Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: DistrictType (String), UnitType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_RELIGIOUS_CONVERT
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_NAME
TRAIT_FREE_APOSTLE_FINISH_MBANZA
MODIFIER_PLAYER_DISTRICT_CREATE_UNIT
DistrictType = DISTRICT_MBANZA
UnitType = UNIT_APOSTLE
OWNER — LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION Base
Trait TRAIT_LEADER_RELIGIOUS_CONVERT
LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_NAME
TRAIT_FREE_APOSTLE_FINISH_THEATER_DISTRICT
MODIFIER_PLAYER_DISTRICT_CREATE_UNIT
DistrictType = DISTRICT_THEATER
UnitType = UNIT_APOSTLE
OWNER — LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION Base