Building BUILDING_AQUARIUM
LOC_BUILDING_AQUARIUM_NAME |
AQUARIUM_REEF_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_REEF)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_REEF) |
LOC_BUILDING_AQUARIUM_DESCRIPTION |
Expansion2 |
Building BUILDING_AQUARIUM
LOC_BUILDING_AQUARIUM_NAME |
AQUARIUM_SEARESOURCE_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) |
LOC_BUILDING_AQUARIUM_DESCRIPTION |
Expansion2 |
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME |
ASH_OASIS_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 3 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS) |
LOC_BELIEF_ASH_DESCRIPTION |
NubiaScenario |
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME |
ASH_OASIS_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 3 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS) |
LOC_BELIEF_ASH_DESCRIPTION |
NubiaScenario |
Belief BELIEF_ASH (attached through another modifier)
LOC_BELIEF_ASH_NAME |
ASH_OASIS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS) |
LOC_BELIEF_ASH_DESCRIPTION |
NubiaScenario |
| — |
CHATEAU_LUXURYADJACENCY_GOLD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_GOLD
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY) |
— |
Base |
| — |
CHATEAU_WONDERADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_TO_WONDER |
— |
Base |
Building BUILDING_CHICHEN_ITZA (attached through another modifier)
LOC_BUILDING_CHICHEN_ITZA_NAME |
CHICHEN_ITZA_JUNGLE_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_BUILDING_CHICHEN_ITZA_DESCRIPTION |
Base |
Building BUILDING_CHICHEN_ITZA (attached through another modifier)
LOC_BUILDING_CHICHEN_ITZA_NAME |
CHICHEN_ITZA_JUNGLE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_BUILDING_CHICHEN_ITZA_DESCRIPTION |
Base |
Improvement IMPROVEMENT_CITY_PARK
LOC_IMPROVEMENT_CITY_PARK_NAME |
CITY_PARK_GOVERNOR_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 3 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (GovernorPromotionType=GOVERNOR_PROMOTION_PARKS_RECREATION) |
LOC_IMPROVEMENT_CITY_PARK_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_CLEOPATRA_ALT
LOC_TRAIT_LEADER_CLEOPATRA_ALT_NAME |
CLEOPATRA_FLOODPLAINS_RESOURCE_YIELD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD, YIELD_CULTURE
Amount = 1, 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
REQUIREMENTSET_IS_MET (RequirementSetId=PLOT_IS_FLOODPLAINS_SAHARA) |
LOC_TRAIT_LEADER_CLEOPATRA_ALT_DESCRIPTION |
RulersOfTheSahara |
Policy POLICY_COLLECTIVISM (attached through another modifier)
LOC_POLICY_COLLECTIVISM_NAME |
COLLECTIVISM_FARM_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_POLICY_COLLECTIVISM_DESCRIPTION |
Expansion2 |
Policy POLICY_COLLECTIVISM
LOC_POLICY_COLLECTIVISM_NAME |
COLLECTIVISM_FARM_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
Amount = 1
YieldType = YIELD_PRODUCTION |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_POLICY_COLLECTIVISM_DESCRIPTION |
Byzantium_Gaul |
Belief BELIEF_EARTH_GODDESS (attached through another modifier)
LOC_BELIEF_EARTH_GODDESS_NAME |
EARTH_GODDESS_APPEAL_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4) |
LOC_BELIEF_EARTH_GODDESS_DESCRIPTION |
Expansion2 |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_PRODUCTION_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_PRODUCTION_GRASS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_GRASSLAND) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_PRODUCTION_MARSH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_PRODUCTION_PLAINS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_PLAINS) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_SCIENCE_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_SCIENCE_GRASS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_GRASSLAND) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_SCIENCE_MARSH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Building BUILDING_ETEMENANKI
LOC_BUILDING_ETEMENANKI_NAME |
ETEMENANKI_SCIENCE_PLAINS_FLOODPLAINS
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS_PLAINS) |
LOC_BUILDING_ETEMENANKI_DESCRIPTION |
Portugal |
Game ? |
EYESAHARA_PRODUCTION_ATOMIC
MODIFIER_GAME_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
