Home › Effects › CITIES › EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_APPEAL uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_APPEAL: where the game uses it

8 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Description (String), DistrictType (String), RequiredAppeal (Integer), YieldChange (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_BREATHTAKING_CAMPUS
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_SCIENCE
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_CAMPUS
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_SCIENCE
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_BREATHTAKING_COMMERCIAL_HUB
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_GOLD
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_COMMERCIAL_HUB
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_GOLD
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_BREATHTAKING_HOLY_SITE
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_FAITH
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_HOLY_SITE
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_FAITH
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_BREATHTAKING_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_CULTURE
RequiredAppeal = 4
YieldChange = 2
DistrictType = DISTRICT_THEATER
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_CULTURE
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_CHARMING_CAMPUS
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_SCIENCE
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_CAMPUS
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_SCIENCE
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_CHARMING_COMMERCIAL_HUB
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_GOLD
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_COMMERCIAL_HUB
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_GOLD
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_CHARMING_HOLY_SITE
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_FAITH
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_HOLY_SITE
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_FAITH
Australia
Trait TRAIT_CIVILIZATION_LAND_DOWN_UNDER
LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_NAME
TRAIT_CHARMING_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICTS_ADJUST_YIELD_BASED_ON_APPEAL
YieldType = YIELD_CULTURE
RequiredAppeal = 2
YieldChange = 1
DistrictType = DISTRICT_THEATER
PLAYER_CITIES — LOC_TRAIT_CIVILIZATION_LAND_DOWN_UNDER_DESCRIPTION
LOC_DISTRICT_APPEAL_CULTURE
Australia