Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLAYER_RESOURCE_STOCKPILE_CAP: where the game uses it

9 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_ARMORY
LOC_BUILDING_ARMORY_NAME
ARMORY_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_ARMORY_DESCRIPTION Expansion2
Building BUILDING_BARRACKS
LOC_BUILDING_BARRACKS_NAME
BARRACKS_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_BARRACKS_DESCRIPTION Expansion2
Building BUILDING_BASILIKOI_PAIDES
LOC_BUILDING_BASILIKOI_PAIDES_NAME
BASILIKOI_PAIDES_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_BASILIKOI_PAIDES_DESCRIPTION Macedonia_Persia
Building BUILDING_MILITARY_ACADEMY
LOC_BUILDING_MILITARY_ACADEMY_NAME
MILITARY_ACADEMY_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_MILITARY_ACADEMY_DESCRIPTION Expansion2
Building BUILDING_ORDU
LOC_BUILDING_ORDU_NAME
ORDU_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_ORDU_DESCRIPTION Expansion1
Building BUILDING_STABLE
LOC_BUILDING_STABLE_NAME
STABLE_ADJUST_RESOURCE_STOCKPILE_CAP
MODIFIER_PLAYER_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 OWNER — LOC_BUILDING_STABLE_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_ADJUST_LIGHTHOUSE_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
CITY_HAS_BUILDING (BuildingType=BUILDING_LIGHTHOUSE)
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_ADJUST_SEAPORT_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SEAPORT)
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_NAME
TRAIT_ADJUST_SHIPYARD_STOCKPILE_CAP
MODIFIER_PLAYER_CITIES_ADJUST_RESOURCE_STOCKPILE_CAP
Amount = 10 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_SHIPYARD)
LOC_TRAIT_CIVILIZATION_INDUSTRIAL_REVOLUTION_DESCRIPTION Expansion2