ALL_PLOT_YIELDS |
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_ATOMIC)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_EYE_OF_THE_SAHARA) |
— |
Expansion1 |
Game ? |
EYESAHARA_SCIENCE_ATOMIC
MODIFIER_GAME_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 3 |
ALL_PLOT_YIELDS |
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_ATOMIC)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_EYE_OF_THE_SAHARA) |
— |
Expansion1 |
Policy POLICY_FEED_THE_TROOPS (attached through another modifier)
LOC_POLICY_FEED_THE_TROOPS_NAME |
FEEDTHETROOPS_FARM_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_POLICY_FEED_THE_TROOPS_DESCRIPTION |
AustraliaScenario |
Policy POLICY_FEED_THE_TROOPS (attached through another modifier)
LOC_POLICY_FEED_THE_TROOPS_NAME |
FEEDTHETROOPS_PLANTATION_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION) |
LOC_POLICY_FEED_THE_TROOPS_DESCRIPTION |
AustraliaScenario |
Improvement IMPROVEMENT_FISHERY
LOC_IMPROVEMENT_FISHERY_NAME |
FISHERY_GOVERNOR_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_PRODUCTION
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementCITY_HAS_SPECIFIC_GOVERNOR_PROMOTION_TYPE (GovernorPromotionType=GOVERNOR_PROMOTION_AQUACULTURE) |
LOC_IMPROVEMENT_FISHERY_DESCRIPTION |
Expansion2 |
Policy POLICY_FLYING_DOCTORS (attached through another modifier)
LOC_POLICY_FLYING_DOCTORS_NAME |
FLYINGDOCTORS_OUTBACKSTATION_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_OUTBACK_STATION) |
LOC_POLICY_FLYING_DOCTORS_DESCRIPTION |
AustraliaScenario |
Policy POLICY_FLYING_DOCTORS (attached through another modifier)
LOC_POLICY_FLYING_DOCTORS_NAME |
FLYINGDOCTORS_PASTURE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE) |
LOC_POLICY_FLYING_DOCTORS_DESCRIPTION |
AustraliaScenario |
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT
LOC_GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT_NAME |
FORESTRY_MANAGEMENT_FEATURE_NO_IMPROVEMENT_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
Amount = 2
YieldType = YIELD_GOLD |
CITY_PLOT_YIELDS |
applies to: 2 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLOT_HAS_ANY_FEATURE |
LOC_GOVERNOR_PROMOTION_MERCHANT_FORESTRY_MANAGEMENT_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME |
GAUL_MINE_CULTURE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION |
Byzantium_Gaul |
Trait TRAIT_CIVILIZATION_GAUL
LOC_TRAIT_CIVILIZATION_GAUL_NAME |
GAUL_MINE_TOURISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
ImprovementType = IMPROVEMENT_MINE
ScalingFactor = 200 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_FLIGHT) |
LOC_TRAIT_CIVILIZATION_GAUL_DESCRIPTION |
Byzantium_Gaul |
Belief BELIEF_GODDESS_OF_FESTIVALS (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FESTIVALS_NAME |
GODDESS_OF_FESTIVALS_PLANTATION_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION) |
LOC_BELIEF_GODDESS_OF_FESTIVALS_DESCRIPTION |
Expansion2 |
Belief BELIEF_GODDESS_OF_FESTIVALS (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FESTIVALS_NAME |
GODDESS_OF_FESTIVALS_PLANTATION_TAG_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_RESOURCE_TAG_MATCHES (Tag=CLASS_GODDESS_OF_FESTIVALS) |
LOC_BELIEF_GODDESS_OF_FESTIVALS_DESCRIPTION |
Base |
Belief BELIEF_GODDESS_OF_FIRE (attached through another modifier)
LOC_BELIEF_GODDESS_OF_FIRE_NAME |
GODDESS_OF_FIRE_FEATURES_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_GEOTHERMAL_FISSURE)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL) |
LOC_BELIEF_GODDESS_OF_FIRE_DESCRIPTION |
Expansion2 |
Belief BELIEF_GODDESS_OF_THE_HUNT (attached through another modifier)
LOC_BELIEF_GODDESS_OF_THE_HUNT_NAME |
GODDESS_OF_THE_HUNT_CAMP_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP) |
LOC_BELIEF_GODDESS_OF_THE_HUNT_DESCRIPTION |
Base |
Belief BELIEF_GODDESS_OF_THE_HUNT (attached through another modifier)
LOC_BELIEF_GODDESS_OF_THE_HUNT_NAME |
GODDESS_OF_THE_HUNT_CAMP_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP) |
LOC_BELIEF_GODDESS_OF_THE_HUNT_DESCRIPTION |
Expansion2 |
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME |
GOD_OF_CRAFTSMEN_STRATEGIC_IMPROVED_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC) |
