Home › Effects › PLOTS › EFFECT_ADJUST_PLOT_YIELD uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_PLOT_YIELD: where the game uses it

148 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), YieldType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Building BUILDING_AQUARIUM
LOC_BUILDING_AQUARIUM_NAME
AQUARIUM_REEF_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_REEF)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_REEF)
LOC_BUILDING_AQUARIUM_DESCRIPTION Expansion2
Building BUILDING_AQUARIUM
LOC_BUILDING_AQUARIUM_NAME
AQUARIUM_SEARESOURCE_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
LOC_BUILDING_AQUARIUM_DESCRIPTION Expansion2
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME
ASH_OASIS_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 3
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
LOC_BELIEF_ASH_DESCRIPTION NubiaScenario
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME
ASH_OASIS_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 3
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
LOC_BELIEF_ASH_DESCRIPTION NubiaScenario
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME
ASH_OASIS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
LOC_BELIEF_ASH_DESCRIPTION NubiaScenario
— CHATEAU_LUXURYADJACENCY_GOLD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_GOLD
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
— Base
— CHATEAU_WONDERADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_TO_WONDER
— Base
Building BUILDING_CHICHEN_ITZA (attached through another modifier)
LOC_BUILDING_CHICHEN_ITZA_NAME
CHICHEN_ITZA_JUNGLE_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_BUILDING_CHICHEN_ITZA_DESCRIPTION Base
Building BUILDING_CHICHEN_ITZA (attached through another modifier)
LOC_BUILDING_CHICHEN_ITZA_NAME
CHICHEN_ITZA_JUNGLE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_BUILDING_CHICHEN_ITZA_DESCRIPTION Base
Improvement IMPROVEMENT_CITY_PARK
LOC_IMPROVEMENT_CITY_PARK_NAME
CITY_PARK_GOVERNOR_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 3
SINGLE_PLOT_YIELDS
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (GovernorPromotionType=GOVERNOR_PROMOTION_PARKS_RECREATION)
LOC_IMPROVEMENT_CITY_PARK_DESCRIPTION Expansion2
Trait TRAIT_LEADER_CLEOPATRA_ALT
LOC_TRAIT_LEADER_CLEOPATRA_ALT_NAME
CLEOPATRA_FLOODPLAINS_RESOURCE_YIELD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD, YIELD_CULTURE
Amount = 1, 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
REQUIREMENTSET_IS_MET (RequirementSetId=PLOT_IS_FLOODPLAINS_SAHARA)
LOC_TRAIT_LEADER_CLEOPATRA_ALT_DESCRIPTION RulersOfTheSahara
Policy POLICY_COLLECTIVISM (attached through another modifier)
LOC_POLICY_COLLECTIVISM_NAME
COLLECTIVISM_FARM_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_POLICY_COLLECTIVISM_DESCRIPTION Expansion2
Policy POLICY_COLLECTIVISM
LOC_POLICY_COLLECTIVISM_NAME
COLLECTIVISM_FARM_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
Amount = 1
YieldType = YIELD_PRODUCTION
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_POLICY_COLLECTIVISM_DESCRIPTION Byzantium_Gaul
Belief BELIEF_EARTH_GODDESS (attached through another modifier)
LOC_BELIEF_EARTH_GODDESS_NAME
EARTH_GODDESS_APPEAL_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4)
LOC_BELIEF_EARTH_GODDESS_DESCRIPTION Expansion2
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_PRODUCTION_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_PRODUCTION_GRASS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_GRASSLAND)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_PRODUCTION_MARSH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_PRODUCTION_PLAINS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_PLAINS)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_SCIENCE_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_SCIENCE_GRASS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_GRASSLAND)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_SCIENCE_MARSH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME
ETEMENANKI_SCIENCE_PLAINS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_PLAINS)
LOC_BUILDING_ETEMENANKI_DESCRIPTION Portugal
Game ? EYESAHARA_PRODUCTION_ATOMIC
MODIFIER_GAME_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
ALL_PLOT_YIELDS
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_ATOMIC)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_EYE_OF_THE_SAHARA)
