Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: DistrictType (String), UnitType (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Trait TRAIT_LEADER_RELIGIOUS_CONVERT
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_NAME |
TRAIT_FREE_APOSTLE_FINISH_MBANZA
MODIFIER_PLAYER_DISTRICT_CREATE_UNIT |
DistrictType = DISTRICT_MBANZA
UnitType = UNIT_APOSTLE |
OWNER |
— |
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION |
Base |
Trait TRAIT_LEADER_RELIGIOUS_CONVERT
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_NAME |
TRAIT_FREE_APOSTLE_FINISH_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICT_CREATE_UNIT |
DistrictType = DISTRICT_THEATER
UnitType = UNIT_APOSTLE |
OWNER |
— |
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION |
Base |