Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD: where the game uses it
1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer), DistrictType (String), ImprovementType (String), MustReplaceImprovement (Boolean), YieldBasedOnAppeal (Boolean), YieldType (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Policy POLICY_PUBLIC_TRANSPORT
LOC_POLICY_PUBLIC_TRANSPORT_NAME |
PUBLICTRANSPORT_FARMREPLACEGOLD
MODIFIER_PLAYER_DISTRICT_CREATE_YIELD |
DistrictType = DISTRICT_NEIGHBORHOOD
Amount = 100
YieldType = YIELD_GOLD
YieldBasedOnAppeal = true
MustReplaceImprovement = true
ImprovementType = IMPROVEMENT_FARM |
OWNER |
— |
LOC_POLICY_PUBLIC_TRANSPORT_DESCRIPTION |
Expansion2 |