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION |
Expansion2 |
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME |
GOD_OF_CRAFTSMEN_STRATEGIC_IMPROVED_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC) |
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION |
Expansion2 |
Belief BELIEF_GOD_OF_CRAFTSMEN (attached through another modifier)
LOC_BELIEF_GOD_OF_CRAFTSMEN_NAME |
GOD_OF_CRAFTSMEN_STRATEGIC_MINE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE |
LOC_BELIEF_GOD_OF_CRAFTSMEN_DESCRIPTION |
Base |
Belief BELIEF_GOD_OF_THE_OPEN_SKY (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_NAME |
GOD_OF_THE_OPEN_SKY_PASTURE_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE) |
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_DESCRIPTION |
Base |
Belief BELIEF_GOD_OF_THE_OPEN_SKY (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_NAME |
GOD_OF_THE_OPEN_SKY_PASTURE_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PASTURE) |
LOC_BELIEF_GOD_OF_THE_OPEN_SKY_DESCRIPTION |
Indonesia_KhmerScenario |
Belief BELIEF_GOD_OF_THE_SEA (attached through another modifier)
LOC_BELIEF_GOD_OF_THE_SEA_NAME |
GOD_OF_THE_SEA_FISHINGBOATS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
LOC_BELIEF_GOD_OF_THE_SEA_DESCRIPTION |
Base |
Building BUILDING_HALICARNASSUS_MAUSOLEUM
LOC_BUILDING_HALICARNASSUS_MAUSOLEUM_NAME |
HALICARNASSUS_MAUSOLEUM_YIELD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE,YIELD_FAITH,YIELD_CULTURE
Amount = 1,1,1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) not PLOT_IS_LAKE |
LOC_BUILDING_HALICARNASSUS_MAUSOLEUM_DESCRIPTION |
Macedonia_Persia |
Building BUILDING_HUEY_TEOCALLI (attached through another modifier)
LOC_BUILDING_HUEY_TEOCALLI_NAME |
HUEY_LAKE_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IS_LAKE |
LOC_BUILDING_HUEY_TEOCALLI_DESCRIPTION |
Aztec_Montezuma |
Building BUILDING_HUEY_TEOCALLI (attached through another modifier)
LOC_BUILDING_HUEY_TEOCALLI_NAME |
HUEY_LAKE_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IS_LAKE |
LOC_BUILDING_HUEY_TEOCALLI_DESCRIPTION |
Aztec_Montezuma |
Improvement IMPROVEMENT_ICE_HOCKEY_RINK
LOC_IMPROVEMENT_ICE_HOCKEY_RINK_NAME |
ICEHOCKEYRINK_CULTURE_STADIUM
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 4 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_BUILDING_TYPE_MATCHES (BuildingType=BUILDING_STADIUM) |
LOC_IMPROVEMENT_ICE_HOCKEY_RINK_DESCRIPTION |
Expansion2 |
GovernorPromotion GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_NAME |
INDUSTRIALIST_PRODUCTION_FROM_STRATEGIC_RESOURCES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 4 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE
PLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE |
LOC_GOVERNOR_PROMOTION_RESOURCE_MANAGER_INDUSTRIALIST_DESCRIPTION |
Expansion1 |
Belief BELIEF_LADY_OF_THE_REEDS_AND_MARSHES (attached through another modifier)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_NAME |
LADY_OF_THE_REEDS_PRODUCTION2_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_DESCRIPTION |
Expansion2 |
Belief BELIEF_LADY_OF_THE_REEDS_AND_MARSHES (attached through another modifier)
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_NAME |
LADY_OF_THE_REEDS_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_OASIS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BELIEF_LADY_OF_THE_REEDS_AND_MARSHES_DESCRIPTION |
Base |
Building BUILDING_LIGHTHOUSE
LOC_BUILDING_LIGHTHOUSE_NAME |
LIGHTHOUSE_COAST_FOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) |
LOC_BUILDING_LIGHTHOUSE_DESCRIPTION |
Base |
Improvement IMPROVEMENT_LUMBER_MILL
LOC_IMPROVEMENT_LUMBER_MILL_NAME |
LUMBER_MILL_RIVERADJACENCY_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_PRODUCTION
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_TO_RIVER |
LOC_IMPROVEMENT_LUMBER_MILL_DESCRIPTION |
Base |
Trait TRAIT_LEADER_MAGNIFICENCES
LOC_TRAIT_LEADER_MAGNIFICENCES_NAME |
MAGNIFICENCES_CULTURE_LUXURY_ADJACENT_TO_THEATER_SQUARE_OR_CHATEAU
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_THEATER_SQUARE_OR_CHATEAU)
PLOT_IMPROVED_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY) |
LOC_TRAIT_LEADER_MAGNIFICENCES_DESCRIPTION |
CatherineDeMedici |
