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
Amount = .5
YieldType = YIELD_FAITH
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR
LOC_GOVT_INHERENT_BONUS_THEOCRACY_XP1 Expansion2
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME
YONGLE_CULTURE_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
Amount = 1
YieldType = YIELD_CULTURE
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10)
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION RulersOfChina
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME
YONGLE_GOLD_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
Amount = 2
YieldType = YIELD_GOLD
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10)
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION RulersOfChina
Trait TRAIT_LEADER_YONGLE
LOC_TRAIT_LEADER_YONGLE_NAME
YONGLE_SCIENCE_POPULATION
MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_PER_POPULATION
Amount = 1
YieldType = YIELD_SCIENCE
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_X_POPULATION (Amount=10)
CITY_HAS_X_POPULATION (Amount=10)
LOC_TRAIT_LEADER_YONGLE_DESCRIPTION RulersOfChina