Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_BREATHTAKING_CAMPUS
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_SCIENCE
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_CAMPUS |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_SCIENCE |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_BREATHTAKING_COMMERCIAL_HUB
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_GOLD
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_COMMERCIAL_HUB |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_GOLD |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_BREATHTAKING_HOLY_SITE
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_FAITH
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_HOLY_SITE |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_FAITH |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_BREATHTAKING_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_CULTURE
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_THEATER |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_CULTURE |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_CHARMING_CAMPUS
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_SCIENCE
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_CAMPUS |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_SCIENCE |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_CHARMING_COMMERCIAL_HUB
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_GOLD
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_COMMERCIAL_HUB |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_GOLD |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_CHARMING_HOLY_SITE
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_FAITH
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_HOLY_SITE |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_FAITH |
Australia |
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME |
TRAIT_CHARMING_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL |
YieldType = YIELD_CULTURE
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_THEATER |
PLAYER_CITIES |
— |
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_CULTURE |
Australia |