— Expansion1
Game ? EYESAHARA_SCIENCE_ATOMIC
MODIFIER_GAME_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 3
ALL_PLOT_YIELDS
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_ATOMIC)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_EYE_OF_THE_SAHARA)
— Expansion1
Policy POLICY_FEED_THE_TROOPS (attached through another modifier)
LOC_POLICY_FEED_THE_TROOPS_NAME
FEEDTHETROOPS_FARM_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 1
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_POLICY_FEED_THE_TROOPS_DESCRIPTION AustraliaScenario
Policy POLICY_FEED_THE_TROOPS (attached through another modifier)
LOC_POLICY_FEED_THE_TROOPS_NAME
FEEDTHETROOPS_PLANTATION_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
LOC_POLICY_FEED_THE_TROOPS_DESCRIPTION AustraliaScenario
Improvement IMPROVEMENT_FISHERY
LOC_IMPROVEMENT_FISHERY_NAME
FISHERY_GOVERNOR_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_PRODUCTION
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (GovernorPromotionType=GOVERNOR_PROMOTION_AQUACULTURE)
LOC_IMPROVEMENT_FISHERY_DESCRIPTION Expansion2
Policy POLICY_FLYING_DOCTORS (attached through another modifier)
LOC_POLICY_FLYING_DOCTORS_NAME
FLYINGDOCTORS_OUTBACKSTATION_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_OUTBACK_STATION)
LOC_POLICY_FLYING_DOCTORS_DESCRIPTION AustraliaScenario
Policy POLICY_FLYING_DOCTORS (attached through another modifier)
LOC_POLICY_FLYING_DOCTORS_NAME
FLYINGDOCTORS_PASTURE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE)
LOC_POLICY_FLYING_DOCTORS_DESCRIPTION AustraliaScenario
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT
LOC_GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT_NAME
FORESTRY_MANAGEMENT_FEATURE_NO_IMPROVEMENT_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
Amount = 2
YieldType = YIELD_GOLD
CITY_PLOT_YIELDS
applies to: 2 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLOT_HAS_ANY_FEATURE
LOC_GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
GAUL_MINE_CULTURE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION Byzantium_Gaul
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME
GAUL_MINE_TOURISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
ImprovementType = IMPROVEMENT_MINE
ScalingFactor = 200
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT)
LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION Byzantium_Gaul
Belief BELIEF_GODDESS_OF_FESTIVALS (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FESTIVALS_NAME
GODDESS_OF_FESTIVALS_PLANTATION_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
LOC_BELIEF_GODDESS_OF_FESTIVALS_DESCRIPTION Expansion2
Belief BELIEF_GODDESS_OF_FESTIVALS (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FESTIVALS_NAME
GODDESS_OF_FESTIVALS_PLANTATION_TAG_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_RESOURCE_TAG_MATCHES (Tag=CLASS_GODDESS_OF_FESTIVALS)
LOC_BELIEF_GODDESS_OF_FESTIVALS_DESCRIPTION Base
Belief BELIEF_GODDESS_OF_FIRE (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FIRE_NAME
GODDESS_OF_FIRE_FEATURES_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 2
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_GEOTHERMAL_FISSURE)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL)
LOC_BELIEF_GODDESS_OF_FIRE_DESCRIPTION Expansion2
Belief BELIEF_GODDESS_OF_THE_HUNT (attached through another modifier)
LOC_BELIEF_GODDESS_OF_THE_HUNT_NAME
GODDESS_OF_THE_HUNT_CAMP_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
LOC_BELIEF_GODDESS_OF_THE_HUNT_DESCRIPTION Base
Belief BELIEF_GODDESS_OF_THE_HUNT (attached through another modifier)
LOC_BELIEF_GODDESS_OF_THE_HUNT_NAME
GODDESS_OF_THE_HUNT_CAMP_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
LOC_BELIEF_GODDESS_OF_THE_HUNT_DESCRIPTION Expansion2
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME
GOD_OF_CRAFTSMEN_STRATEGIC_IMPROVED_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION Expansion2
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME
GOD_OF_CRAFTSMEN_STRATEGIC_IMPROVED_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION Expansion2
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME
GOD_OF_CRAFTSMEN_STRATEGIC_MINE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION Base
Belief BELIEF_GOD_OF_THE_OPEN_SKY (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_NAME
