Home › Effects › PLAYERS › EFFECT_ADJUST_GREAT_PERSON_POINTS uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_GREAT_PERSON_POINTS: where the game uses it

55 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), GreatPersonClassType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Commemoration COMMEMORATION_RELIGIOUS COMMEMORATION_RELIGIOUS_GA_GREAT_PROPHET_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 4
OWNER
only if owner: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
— Expansion2
Belief BELIEF_DIVINE_SPARK (attached through another modifier)
LOC_BELIEF_DIVINE_SPARK_NAME
DIVINE_SPARK_SCIENTIST_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1
OWNER
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
LOC_BELIEF_DIVINE_SPARK_DESCRIPTION Expansion2
Belief BELIEF_DIVINE_SPARK (attached through another modifier)
LOC_BELIEF_DIVINE_SPARK_NAME
DIVINE_SPARK_WRITER_MODIFIER
MODIFIER_SINGLE_CITY_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 1
OWNER
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_BELIEF_DIVINE_SPARK_DESCRIPTION Expansion2
Policy POLICY_FRESCOES
LOC_POLICY_FRESCOES_NAME
FRESCOES_ARTIST_ARTMUSEUM
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 2
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_MUSEUM_ART)
LOC_POLICY_FRESCOES_DESCRIPTION Expansion2
Policy POLICY_FRESCOES
LOC_POLICY_FRESCOES_NAME
FRESCOES_GREATARTISTPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 2
OWNER — LOC_POLICY_FRESCOES_DESCRIPTION Base
Game ? GREAT_GENERAL_ZHANGYE
MODIFIER_ALL_PLAYERS_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 2
ALL_PLAYERS
applies to: 1 requirementPLAYER_HAS_FEATURE (FeatureType=FEATURE_ZHANGYE_DANXIA)
— Expansion1
Game ? GREAT_MERCHANT_ZHANGYE
MODIFIER_ALL_PLAYERS_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 2
ALL_PLAYERS
applies to: 1 requirementPLAYER_HAS_FEATURE (FeatureType=FEATURE_ZHANGYE_DANXIA)
— Expansion1
Improvement IMPROVEMENT_INDUSTRY
LOC_IMPROVEMENT_INDUSTRY_NAME
INDUSTRY_GREAT_MERCHANT_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 1
OWNER — LOC_IMPROVEMENT_INDUSTRY_DESCRIPTION KublaiKhan_Vietnam
Policy POLICY_INSPIRATION
LOC_POLICY_INSPIRATION_NAME
INSPIRATION_GREATSCIENTISTPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 2
OWNER — LOC_POLICY_INSPIRATION_DESCRIPTION Base
Policy POLICY_INVENTION
LOC_POLICY_INVENTION_NAME
INVENTION_ENGINEER_WORKSHOP
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 2
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
CITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
LOC_POLICY_INVENTION_DESCRIPTION Expansion2
Policy POLICY_INVENTION
LOC_POLICY_INVENTION_NAME
INVENTION_GREATENGINEERPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 4
OWNER — LOC_POLICY_INVENTION_DESCRIPTION Expansion2
Policy POLICY_LAISSEZ_FAIRE
LOC_POLICY_LAISSEZ_FAIRE_NAME
LAISSEZFAIRE_ADMIRAL_SEAPORT
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ADMIRAL
Amount = 4
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SEAPORT)
LOC_POLICY_LAISSEZ_FAIRE_DESCRIPTION Expansion2
Policy POLICY_LAISSEZ_FAIRE
LOC_POLICY_LAISSEZ_FAIRE_NAME
LAISSEZFAIRE_ADMIRAL_SHIPYARD
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ADMIRAL
Amount = 2
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SHIPYARD)
LOC_POLICY_LAISSEZ_FAIRE_DESCRIPTION Expansion2
Policy POLICY_LAISSEZ_FAIRE
LOC_POLICY_LAISSEZ_FAIRE_NAME
LAISSEZFAIRE_GREATMERCHANTPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 4
OWNER — LOC_POLICY_LAISSEZ_FAIRE_DESCRIPTION Base
Policy POLICY_LAISSEZ_FAIRE
LOC_POLICY_LAISSEZ_FAIRE_NAME
LAISSEZFAIRE_MERCHANT_BANK
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 2
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_BANK)
LOC_POLICY_LAISSEZ_FAIRE_DESCRIPTION Expansion2
Policy POLICY_LAISSEZ_FAIRE
LOC_POLICY_LAISSEZ_FAIRE_NAME
LAISSEZFAIRE_MERCHANT_STOCKEXCHANGE
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 4
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_STOCK_EXCHANGE)
CITY_HAS_BUILDING (BuildingType=BUILDING_STOCK_EXCHANGE)
LOC_POLICY_LAISSEZ_FAIRE_DESCRIPTION Expansion2
Policy POLICY_LITERARY_TRADITION
LOC_POLICY_LITERARY_TRADITION_NAME
LITERARYTRADITION_GREATWRITERPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 2
OWNER — LOC_POLICY_LITERARY_TRADITION_DESCRIPTION Base
