Home › Effects › PLAYERS › EFFECT_ADJUST_PLAYER_YIELD_CHANGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLAYER_YIELD_CHANGE: where the game uses it

10 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_KUPES_VOYAGE
LOC_TRAIT_LEADER_KUPES_VOYAGE_NAME
CULTURE_PRESETTLEMENT
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
YieldType = YIELD_CULTURE
Amount = 2
OWNER
applies to: 1 requirementnot PLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=1)
LOC_TRAIT_LEADER_KUPES_VOYAGE_DESCRIPTION Expansion2
EmergencyRewards EMERGENCY_SOOTHSAYER
LOC_EMERGENCY_APPEASE_NAME
EMERGENCY_SOOTHSAYER_FAITH_BOTTOM_TIER
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURN
Amount = 2
YieldType = YIELD_FAITH
EMERGENCY_PLAYERS
applies to: 1 requirementPLAYER_GOT_LOW_TIER_SCORE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_FAITH_PER_TURN_DESCRIPTION GranColombia_Maya
EmergencyRewards EMERGENCY_SOOTHSAYER
LOC_EMERGENCY_APPEASE_NAME
EMERGENCY_SOOTHSAYER_FAITH_TOP_TIER
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURN
Amount = 2
YieldType = YIELD_FAITH
EMERGENCY_PLAYERS
applies to: 1 requirementPLAYER_GOT_HIGH_TIER_SCORE_IN_EMERGENCY
LOC_EMERGENCY_REWARD_FAITH_PER_TURN_DESCRIPTION GranColombia_Maya
Trait TRAIT_LEADER_NUBIAN_SCENARIO HIGH_DIFFICULTY_NUBIAN_SCENARIO_FAITH_PER_TURN
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
Amount = 0
YieldType = YIELD_FAITH
OWNER
only if owner: 2 requirementsnot PLAYER_IS_HUMAN
PLAYER_HANDICAP_AT_OR_ABOVE (Handicap=DIFFICULTY_KING)
— NubiaScenario
Trait TRAIT_LEADER_NUBIAN_SCENARIO HIGH_DIFFICULTY_NUBIAN_SCENARIO_GOLD_PER_TURN
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
Amount = 0
YieldType = YIELD_GOLD
OWNER
only if owner: 2 requirementsnot PLAYER_IS_HUMAN
PLAYER_HANDICAP_AT_OR_ABOVE (Handicap=DIFFICULTY_KING)
— NubiaScenario
Policy POLICY_RELIC_CRATES_OF_RUM
LOC_POLICY_RELIC_CRATES_OF_RUM_NAME
SCENARIO_POLICY_RELIC_CRATES_OF_RUM
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 10
OWNER — LOC_POLICY_RELIC_CRATES_OF_RUM_DESCRIPTION PiratesScenario
Trait TRAIT_LEADER_KUPES_VOYAGE
LOC_TRAIT_LEADER_KUPES_VOYAGE_NAME
SCIENCE_PRESETTLEMENT
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
YieldType = YIELD_SCIENCE
Amount = 2
OWNER
applies to: 1 requirementnot PLAYER_HAS_AT_LEAST_NUMBER_CITIES (Amount=1)
LOC_TRAIT_LEADER_KUPES_VOYAGE_DESCRIPTION Expansion2
— SECRET_SOCIETY_TEMP_GOLD_PER_TURN
MODIFIER_PLAYER_ADJUST_YIELD_CHANGE
YieldType = YIELD_GOLD
Amount = 10
OWNER — — Ethiopia
EmergencyRewards EMERGENCY_SETTLED_CITY
LOC_EMERGENCY_NAME_CITY_STATE
SETTLEMENT_EMERGENCY_MEMBER_GPT_REWARD
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURN
Amount = 1
YieldType = YIELD_GOLD
EMERGENCY_PLAYERS
applies to: 2 requirementsnot PLAYER_IS_EMERGENCY_TARGET
not PLAYER_IS_EMERGENCY_TARGET
LOC_EMERGENCY_MEMBER_REWARD_DESCRIPTION_SETTLEMENT_GOLD_PER_TURN Expansion2
EmergencyRewards EMERGENCY_SETTLED_CITY
LOC_EMERGENCY_NAME_CITY_STATE
SETTLEMENT_EMERGENCY_TARGET_GPT_REWARD
MODIFIER_EMERGENCY_PLAYERS_YIELD_PER_TURN
Amount = 1
YieldType = YIELD_GOLD
EMERGENCY_PLAYERS
applies to: 2 requirementsPLAYER_IS_EMERGENCY_TARGET
PLAYER_IS_EMERGENCY_TARGET
LOC_EMERGENCY_TARGET_REWARD_DESCRIPTION_SETTLEMENT_GOLD_PER_TURN Expansion2