Building BUILDING_MARAE
LOC_BUILDING_MARAE_NAME |
MARAE_CULTURE_FEATURES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_HAS_ANY_FEATURE not PLOT_IS_IMPASSABLE |
LOC_BUILDING_MARAE_DESCRIPTION |
Expansion2 |
Building BUILDING_MARAE
LOC_BUILDING_MARAE_NAME |
MARAE_FAITH_FEATURES
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_HAS_ANY_FEATURE not PLOT_IS_IMPASSABLE |
LOC_BUILDING_MARAE_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_MEKEWAP
LOC_IMPROVEMENT_MEKEWAP_NAME |
MEKEWAP_LUXURY_GOLD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_GOLD
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY) |
LOC_IMPROVEMENT_MEKEWAP_DESCRIPTION |
Expansion1 |
Policy POLICY_MILITARY_MATERIEL (attached through another modifier)
LOC_POLICY_MILITARY_MATERIEL_NAME |
MILITARYMATERIEL_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 4 |
CITY_PLOT_YIELDS |
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE |
LOC_POLICY_MILITARY_MATERIEL_DESCRIPTION |
AustraliaScenario |
Trait MINOR_CIV_AUCKLAND_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_AUCKLAND_NAME |
MINOR_CIV_AUCKLAND_SHALLOW_WATER_PRODUCTION_BONUS_BASE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) |
LOC_LEADER_TRAIT_AUCKLAND_DESCRIPTION |
VikingsLandmarks |
Trait MINOR_CIV_AUCKLAND_TRAIT (attached through another modifier)
LOC_LEADER_TRAIT_AUCKLAND_NAME |
MINOR_CIV_AUCKLAND_SHALLOW_WATER_PRODUCTION_BONUS_INDUSTRIAL
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST)
PLAYER_ERA_AT_LEAST (EraType=ERA_INDUSTRIAL) |
LOC_LEADER_TRAIT_AUCKLAND_DESCRIPTION |
VikingsLandmarks |
| — |
MISSION_CAMPUSADJACENCY_SCIENCE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_SCIENCE
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_CAMPUS) |
— |
Base |
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME |
MISSION_NEWCONTINENT_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FAITH
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT |
LOC_IMPROVEMENT_MISSION_DESCRIPTION |
Base |
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME |
MISSION_NEWCONTINENT_FOOD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FOOD
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT |
LOC_IMPROVEMENT_MISSION_DESCRIPTION |
Base |
Improvement IMPROVEMENT_MISSION
LOC_IMPROVEMENT_MISSION_NAME |
MISSION_NEWCONTINENT_PRODUCTION
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_PRODUCTION
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementnot PLOT_IS_OWNER_CAPITAL_CONTINENT |
LOC_IMPROVEMENT_MISSION_DESCRIPTION |
Base |
Improvement IMPROVEMENT_MOAI
LOC_IMPROVEMENT_MOAI_NAME |
MOAI_COASTADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IS_COAST
PLOT_ADJACENT_TO_COAST |
LOC_IMPROVEMENT_MOAI_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_MOAI
LOC_IMPROVEMENT_MOAI_NAME |
MOAI_VOLCANICADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 2 requirementsPLOT_ADJACENT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_VOLCANIC_SOIL) |
LOC_IMPROVEMENT_MOAI_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME |
NAZCA_LINE_ADJACENCY_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_TO_OWNER |
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME |
NAZCA_LINE_ADJACENCY_FAITH_RESOURCE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_ADJACENT_TO_OWNER
PLOT_HAS_ANY_RESOURCE |
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME |
NAZCA_LINE_ADJACENCY_FOOD_DESERT_CIVIL_SERVICE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_CIVIC (CivicType=CIVIC_CIVIL_SERVICE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_DESERT_HILLS) |
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME |
NAZCA_LINE_ADJACENCY_FOOD_DESERT_HILLS_CIVIL_SERVICE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_CIVIC (CivicType=CIVIC_CIVIL_SERVICE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_DESERT) |
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_NAZCA_LINE
LOC_IMPROVEMENT_NAZCA_LINE_NAME |
NAZCA_LINE_ADJACENCY_PRODUCTION_FLAT_MASS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLOT_ADJACENT_TO_OWNER
PLAYER_HAS_TECHNOLOGY (TechnologyType=TECH_MASS_PRODUCTION) not PLOT_IS_HILLS |
LOC_IMPROVEMENT_NAZCA_LINE_DESCRIPTION |
