Home › Effects › PLAYERS › EFFECT_ADJUST_CORPS_ARMY_PREREQ uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_CORPS_ARMY_PREREQ: where the game uses it

4 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: CivicType (String), Corps (Boolean), Domain (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_AMABUTHO
LOC_TRAIT_LEADER_AMABUTHO_NAME
TRAIT_LAND_ARMIES_EARLY
MODIFIER_PLAYER_CORPS_ARMY_PREREQ
Corps = false
Domain = DOMAIN_LAND
CivicType = CIVIC_NATIONALISM
OWNER — LOC_TRAIT_LEADER_AMABUTHO_DESCRIPTION Expansion2
Trait TRAIT_LEADER_AMABUTHO
LOC_TRAIT_LEADER_AMABUTHO_NAME
TRAIT_LAND_CORPS_EARLY
MODIFIER_PLAYER_CORPS_ARMY_PREREQ
Corps = true
Domain = DOMAIN_LAND
CivicType = CIVIC_MERCENARIES
OWNER — LOC_TRAIT_LEADER_AMABUTHO_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_TREASURE_FLEET
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME
TRAIT_NAVAL_ARMIES_EARLY
MODIFIER_PLAYER_CORPS_ARMY_PREREQ
Corps = false
Domain = DOMAIN_SEA
CivicType = CIVIC_MERCANTILISM
OWNER — LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_TREASURE_FLEET
LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_NAME
TRAIT_NAVAL_CORPS_EARLY
MODIFIER_PLAYER_CORPS_ARMY_PREREQ
Corps = true
Domain = DOMAIN_SEA
CivicType = CIVIC_MERCANTILISM
OWNER — LOC_TRAIT_CIVILIZATION_TREASURE_FLEET_DESCRIPTION Base