GOD_OF_THE_OPEN_SKY_PASTURE_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_DESCRIPTION Base
Belief BELIEF_GOD_OF_THE_OPEN_SKY (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_NAME
GOD_OF_THE_OPEN_SKY_PASTURE_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_DESCRIPTION Indonesia_KhmerScenario
Belief BELIEF_GOD_OF_THE_SEA (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_SEA_NAME
GOD_OF_THE_SEA_FISHINGBOATS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
LOC_BELIEF_GOD_OF_THE_SEA_DESCRIPTION Base
Building BUILDING_HALICARNASSUS_MAUSOLEUM
LOC_BUILDING_HALICARNASSUS_MAUSOLEUM_NAME
HALICARNASSUS_MAUSOLEUM_YIELD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE,YIELD_FAITH,YIELD_CULTURE
Amount = 1,1,1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
not PLOT_IS_LAKE
LOC_BUILDING_HALICARNASSUS_MAUSOLEUM_DESCRIPTION Macedonia_Persia
Building BUILDING_HUEY_TEOCALLI (attached through another modifier)
LOC_BUILDING_HUEY_TEOCALLI_NAME
HUEY_LAKE_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IS_LAKE
LOC_BUILDING_HUEY_TEOCALLI_DESCRIPTION Aztec_Montezuma
Building BUILDING_HUEY_TEOCALLI (attached through another modifier)
LOC_BUILDING_HUEY_TEOCALLI_NAME
HUEY_LAKE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IS_LAKE
LOC_BUILDING_HUEY_TEOCALLI_DESCRIPTION Aztec_Montezuma
Improvement IMPROVEMENT_ICE_HOCKEY_RINK
LOC_IMPROVEMENT_ICE_HOCKEY_RINK_NAME
ICEHOCKEYRINK_CULTURE_STADIUM
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 4
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_STADIUM)
LOC_IMPROVEMENT_ICE_HOCKEY_RINK_DESCRIPTION Expansion2
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME
INDUSTRIALIST_PRODUCTION_FROM_STRATEGIC_RESOURCES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 4 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE
PLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION Expansion1
Belief BELIEF_LADY_OF_THE_REEDS_AND_MARSHES (attached through another modifier)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_NAME
LADY_OF_THE_REEDS_PRODUCTION2_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_DESCRIPTION Expansion2
Belief BELIEF_LADY_OF_THE_REEDS_AND_MARSHES (attached through another modifier)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_NAME
LADY_OF_THE_REEDS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_DESCRIPTION Base
Building BUILDING_LIGHTHOUSE
LOC_BUILDING_LIGHTHOUSE_NAME
LIGHTHOUSE_COAST_FOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
LOC_BUILDING_LIGHTHOUSE_DESCRIPTION Base
Improvement IMPROVEMENT_LUMBER_MILL
LOC_IMPROVEMENT_LUMBER_MILL_NAME
LUMBER_MILL_RIVERADJACENCY_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_PRODUCTION
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_TO_RIVER
LOC_IMPROVEMENT_LUMBER_MILL_DESCRIPTION Base
Trait TRAIT_LEADER_MAGNIFICENCES
LOC_TRAIT_LEADER_MAGNIFICENCES_NAME
MAGNIFICENCES_CULTURE_LUXURY_ADJACENT_TO_THEATER_SQUARE_OR_CHATEAU
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_THEATER_SQUARE_OR_CHATEAU)
PLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
LOC_TRAIT_LEADER_MAGNIFICENCES_DESCRIPTION CatherineDeMedici
Building BUILDING_MARAE
LOC_BUILDING_MARAE_NAME
MARAE_CULTURE_FEATURES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_HAS_ANY_FEATURE
not PLOT_IS_IMPASSABLE
LOC_BUILDING_MARAE_DESCRIPTION Expansion2
Building BUILDING_MARAE
LOC_BUILDING_MARAE_NAME
MARAE_FAITH_FEATURES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_HAS_ANY_FEATURE
not PLOT_IS_IMPASSABLE
LOC_BUILDING_MARAE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_MEKEWAP
LOC_IMPROVEMENT_MEKEWAP_NAME
MEKEWAP_LUXURY_GOLD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_GOLD
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
LOC_IMPROVEMENT_MEKEWAP_DESCRIPTION Expansion1
Policy POLICY_MILITARY_MATERIEL (attached through another modifier)
LOC_POLICY_MILITARY_MATERIEL_NAME
MILITARYMATERIEL_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 4
CITY_PLOT_YIELDS
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE
LOC_POLICY_MILITARY_MATERIEL_DESCRIPTION AustraliaScenario
Trait MINOR_CIV_AUCKLAND_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_AUCKLAND_NAME
MINOR_CIV_AUCKLAND_SHALLOW_WATER_PRODUCTION_BONUS_BASE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
LOC_LEADER_TRAIT_AUCKLAND_DESCRIPTION VikingsLandmarks
Trait MINOR_CIV_AUCKLAND_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_AUCKLAND_NAME