Expansion2 |
Building BUILDING_NILOMETER (attached through another modifier)
LOC_BUILDING_NILOMETER_NAME |
NILOMETER_FLOODPLAIN_FOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BUILDING_NILOMETER_DESCRIPTION |
NubiaScenario |
Building BUILDING_NILOMETER (attached through another modifier)
LOC_BUILDING_NILOMETER_NAME |
NILOMETER_FLOODPLAIN_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BUILDING_NILOMETER_DESCRIPTION |
NubiaScenario |
Belief BELIEF_NUN (attached through another modifier)
LOC_BELIEF_NUN_NAME |
NUN_FISHING_BOAT_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
LOC_BELIEF_NUN_DESCRIPTION |
NubiaScenario |
Belief BELIEF_ORAL_TRADITION (attached through another modifier)
LOC_BELIEF_ORAL_TRADITION_NAME |
ORAL_TRADITION_PLANTATION_TAG_CULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_RESOURCE_TAG_MATCHES (Tag=CLASS_ORAL_TRADITION) |
LOC_BELIEF_ORAL_TRADITION_DESCRIPTION |
Base |
Building BUILDING_PALGUM
LOC_BUILDING_PALGUM_NAME |
PALGUM_ADDFOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
Amount = 1
YieldType = YIELD_FOOD |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IS_FRESH_WATER |
LOC_BUILDING_PALGUM_DESCRIPTION |
Babylon |
Policy POLICY_PARK_RANGERS (attached through another modifier)
LOC_POLICY_PARK_RANGERS_NAME |
PARKRANGERS_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = -1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_POLICY_PARK_RANGERS_DESCRIPTION |
AustraliaScenario |
Building BUILDING_PETRA
LOC_BUILDING_PETRA_NAME |
PETRA_YIELD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD,YIELD_GOLD,YIELD_PRODUCTION
Amount = 2,2,1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_TERRAIN_CLASS_MATCHES (TerrainClass=TERRAIN_CLASS_DESERT) not PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FLOODPLAINS) |
LOC_BUILDING_PETRA_DESCRIPTION |
Base |
Belief BELIEF_RELIGIOUS_IDOLS (attached through another modifier)
LOC_BELIEF_RELIGIOUS_IDOLS_NAME |
RELIGIOUS_IDOLS_BONUS_MINE_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_BONUS)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_BELIEF_RELIGIOUS_IDOLS_DESCRIPTION |
Base |
Belief BELIEF_RELIGIOUS_IDOLS (attached through another modifier)
LOC_BELIEF_RELIGIOUS_IDOLS_NAME |
RELIGIOUS_IDOLS_LUXURY_MINE_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_BELIEF_RELIGIOUS_IDOLS_DESCRIPTION |
Base |
GovernorPromotion GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_NAME |
RENEWABLE_ENERGY_IMPROVEMENT_PLOTS_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 4 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_SOLAR_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_WIND_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_OFFSHORE_WIND_FARM)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_GEOTHERMAL_PLANT) |
LOC_GOVERNOR_PROMOTION_MERCHANT_RENEWABLE_ENERGY_DESCRIPTION |
Expansion2 |
Building BUILDING_RUHR_VALLEY
LOC_BUILDING_RUHR_VALLEY_NAME |
RUHR_VALLEY_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_BUILDING_RUHR_VALLEY_DESCRIPTION |
Base |
Policy POLICY_SERFDOM
LOC_POLICY_SERFDOM_NAME |
SCENARIO_POLICY_MOD_SERFDOM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_PLANTATION)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_POLICY_SERFDOM_DESCRIPTION |
BlackDeathScenario |
Policy POLICY_SCHOOL_OF_THE_AIR (attached through another modifier)
LOC_POLICY_SCHOOL_OF_THE_AIR_NAME |
SCHOOLOFTHEAIR_MINE_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_POLICY_SCHOOL_OF_THE_AIR_DESCRIPTION |
AustraliaScenario |
Policy POLICY_SCHOOL_OF_THE_AIR (attached through another modifier)
LOC_POLICY_SCHOOL_OF_THE_AIR_NAME |
SCHOOLOFTHEAIR_QUARRY_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY) |
LOC_POLICY_SCHOOL_OF_THE_AIR_DESCRIPTION |
AustraliaScenario |
Policy POLICY_SEAFOOD_PRESERVATION (attached through another modifier)
LOC_POLICY_SEAFOOD_PRESERVATION_NAME |
SEAFOODPRESERVATION_FISHINGBOAT_GOLD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
LOC_POLICY_SEAFOOD_PRESERVATION_DESCRIPTION |
AustraliaScenario |
Building BUILDING_SEAPORT
LOC_BUILDING_SEAPORT_NAME |
SEAPORT_COAST_GOLD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) |
LOC_BUILDING_SEAPORT_DESCRIPTION |
Base |
