Home › Effects › PLAYERS › EFFECT_ADJUST_DISABLE_HEALING uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISABLE_HEALING: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Disable (Boolean), Foreign (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_TWILIGHT_VALOR
LOC_POLICY_TWILIGHT_VALOR_NAME
TWILIGHTVALOR_NO_FOREIGN_HEAL
MODIFIER_PLAYER_DISABLE_HEALING
Disable = true
Foreign = true
OWNER — LOC_POLICY_TWILIGHT_VALOR_DESCRIPTION Expansion2
Policy POLICY_TWILIGHT_VALOR
LOC_POLICY_TWILIGHT_VALOR_NAME
TWILIGHTVALOR_NO_NEUTRAL_HEAL
MODIFIER_PLAYER_DISABLE_HEALING
Disable = true
Foreign = false
OWNER — LOC_POLICY_TWILIGHT_VALOR_DESCRIPTION Expansion2