Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLAYER_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Percent (Integer), ResolutionType (String), WhichEffect (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_FUTURE_COUNTER_DIPLOMATIC
LOC_POLICY_FUTURE_COUNTER_DIPLOMATIC_NAME
FUTURE_COUNTER_DIPLOMATIC_REFUND_VP_RESOLUTION
MODIFIER_PLAYER_ADJUST_FAVOR_REFUND_FOR_SUCCESSFUL_RESOLUTION
ResolutionType = WC_RES_DIPLOVICTORY
WhichEffect = 2
Percent = 50
OWNER — LOC_POLICY_FUTURE_COUNTER_DIPLOMATIC_DESCRIPTION Expansion2