Building BUILDING_SHIPYARD
LOC_BUILDING_SHIPYARD_NAME |
SHIPYARD_UNIMPROVED_COAST_PRODUCTION
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) not PLOT_HAS_ANY_IMPROVEMENT |
LOC_BUILDING_SHIPYARD_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_HILLS_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_HILLS_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_HILLS_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_HILLS_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
SNOW_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_SNOW) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME |
SPHINX_FLOODPLAINS_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_FEATURE_TAG_MATCHES (Tag=CLASS_FLOODPLAINS) |
LOC_IMPROVEMENT_SPHINX_DESCRIPTION |
Expansion2 |
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME |
SPHINX_HOLYSITEADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FAITH
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE) |
LOC_IMPROVEMENT_SPHINX_DESCRIPTION |
NubiaScenario |
Improvement IMPROVEMENT_SPHINX
LOC_IMPROVEMENT_SPHINX_NAME |
SPHINX_WONDERADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FAITH
Amount = 2 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_TO_WONDER |
LOC_IMPROVEMENT_SPHINX_DESCRIPTION |
Base |
Building BUILDING_STAVE_CHURCH
LOC_BUILDING_STAVE_CHURCH_NAME |
STAVECHURCH_SEARESOURCE_PRODUCTION
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_VISIBLE
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_COAST) |
LOC_BUILDING_STAVE_CHURCH_DESCRIPTION |
Base |
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME |
STBASILS_ADDCULTURE_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION |
Expansion1 |
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME |
STBASILS_ADDFOOD_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION |
Expansion1 |
Building BUILDING_ST_BASILS_CATHEDRAL (attached through another modifier)
LOC_BUILDING_ST_BASILS_CATHEDRAL_NAME |
STBASILS_ADDPRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 4 requirementsPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_BUILDING_ST_BASILS_CATHEDRAL_DESCRIPTION |
Expansion1 |
Improvement IMPROVEMENT_STEPWELL
LOC_IMPROVEMENT_STEPWELL_NAME |
STEPWELL_FARMADJACENCY_FOOD
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FOOD
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_IMPROVEMENT_STEPWELL_DESCRIPTION |
Base |
Improvement IMPROVEMENT_STEPWELL
LOC_IMPROVEMENT_STEPWELL_NAME |
STEPWELL_HOLYSITEADJACENCY_FAITH
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_FAITH
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE) |
LOC_IMPROVEMENT_STEPWELL_DESCRIPTION |
Base |
Belief BELIEF_STONE_CIRCLES (attached through another modifier)
LOC_BELIEF_STONE_CIRCLES_NAME |
STONE_CIRCLES_PRODUCTION_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
LOC_BELIEF_STONE_CIRCLES_DESCRIPTION |
Indonesia_KhmerScenario |
Belief BELIEF_STONE_CIRCLES (attached through another modifier)
LOC_BELIEF_STONE_CIRCLES_NAME |
STONE_CIRCLES_QUARRY_FAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 2 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_QUARRY) |
LOC_BELIEF_STONE_CIRCLES_DESCRIPTION |
Base |
Improvement IMPROVEMENT_TERRACE_FARM
LOC_IMPROVEMENT_TERRACE_FARM_NAME |
TERRACE_FARM_PRODUCTION_FRESH_WATER_NO_AQUEDUCT
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_PRODUCTION
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IS_FRESH_WATER not PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_AQUEDUCT, MustBeFunctioning=false) |
LOC_IMPROVEMENT_TERRACE_FARM_DESCRIPTION |
Expansion2 |
Government GOVERNMENT_THALASSOCRACY (attached through another modifier)
LOC_GOVERNMENT_SCENARIO_THALASSOCRACY_NAME |
THALASSOCRACY_FISHINGBOATFAITH_MODIFIER
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
— |
Indonesia_KhmerScenario |
Trait TRAIT_LEADER_ANTIQUES_AND_PARKS
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_NAME |
TRAIT_ANTIQUES_AND_PARKS_CULTURE_FORESTS_OR_WONDERS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_CULTURE
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_FORESTS_OR_WONDERS)
PLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4) |