MINOR_CIV_AUCKLAND_SHALLOW_WATER_PRODUCTION_BONUS_INDUSTRIAL
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
PLAYER_ERA_AT_LEAST (EraType=ERA_INDUSTRIAL)
LOC_LEADER_TRAIT_AUCKLAND_DESCRIPTION VikingsLandmarks
— MISSION_CAMPUSADJACENCY_SCIENCE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_SCIENCE
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CAMPUS)
— Base
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME
MISSION_NEWCONTINENT_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FAITH
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT
LOC_IMPROVEMENT_MISSION_DESCRIPTION Base
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME
MISSION_NEWCONTINENT_FOOD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FOOD
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT
LOC_IMPROVEMENT_MISSION_DESCRIPTION Base
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME
MISSION_NEWCONTINENT_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_PRODUCTION
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT
LOC_IMPROVEMENT_MISSION_DESCRIPTION Base
Improvement IMPROVEMENT_MOAI
LOC_IMPROVEMENT_MOAI_NAME
MOAI_COASTADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 2 requirementsPLOT_IS_COAST
PLOT_ADJACENT_TO_COAST
LOC_IMPROVEMENT_MOAI_DESCRIPTION Expansion2
Improvement IMPROVEMENT_MOAI
LOC_IMPROVEMENT_MOAI_NAME
MOAI_VOLCANICADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 2 requirementsPLOT_ADJACENT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL)
LOC_IMPROVEMENT_MOAI_DESCRIPTION Expansion2
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME
NAZCA_LINE_ADJACENCY_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME
NAZCA_LINE_ADJACENCY_FAITH_RESOURCE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_ADJACENT_TO_OWNER
PLOT_HAS_ANY_RESOURCE
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME
NAZCA_LINE_ADJACENCY_FOOD_DESERT_CIVIL_SERVICE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_CIVIC (CivicType=CIVIC_CIVIL_SERVICE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_DESERT_HILLS)
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME
NAZCA_LINE_ADJACENCY_FOOD_DESERT_HILLS_CIVIL_SERVICE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_CIVIC (CivicType=CIVIC_CIVIL_SERVICE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_DESERT)
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION Expansion2
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME
NAZCA_LINE_ADJACENCY_PRODUCTION_FLAT_MASS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_MASS_PRODUCTION)
not PLOT_IS_HILLS
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION Expansion2
Building BUILDING_NILOMETER (attached through another modifier)
LOC_BUILDING_NILOMETER_NAME
NILOMETER_FLOODPLAIN_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BUILDING_NILOMETER_DESCRIPTION NubiaScenario
Building BUILDING_NILOMETER (attached through another modifier)
LOC_BUILDING_NILOMETER_NAME
NILOMETER_FLOODPLAIN_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BUILDING_NILOMETER_DESCRIPTION NubiaScenario
Belief BELIEF_NUN (attached through another modifier)
LOC_BELIEF_NUN_NAME
NUN_FISHING_BOAT_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
LOC_BELIEF_NUN_DESCRIPTION NubiaScenario
Belief BELIEF_ORAL_TRADITION (attached through another modifier)
LOC_BELIEF_ORAL_TRADITION_NAME
ORAL_TRADITION_PLANTATION_TAG_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_RESOURCE_TAG_MATCHES (Tag=CLASS_ORAL_TRADITION)
LOC_BELIEF_ORAL_TRADITION_DESCRIPTION Base
Building BUILDING_PALGUM
LOC_BUILDING_PALGUM_NAME
PALGUM_ADDFOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
Amount = 1
YieldType = YIELD_FOOD
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IS_FRESH_WATER
LOC_BUILDING_PALGUM_DESCRIPTION Babylon
Policy POLICY_PARK_RANGERS (attached through another modifier)
LOC_POLICY_PARK_RANGERS_NAME
PARKRANGERS_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = -1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_POLICY_PARK_RANGERS_DESCRIPTION AustraliaScenario
Building BUILDING_PETRA
LOC_BUILDING_PETRA_NAME
PETRA_YIELD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD,YIELD_GOLD,YIELD_PRODUCTION
Amount = 2,2,1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_TERRAIN_CLASS_MATCHES (TerrainClass=TERRAIN_CLASS_DESERT)
not PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
LOC_BUILDING_PETRA_DESCRIPTION Base
Belief BELIEF_RELIGIOUS_IDOLS (attached through another modifier)
LOC_BELIEF_RELIGIOUS_IDOLS_NAME
RELIGIOUS_IDOLS_BONUS_MINE_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 2
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_BONUS)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_BELIEF_RELIGIOUS_IDOLS_DESCRIPTION Base
Belief BELIEF_RELIGIOUS_IDOLS (attached through another modifier)
LOC_BELIEF_RELIGIOUS_IDOLS_NAME
RELIGIOUS_IDOLS_LUXURY_MINE_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 2
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_BELIEF_RELIGIOUS_IDOLS_DESCRIPTION Base
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_NAME
RENEWABLE_ENERGY_IMPROVEMENT_PLOTS_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
CITY_PLOT_YIELDS
applies to: 4 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_SOLAR_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_WIND_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_OFFSHORE_WIND_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_GEOTHERMAL_PLANT)
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_DESCRIPTION Expansion2
Building BUILDING_RUHR_VALLEY
LOC_BUILDING_RUHR_VALLEY_NAME
RUHR_VALLEY_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_BUILDING_RUHR_VALLEY_DESCRIPTION Base
Policy POLICY_SERFDOM
LOC_POLICY_SERFDOM_NAME
SCENARIO_POLICY_MOD_SERFDOM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_POLICY_SERFDOM_DESCRIPTION BlackDeathScenario
Policy POLICY_SCHOOL_OF_THE_AIR (attached through another modifier)
LOC_POLICY_SCHOOL_OF_THE_AIR_NAME
SCHOOLOFTHEAIR_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_POLICY_SCHOOL_OF_THE_AIR_DESCRIPTION AustraliaScenario
Policy POLICY_SCHOOL_OF_THE_AIR (attached through another modifier)
LOC_POLICY_SCHOOL_OF_THE_AIR_NAME
SCHOOLOFTHEAIR_QUARRY_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY)
LOC_POLICY_SCHOOL_OF_THE_AIR_DESCRIPTION AustraliaScenario
Policy POLICY_SEAFOOD_PRESERVATION (attached through another modifier)
LOC_POLICY_SEAFOOD_PRESERVATION_NAME
SEAFOODPRESERVATION_FISHINGBOAT_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
LOC_POLICY_SEAFOOD_PRESERVATION_DESCRIPTION AustraliaScenario
Building BUILDING_SEAPORT
LOC_BUILDING_SEAPORT_NAME
SEAPORT_COAST_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
LOC_BUILDING_SEAPORT_DESCRIPTION Base
Building BUILDING_SHIPYARD
LOC_BUILDING_SHIPYARD_NAME
SHIPYARD_UNIMPROVED_COAST_PRODUCTION
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
not PLOT_HAS_ANY_IMPROVEMENT
LOC_BUILDING_SHIPYARD_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_HILLS_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_HILLS_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_HILLS_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_HILLS_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
SNOW_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME
SPHINX_FLOODPLAINS_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_FEATURE_TAG_MATCHES (Tag=CLASS_FLOODPLAINS)
LOC_IMPROVEMENT_SPHINX_DESCRIPTION Expansion2
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME
SPHINX_HOLYSITEADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FAITH
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
LOC_IMPROVEMENT_SPHINX_DESCRIPTION NubiaScenario
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME
SPHINX_WONDERADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FAITH
Amount = 2
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_TO_WONDER
LOC_IMPROVEMENT_SPHINX_DESCRIPTION Base
Building BUILDING_STAVE_CHURCH
LOC_BUILDING_STAVE_CHURCH_NAME
STAVECHURCH_SEARESOURCE_PRODUCTION
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
LOC_BUILDING_STAVE_CHURCH_DESCRIPTION Base
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME
STBASILS_ADDCULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 1
CITY_PLOT_YIELDS
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION Expansion1
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME
STBASILS_ADDFOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
CITY_PLOT_YIELDS
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION Expansion1
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME
STBASILS_ADDPRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
CITY_PLOT_YIELDS
