Building BUILDING_ARMORY
LOC_BUILDING_ARMORY_NAME |
ARMORY_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_ARMORY_DESCRIPTION |
Expansion2 |
Building BUILDING_BARRACKS
LOC_BUILDING_BARRACKS_NAME |
BARRACKS_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_BARRACKS_DESCRIPTION |
Expansion2 |
Building BUILDING_BASILIKOI_PAIDES
LOC_BUILDING_BASILIKOI_PAIDES_NAME |
BASILIKOI_PAIDES_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_BASILIKOI_PAIDES_DESCRIPTION |
Macedonia_Persia |
Building BUILDING_MILITARY_ACADEMY
LOC_BUILDING_MILITARY_ACADEMY_NAME |
MILITARY_ACADEMY_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_MILITARY_ACADEMY_DESCRIPTION |
Expansion2 |
Building BUILDING_ORDU
LOC_BUILDING_ORDU_NAME |
ORDU_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_ORDU_DESCRIPTION |
Expansion1 |
Building BUILDING_STABLE
LOC_BUILDING_STABLE_NAME |
STABLE_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
OWNER |
— |
LOC_BUILDING_STABLE_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME |
TRAIT_ADJUST_LIGHTHOUSE_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE) |
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME |
TRAIT_ADJUST_SEAPORT_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SEAPORT) |
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME |
TRAIT_ADJUST_SHIPYARD_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP |
Amount = 10 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SHIPYARD) |
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION |
Expansion2 |