Policy POLICY_MILITARY_ORGANIZATION
LOC_POLICY_MILITARY_ORGANIZATION_NAME
MILITARYORGANIZATION_GREATGENERALPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 4
OWNER — LOC_POLICY_MILITARY_ORGANIZATION_DESCRIPTION Base
Policy POLICY_MILITARY_ORGANIZATION
LOC_POLICY_MILITARY_ORGANIZATION_NAME
MILITARYORGANIZATION_GREATGENERAL_ARMORY
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 2
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY)
CITY_HAS_BUILDING (BuildingType=BUILDING_ARMORY)
LOC_POLICY_MILITARY_ORGANIZATION_DESCRIPTION Expansion2
Policy POLICY_MILITARY_ORGANIZATION
LOC_POLICY_MILITARY_ORGANIZATION_NAME
MILITARYORGANIZATION_GREATGENERAL_MILITARYACADEMY
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 4
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY)
CITY_HAS_BUILDING (BuildingType=BUILDING_MILITARY_ACADEMY)
LOC_POLICY_MILITARY_ORGANIZATION_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_ADMIRAL_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ADMIRAL
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_ARTIST_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_ENGINEER_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
CITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_GENERAL_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 1
PLAYER_CITIES
applies to: 4 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
CITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_MERCHANT_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_MARKET)
CITY_HAS_BUILDING (BuildingType=BUILDING_MARKET)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_MUSICIAN_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_PROPHET_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_SHRINE)
CITY_HAS_BUILDING (BuildingType=BUILDING_SHRINE)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_SCIENTIST_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_BOLOGNA_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_BOLOGNA_NAME
MINOR_CIV_BOLOGNA_GREAT_WRITER_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_BOLOGNA_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_ADMIRAL_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ADMIRAL
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_ARTIST_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_ENGINEER_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
CITY_HAS_BUILDING (BuildingType=BUILDING_WORKSHOP)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_GENERAL_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 1
PLAYER_CITIES
applies to: 4 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
CITY_HAS_BUILDING (BuildingType=BUILDING_BARRACKS)
CITY_HAS_BUILDING (BuildingType=BUILDING_STABLE)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_MERCHANT_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_MARKET)
CITY_HAS_BUILDING (BuildingType=BUILDING_MARKET)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_MUSICIAN_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_PROPHET_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_SHRINE)
CITY_HAS_BUILDING (BuildingType=BUILDING_SHRINE)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_SCIENTIST_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIBRARY)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Trait MINOR_CIV_STOCKHOLM_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_STOCKHOLM_NAME
MINOR_CIV_STOCKHOLM_GREAT_WRITER_POINTS_BONUS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
CITY_HAS_BUILDING (BuildingType=BUILDING_AMPHITHEATER)
LOC_LEADER_TRAIT_STOCKHOLM_DESCRIPTION Expansion2
Policy POLICY_NAVIGATION
LOC_POLICY_NAVIGATION_NAME
NAVIGATION_GREATADMIRALPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_ADMIRAL
Amount = 2
OWNER — LOC_POLICY_NAVIGATION_DESCRIPTION Base
Policy POLICY_NOBEL_PRIZE
LOC_POLICY_NOBEL_PRIZE_NAME
NOBELPRIZE_GREATSCIENTISTPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 4
OWNER — LOC_POLICY_NOBEL_PRIZE_DESCRIPTION Base
Policy POLICY_EXODUS_OF_THE_EVANGELISTS
LOC_POLICY_EXODUS_OF_THE_EVANGELISTS_NAME
POLICY_EXODUS_OF_THE_EVANGELISTS_GA_GREAT_PROPHET_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 4
OWNER — LOC_POLICY_EXODUS_OF_THE_EVANGELISTS_DESCRIPTION Byzantium_Gaul
Policy POLICY_REVELATION
