Home › Effects › CITIES › EFFECT_ADJUST_POLICY_HOUSING uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_POLICY_HOUSING: where the game uses it

11 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_CIVIL_PRESTIGE
LOC_POLICY_CIVIL_PRESTIGE_NAME
CIVILPRESTIGE_GOVHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 2 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR_WITH_X_TITLES (Established=true, Amount=2)
CITY_HAS_GOVERNOR_WITH_X_TITLES (Established=true, Amount=2)
LOC_POLICY_CIVIL_PRESTIGE_DESCRIPTION Expansion2
Government GOVERNMENT_CLASSICAL_REPUBLIC
LOC_GOVERNMENT_CLASSICAL_REPUBLIC_NAME
Policy POLICY_GOV_CLASSICAL_REPUBLIC
LOC_POLICY_CLASSICAL_REPUBLIC_NAME
CLASSICAL_REPUBLIC_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 1 PLAYER_CITIES
applies to: 3 requirementsCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1)
CITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1)
CITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1)
LOC_GOVT_INHERENT_BONUS_CLASSREP_XP1 Expansion2
Policy POLICY_COLLECTIVISM
LOC_POLICY_COLLECTIVISM_NAME
COLLECTIVISM_ADD_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 2 PLAYER_CITIES — LOC_POLICY_COLLECTIVISM_DESCRIPTION Expansion2
Building BUILDING_GOV_TALL
LOC_BUILDING_GOV_TALL_NAME
GOV_TALL_HOUSING_BUFF
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 4 PLAYER_CITIES
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR
LOC_BUILDING_GOV_TALL_DESCRIPTION Expansion2
Policy POLICY_INSULAE
LOC_POLICY_INSULAE_NAME
INSULAE_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 1 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=2)
LOC_POLICY_INSULAE_DESCRIPTION Base
Policy POLICY_MEDINA_QUARTER
LOC_POLICY_MEDINA_QUARTER_NAME
MEDINAQUARTER_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 2 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3)
LOC_POLICY_MEDINA_QUARTER_DESCRIPTION Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME
MONARCHY_CASTLE_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 1 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_CASTLE)
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME
MONARCHY_STARFORT_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 1 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_STAR_FORT)
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 Base
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME
Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME
MONARCHY_WALLS_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 1 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_WALLS)
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 Base
Policy POLICY_NEW_DEAL
LOC_POLICY_NEW_DEAL_NAME
NEWDEAL_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 4 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3)
LOC_POLICY_NEW_DEAL_DESCRIPTION Base
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME
PHARAOH_HOLY_SITE_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING
Amount = 2 PLAYER_CITIES
applies to: 1 requirementCITY_HAS_DISTRICT (DistrictType=DISTRICT_HOLY_SITE)
— NubiaScenario