Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_PROPERTY uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLAYER_PROPERTY: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: PropertyName (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_SAKDINA
LOC_POLICY_SAKDINA_NAME
POLICY_SAKDINA_PROJECT_POINTS_MULTIPLIER
MODIFIER_PLAYER_ADJUST_PROPERTY
Key = PROJECT_POINTS_MULTIPLIER_PER_BUILDING
Amount = 10
OWNER — LOC_POLICY_SAKDINA_DESCRIPTION Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME
TRAIT_GOLDEN_AGE_UNLOCK_DARK_POLICIES
MODIFIER_PLAYER_ADJUST_PROPERTY
Key = CanSlotDarkPolicies
Amount = 1
OWNER
applies to: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION Byzantium_Gaul