LOC_POLICY_REVELATION_NAME
REVELATION_GREATPROPHETPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_PROPHET
Amount = 2
OWNER — LOC_POLICY_REVELATION_DESCRIPTION Base
Policy POLICY_NOBEL_PRIZE
LOC_POLICY_NOBEL_PRIZE_NAME
SCIENCEFOUNDATION_ENGINEER_FACTORY
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 2
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_FACTORY)
CITY_HAS_BUILDING (BuildingType=BUILDING_FACTORY)
LOC_POLICY_NOBEL_PRIZE_DESCRIPTION Expansion2
Policy POLICY_NOBEL_PRIZE
LOC_POLICY_NOBEL_PRIZE_NAME
SCIENCEFOUNDATION_ENGINEER_POWERPLANT
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 4
PLAYER_CITIES
applies to: 3 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_POWER_PLANT)
CITY_HAS_BUILDING (BuildingType=BUILDING_COAL_POWER_PLANT)
CITY_HAS_BUILDING (BuildingType=BUILDING_FOSSIL_FUEL_POWER_PLANT)
LOC_POLICY_NOBEL_PRIZE_DESCRIPTION Expansion2
Policy POLICY_NOBEL_PRIZE
LOC_POLICY_NOBEL_PRIZE_NAME
SCIENCEFOUNDATION_SCIENTIST_RESEARCHLAB
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 4
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_RESEARCH_LAB)
LOC_POLICY_NOBEL_PRIZE_DESCRIPTION Expansion2
Policy POLICY_NOBEL_PRIZE
LOC_POLICY_NOBEL_PRIZE_NAME
SCIENCEFOUNDATION_SCIENTIST_UNIVERSITY
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 2
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_UNIVERSITY)
LOC_POLICY_NOBEL_PRIZE_DESCRIPTION Expansion2
Policy POLICY_STRATEGOS
LOC_POLICY_STRATEGOS_NAME
STRATEGOS_GREATGENERALPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_GENERAL
Amount = 2
OWNER — LOC_POLICY_STRATEGOS_DESCRIPTION Base
Policy POLICY_SYMPHONIES
LOC_POLICY_SYMPHONIES_NAME
SYMPHONIES_GREATMUSICIANPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 4
OWNER — LOC_POLICY_SYMPHONIES_DESCRIPTION Base
Policy POLICY_SYMPHONIES
LOC_POLICY_SYMPHONIES_NAME
SYMPHONIES_MUSICIAN_BROADCASTCENTER
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 4
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_BROADCAST_CENTER)
LOC_POLICY_SYMPHONIES_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_NOBEL_PRIZE
LOC_TRAIT_CIVILIZATION_NOBEL_PRIZE_NAME
TRAIT_GREAT_ENGINEER_FACTORY_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_ENGINEER
Amount = 1
PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_FACTORY)
CITY_HAS_BUILDING (BuildingType=BUILDING_FACTORY)
LOC_TRAIT_CIVILIZATION_NOBEL_PRIZE_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_NOBEL_PRIZE
LOC_TRAIT_CIVILIZATION_NOBEL_PRIZE_NAME
TRAIT_GREAT_SCIENTIST_UNIVERSITY_MODIFIER
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT
GreatPersonClassType = GREAT_PERSON_CLASS_SCIENTIST
Amount = 1
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_UNIVERSITY)
LOC_TRAIT_CIVILIZATION_NOBEL_PRIZE_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_DISTRICT_LAVRA
LOC_TRAIT_CIVILIZATION_DISTRICT_LAVRA_NAME
TRAIT_SHRINE_WRITING_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BASE
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 1
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SHRINE)
— Base
Trait TRAIT_CIVILIZATION_DISTRICT_LAVRA
LOC_TRAIT_CIVILIZATION_DISTRICT_LAVRA_NAME
TRAIT_TEMPLE_ARTIST_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BASE
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 1
PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_TEMPLE)
— Base
Trait TRAIT_CIVILIZATION_DISTRICT_LAVRA
LOC_TRAIT_CIVILIZATION_DISTRICT_LAVRA_NAME
TRAIT_TIER3_MUSICIAN_POINTS
MODIFIER_PLAYER_CITIES_ADJUST_GREAT_PERSON_POINT_BASE
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 1
PLAYER_CITIES
applies to: 9 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_CATHEDRAL)
CITY_HAS_BUILDING (BuildingType=BUILDING_DAR_E_MEHR)
CITY_HAS_BUILDING (BuildingType=BUILDING_GURDWARA)
CITY_HAS_BUILDING (BuildingType=BUILDING_MEETING_HOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_MOSQUE)
CITY_HAS_BUILDING (BuildingType=BUILDING_PAGODA)
CITY_HAS_BUILDING (BuildingType=BUILDING_STUPA)
CITY_HAS_BUILDING (BuildingType=BUILDING_SYNAGOGUE)
CITY_HAS_BUILDING (BuildingType=BUILDING_WAT)
— Base
Policy POLICY_TRAVELING_MERCHANTS
LOC_POLICY_TRAVELING_MERCHANTS_NAME
TRAVELINGMERCHANTS_GREATMERCHANTPOINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 2
OWNER — LOC_POLICY_TRAVELING_MERCHANTS_DESCRIPTION Base