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION Expansion1
Improvement IMPROVEMENT_STEPWELL
LOC_IMPROVEMENT_STEPWELL_NAME
STEPWELL_FARMADJACENCY_FOOD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FOOD
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_IMPROVEMENT_STEPWELL_DESCRIPTION Base
Improvement IMPROVEMENT_STEPWELL
LOC_IMPROVEMENT_STEPWELL_NAME
STEPWELL_HOLYSITEADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_FAITH
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
LOC_IMPROVEMENT_STEPWELL_DESCRIPTION Base
Belief BELIEF_STONE_CIRCLES (attached through another modifier)
LOC_BELIEF_STONE_CIRCLES_NAME
STONE_CIRCLES_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
LOC_BELIEF_STONE_CIRCLES_DESCRIPTION Indonesia_KhmerScenario
Belief BELIEF_STONE_CIRCLES (attached through another modifier)
LOC_BELIEF_STONE_CIRCLES_NAME
STONE_CIRCLES_QUARRY_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 2
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY)
LOC_BELIEF_STONE_CIRCLES_DESCRIPTION Base
Improvement IMPROVEMENT_TERRACE_FARM
LOC_IMPROVEMENT_TERRACE_FARM_NAME
TERRACE_FARM_PRODUCTION_FRESH_WATER_NO_AQUEDUCT
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_PRODUCTION
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 2 requirementsPLOT_IS_FRESH_WATER
not PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_AQUEDUCT, MustBeFunctioning=false)
LOC_IMPROVEMENT_TERRACE_FARM_DESCRIPTION Expansion2
Government GOVERNMENT_THALASSOCRACY (attached through another modifier)
LOC_GOVERNMENT_SCENARIO_THALASSOCRACY_NAME
THALASSOCRACY_FISHINGBOATFAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
— Indonesia_KhmerScenario
Trait TRAIT_LEADER_ANTIQUES_AND_PARKS
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_NAME
TRAIT_ANTIQUES_AND_PARKS_CULTURE_FORESTS_OR_WONDERS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_CULTURE
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_FORESTS_OR_WONDERS)
PLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4)
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_DESCRIPTION TeddyRoosevelt
Trait TRAIT_LEADER_ANTIQUES_AND_PARKS
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_NAME
TRAIT_ANTIQUES_AND_PARKS_SCIENCE_NATIONAL_WONDERS_OR_MOUNTAINS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_NATURAL_WONDERS_OR_MOUNTAINS)
PLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4)
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_DESCRIPTION TeddyRoosevelt
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME
TRAIT_BONUS_MINE_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_BONUS)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION Nubia_Amanitore
— TRAIT_FARMS_FOOD_SEOWON
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_SEOWON)
— Expansion1
Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME
TRAIT_FARM_AQUEDUCT_ADJECENCY_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_AQUEDUCT)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION Indonesia_Khmer
Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME
TRAIT_FARM_HOLY_SITE_ADJECENCY_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 4 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION Indonesia_Khmer
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME
TRAIT_INCREASED_TUNDRA_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME
TRAIT_INCREASED_TUNDRA_HILLS_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FAITH
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME
TRAIT_INCREASED_TUNDRA_HILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME
TRAIT_INCREASED_TUNDRA_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION Base
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME
TRAIT_LUXURY_MINE_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION Nubia_Amanitore
Trait TRAIT_CIVILIZATION_MALI_GOLD_DESERT
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_NAME
TRAIT_MALI_MINES_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_GOLD
Amount = 4
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MALI_GOLD_DESERT
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_NAME
TRAIT_MALI_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = -1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_FISHING_BOAT_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_RAINFOREST
