Home › Effects › UNITS › EFFECT_ADJUST_HEAL_CHARGES uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_HEAL_CHARGES: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitPromotion PROMOTION_MASTER
LOC_PROMOTION_SCENARIO_MASTER_NAME
MASTER_EXTRA_HEAL_CHARGES
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_CHARGES
Amount = 1 OWNER — LOC_PROMOTION_SCENARIO_MASTER_DESCRIPTION Indonesia_KhmerScenario
Building BUILDING_PAGODA
LOC_BUILDING_PAGODA_NAME
PAGODA_ADJUST_HEAL_CHARGES
MODIFIER_SINGLE_CITY_HEAL_SPREADS
Amount = 1 CITY_TRAINED_UNITS
applies to: 1 requirementUNIT_PROMOTION_CLASS_MATCHES (UnitPromotionClass=PROMOTION_CLASS_GURU)
— Indonesia_KhmerScenario