Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_PROPERTY uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_PLAYER_PROPERTY: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: PropertyName (String).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Policy POLICY_SAKDINA
LOC_POLICY_SAKDINA_NAME |
POLICY_SAKDINA_PROJECT_POINTS_MULTIPLIER
MODIFIER_PLAYER_ADJUST_PROPERTY |
Key = PROJECT_POINTS_MULTIPLIER_PER_BUILDING
Amount = 10 |
OWNER |
— |
LOC_POLICY_SAKDINA_DESCRIPTION |
Byzantium_Gaul |
Trait TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NEW
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_NAME |
TRAIT_GOLDEN_AGE_UNLOCK_DARK_POLICIES
MODIFIER_PLAYER_ADJUST_PROPERTY |
Key = CanSlotDarkPolicies
Amount = 1 |
OWNER |
applies to: 2 requirementsPLAYER_HAS_GOLDEN_AGE
PLAYER_HAS_GOLDEN_AGE |
LOC_TRAIT_CIVILIZATION_GOLDEN_AGE_QUESTS_DESCRIPTION |
Byzantium_Gaul |