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_RAINFOREST_CONSERVATION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 3 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLAYER_HAS_CIVIC (CivicType=CIVIC_CONSERVATION)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_RAINFOREST_MERCANTILISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLAYER_HAS_CIVIC (CivicType=CIVIC_MERCANTILISM)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_WOODS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST)
not PLOT_HAS_ANY_IMPROVEMENT
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_WOODS_CONSERVATION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLAYER_HAS_CIVIC (CivicType=CIVIC_CONSERVATION)
not PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME
TRAIT_MAORI_PRODUCTION_WOODS_MERCANTILISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLAYER_HAS_CIVIC (CivicType=CIVIC_MERCANTILISM)
not PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST)
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_MAYAB
LOC_TRAIT_CIVILIZATION_MAYAB_NAME
TRAIT_MAYA_FARMS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD_GRANCOLOMBIA_MAYA
YieldType = YIELD_GOLD
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
LOC_TRAIT_CIVILIZATION_MAYAB_DESCRIPTION GranColombia_Maya
— TRAIT_MINES_SCIENCE_SEOWON
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_SEOWON)
— Expansion1
Trait TRAIT_CIVILIZATION_GREAT_MOUNTAINS
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_NAME
TRAIT_PRODUCTION_MOUNTAIN
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 1 requirementPLOT_IS_MOUNTAIN
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_GREAT_MOUNTAINS
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_NAME
TRAIT_PRODUCTION_MOUNTAIN_LATE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_INDUSTRIAL)
PLOT_IS_MOUNTAIN
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_DESCRIPTION Expansion2
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME
TRAIT_STRATEGIC_MINE_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 1
PLAYER_PLOT_YIELDS
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION Nubia_Amanitore
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_HILLS_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_HILLS_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_FOOD
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_HILLS_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_HILLS_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME
TUNDRA_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION Expansion2
Trait TRAIT_LEADER_VICTORIA_ALT
LOC_TRAIT_LEADER_VICTORIA_ALT_NAME
VICTORIA_STRATEGIC_RESOURCE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD
YieldType = YIELD_PRODUCTION
Amount = 2
PLAYER_PLOT_YIELDS
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE
LOC_TRAIT_LEADER_VICTORIA_ALT_DESCRIPTION RulersOfEngland
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME
WATERMILL_ADDMAIZEYIELD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
Amount = 1
YieldType = YIELD_FOOD
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_MAIZE)
LOC_BUILDING_WATER_MILL_DESCRIPTION GranColombia_Maya
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME
WATERMILL_ADDRICEFOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
Amount = 1
YieldType = YIELD_FOOD
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_RICE)
LOC_BUILDING_WATER_MILL_DESCRIPTION Base
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME
WATERMILL_ADDWHEATYIELD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
Amount = 1
YieldType = YIELD_FOOD
CITY_PLOT_YIELDS
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_WHEAT)
LOC_BUILDING_WATER_MILL_DESCRIPTION Base
Improvement IMPROVEMENT_ZIGGURAT
LOC_IMPROVEMENT_ZIGGURAT_NAME
ZIGGURAT_RIVERADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS
YieldType = YIELD_CULTURE
Amount = 1
SINGLE_PLOT_YIELDS
applies to: 1 requirementPLOT_ADJACENT_TO_RIVER
LOC_IMPROVEMENT_ZIGGURAT_DESCRIPTION Base
Building BUILDING_ZOO
LOC_BUILDING_ZOO_NAME
ZOO_MARSH_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
LOC_BUILDING_ZOO_DESCRIPTION Expansion2
Building BUILDING_ZOO
LOC_BUILDING_ZOO_NAME
ZOO_RAINFOREST_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD
YieldType = YIELD_SCIENCE
Amount = 1
CITY_PLOT_YIELDS
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
LOC_BUILDING_ZOO_DESCRIPTION Expansion2