Home › Effects › PLAYERS › EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT: where the game uses it

5 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), GreatPersonClassType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
ResolutionEffects 120 INCREASE_GREAT_PERSON_POINTS
MODIFIER_MAJOR_PLAYERS_ADJUST_GREAT_PERSON_POINTS_PERCENT
Amount = 100 MAJOR_PLAYERS — — Expansion2
Trait TRAIT_CIVILIZATION_NKISI
LOC_TRAIT_CIVILIZATION_NKISI_NAME
TRAIT_DOUBLE_ARTIST_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENT
GreatPersonClassType = GREAT_PERSON_CLASS_ARTIST
Amount = 50
OWNER — LOC_TRAIT_CIVILIZATION_NKISI_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_NKISI
LOC_TRAIT_CIVILIZATION_NKISI_NAME
TRAIT_DOUBLE_MERCHANT_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENT
GreatPersonClassType = GREAT_PERSON_CLASS_MERCHANT
Amount = 50
OWNER — LOC_TRAIT_CIVILIZATION_NKISI_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_NKISI
LOC_TRAIT_CIVILIZATION_NKISI_NAME
TRAIT_DOUBLE_MUSICIAN_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENT
GreatPersonClassType = GREAT_PERSON_CLASS_MUSICIAN
Amount = 50
OWNER — LOC_TRAIT_CIVILIZATION_NKISI_DESCRIPTION Base
— TRAIT_DOUBLE_WRITER_POINTS
MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS_PERCENT
GreatPersonClassType = GREAT_PERSON_CLASS_WRITER
Amount = 50
OWNER — — Base