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_DESCRIPTION |
TeddyRoosevelt |
Trait TRAIT_LEADER_ANTIQUES_AND_PARKS
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_NAME |
TRAIT_ANTIQUES_AND_PARKS_SCIENCE_NATIONAL_WONDERS_OR_MOUNTAINS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsREQUIREMENTSET_IS_MET (RequirementSetId=REQUIREMENTS_PLOT_ADJACENT_NATURAL_WONDERS_OR_MOUNTAINS)
PLOT_IS_APPEAL_BETWEEN (MinimumAppeal=4) |
LOC_TRAIT_LEADER_ANTIQUES_AND_PARKS_DESCRIPTION |
TeddyRoosevelt |
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME |
TRAIT_BONUS_MINE_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_BONUS)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION |
Nubia_Amanitore |
| — |
TRAIT_FARMS_FOOD_SEOWON
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_SEOWON) |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME |
TRAIT_FARM_AQUEDUCT_ADJECENCY_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_AQUEDUCT)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION |
Indonesia_Khmer |
Trait TRAIT_CIVILIZATION_KHMER_BARAYS
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_NAME |
TRAIT_FARM_HOLY_SITE_ADJECENCY_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 4 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_HOLY_SITE) |
LOC_TRAIT_CIVILIZATION_KHMER_BARAYS_DESCRIPTION |
Indonesia_Khmer |
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME |
TRAIT_INCREASED_TUNDRA_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME |
TRAIT_INCREASED_TUNDRA_HILLS_FAITH
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FAITH
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME |
TRAIT_INCREASED_TUNDRA_HILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_MOTHER_RUSSIA
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_NAME |
TRAIT_INCREASED_TUNDRA_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_CIVILIZATION_MOTHER_RUSSIA_DESCRIPTION |
Base |
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME |
TRAIT_LUXURY_MINE_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_LUXURY)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION |
Nubia_Amanitore |
Trait TRAIT_CIVILIZATION_MALI_GOLD_DESERT
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_NAME |
TRAIT_MALI_MINES_GOLD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_GOLD
Amount = 4 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MALI_GOLD_DESERT
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_NAME |
TRAIT_MALI_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = -1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE) |
LOC_TRAIT_CIVILIZATION_MALI_GOLD_DESERT_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_FISHING_BOAT_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FISHING_BOATS) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_RAINFOREST
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_RAINFOREST_CONSERVATION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLAYER_HAS_CIVIC (CivicType=CIVIC_CONSERVATION)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_RAINFOREST_MERCANTILISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsnot PLOT_HAS_ANY_IMPROVEMENT
PLAYER_HAS_CIVIC (CivicType=CIVIC_MERCANTILISM)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_WOODS
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST) not PLOT_HAS_ANY_IMPROVEMENT |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_WOODS_CONSERVATION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLAYER_HAS_CIVIC (CivicType=CIVIC_CONSERVATION) not PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAORI_MANA
LOC_TRAIT_CIVILIZATION_MAORI_MANA_NAME |
TRAIT_MAORI_PRODUCTION_WOODS_MERCANTILISM
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLAYER_HAS_CIVIC (CivicType=CIVIC_MERCANTILISM) not PLOT_HAS_ANY_IMPROVEMENT
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_FOREST) |
LOC_TRAIT_CIVILIZATION_MAORI_MANA_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_MAYAB
LOC_TRAIT_CIVILIZATION_MAYAB_NAME |
TRAIT_MAYA_FARMS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD_GRANCOLOMBIA_MAYA |
YieldType = YIELD_GOLD
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM) |
