Home › Effects › UNITS › EFFECT_ADJUST_HEAL_CHARGES uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_HEAL_CHARGES: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitPromotion PROMOTION_MASTER
LOC_PROMOTION_SCENARIO_MASTER_NAME |
MASTER_EXTRA_HEAL_CHARGES
MODIFIER_PLAYER_UNIT_ADJUST_HEAL_CHARGES |
Amount = 1 |
OWNER |
— |
LOC_PROMOTION_SCENARIO_MASTER_DESCRIPTION |
Indonesia_KhmerScenario |
Building BUILDING_PAGODA
LOC_BUILDING_PAGODA_NAME |
PAGODA_ADJUST_HEAL_CHARGES
MODIFIER_SINGLE_CITY_HEAL_SPREADS |
Amount = 1 |
CITY_TRAINED_UNITS |
applies to: 1 requirementUNIT_PROMOTION_CLASS_MATCHES (UnitPromotionClass=PROMOTION_CLASS_GURU) |
— |
Indonesia_KhmerScenario |