LOC_TRAIT_CIVILIZATION_MAYAB_DESCRIPTION |
GranColombia_Maya |
| — |
TRAIT_MINES_SCIENCE_SEOWON
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_ADJACENT_DISTRICT_TYPE_MATCHES (DistrictType=DISTRICT_SEOWON) |
— |
Expansion1 |
Trait TRAIT_CIVILIZATION_GREAT_MOUNTAINS
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_NAME |
TRAIT_PRODUCTION_MOUNTAIN
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 1 requirementPLOT_IS_MOUNTAIN |
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_GREAT_MOUNTAINS
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_NAME |
TRAIT_PRODUCTION_MOUNTAIN_LATE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsGAME_ERA_ATLEAST_EXPANSION (EraType=ERA_INDUSTRIAL)
PLOT_IS_MOUNTAIN |
LOC_TRAIT_CIVILIZATION_GREAT_MOUNTAINS_DESCRIPTION |
Expansion2 |
Trait TRAIT_CIVILIZATION_TA_SETI
LOC_TRAIT_CIVILIZATION_TA_SETI_NAME |
TRAIT_STRATEGIC_MINE_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 1 |
PLAYER_PLOT_YIELDS |
applies to: 3 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_RESOURCE_VISIBLE |
LOC_TRAIT_CIVILIZATION_TA_SETI_DESCRIPTION |
Nubia_Amanitore |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_HILLS_CAMPS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_CAMP)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_HILLS_FARMS_FOOD
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_FOOD
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_FARM)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_HILLS_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_HILLS_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA_HILLS) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_LUMBER_MILLS_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_LUMBER_MILL)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_LAST_BEST_WEST
LOC_TRAIT_LEADER_LAST_BEST_WEST_NAME |
TUNDRA_MINES_PRODUCTION
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_IMPROVEMENT_TYPE_MATCHES (ImprovementType=IMPROVEMENT_MINE)
PLOT_TERRAIN_TYPE_MATCHES (TerrainType=TERRAIN_TUNDRA) |
LOC_TRAIT_LEADER_LAST_BEST_WEST_DESCRIPTION |
Expansion2 |
Trait TRAIT_LEADER_VICTORIA_ALT
LOC_TRAIT_LEADER_VICTORIA_ALT_NAME |
VICTORIA_STRATEGIC_RESOURCE
MODIFIER_PLAYER_ADJUST_PLOT_YIELD |
YieldType = YIELD_PRODUCTION
Amount = 2 |
PLAYER_PLOT_YIELDS |
applies to: 2 requirementsPLOT_RESOURCE_CLASS_TYPE_MATCHES (ResourceClassType=RESOURCECLASS_STRATEGIC)
PLOT_RESOURCE_VISIBLE |
LOC_TRAIT_LEADER_VICTORIA_ALT_DESCRIPTION |
RulersOfEngland |
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME |
WATERMILL_ADDMAIZEYIELD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
Amount = 1
YieldType = YIELD_FOOD |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_MAIZE) |
LOC_BUILDING_WATER_MILL_DESCRIPTION |
GranColombia_Maya |
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME |
WATERMILL_ADDRICEFOOD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
Amount = 1
YieldType = YIELD_FOOD |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_RICE) |
LOC_BUILDING_WATER_MILL_DESCRIPTION |
Base |
Building BUILDING_WATER_MILL
LOC_BUILDING_WATER_MILL_NAME |
WATERMILL_ADDWHEATYIELD
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
Amount = 1
YieldType = YIELD_FOOD |
CITY_PLOT_YIELDS |
applies to: 1 requirementPLOT_RESOURCE_TYPE_MATCHES (ResourceType=RESOURCE_WHEAT) |
LOC_BUILDING_WATER_MILL_DESCRIPTION |
Base |
Improvement IMPROVEMENT_ZIGGURAT
LOC_IMPROVEMENT_ZIGGURAT_NAME |
ZIGGURAT_RIVERADJACENCY_CULTURE
MODIFIER_SINGLE_PLOT_ADJUST_PLOT_YIELDS |
YieldType = YIELD_CULTURE
Amount = 1 |
SINGLE_PLOT_YIELDS |
applies to: 1 requirementPLOT_ADJACENT_TO_RIVER |
LOC_IMPROVEMENT_ZIGGURAT_DESCRIPTION |
Base |
Building BUILDING_ZOO
LOC_BUILDING_ZOO_NAME |
ZOO_MARSH_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_MARSH) |
LOC_BUILDING_ZOO_DESCRIPTION |
Expansion2 |
Building BUILDING_ZOO
LOC_BUILDING_ZOO_NAME |
ZOO_RAINFOREST_SCIENCE
MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD |
YieldType = YIELD_SCIENCE
Amount = 1 |
CITY_PLOT_YIELDS |
applies to: 2 requirementsPLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE)
PLOT_FEATURE_TYPE_MATCHES (FeatureType=FEATURE_JUNGLE) |
LOC_BUILDING_ZOO_DESCRIPTION |
Expansion2 |