Policy POLICY_CIVIL_PRESTIGE
LOC_POLICY_CIVIL_PRESTIGE_NAME |
CIVILPRESTIGE_GOVHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 2 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR_WITH_X_TITLES (Established=true, Amount=2)
CITY_HAS_GOVERNOR_WITH_X_TITLES (Established=true, Amount=2) |
LOC_POLICY_CIVIL_PRESTIGE_DESCRIPTION |
Expansion2 |
Government GOVERNMENT_CLASSICAL_REPUBLIC
LOC_GOVERNMENT_CLASSICAL_REPUBLIC_NAME Policy POLICY_GOV_CLASSICAL_REPUBLIC
LOC_POLICY_CLASSICAL_REPUBLIC_NAME |
CLASSICAL_REPUBLIC_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 1 |
PLAYER_CITIES |
applies to: 3 requirementsCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1)
CITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1)
CITY_HAS_X_SPECIALTY_DISTRICTS (Amount=1) |
LOC_GOVT_INHERENT_BONUS_CLASSREP_XP1 |
Expansion2 |
Policy POLICY_COLLECTIVISM
LOC_POLICY_COLLECTIVISM_NAME |
COLLECTIVISM_ADD_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 2 |
PLAYER_CITIES |
— |
LOC_POLICY_COLLECTIVISM_DESCRIPTION |
Expansion2 |
Building BUILDING_GOV_TALL
LOC_BUILDING_GOV_TALL_NAME |
GOV_TALL_HOUSING_BUFF
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 4 |
PLAYER_CITIES |
applies to: 2 requirementsCITY_HAS_GOVERNOR
CITY_HAS_GOVERNOR |
LOC_BUILDING_GOV_TALL_DESCRIPTION |
Expansion2 |
Policy POLICY_INSULAE
LOC_POLICY_INSULAE_NAME |
INSULAE_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 1 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=2) |
LOC_POLICY_INSULAE_DESCRIPTION |
Base |
Policy POLICY_MEDINA_QUARTER
LOC_POLICY_MEDINA_QUARTER_NAME |
MEDINAQUARTER_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 2 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3) |
LOC_POLICY_MEDINA_QUARTER_DESCRIPTION |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME |
MONARCHY_CASTLE_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 1 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_CASTLE) |
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME |
MONARCHY_STARFORT_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 1 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_STAR_FORT) |
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 |
Base |
Government GOVERNMENT_MONARCHY
LOC_GOVERNMENT_MONARCHY_NAME Policy POLICY_GOV_MONARCHY
LOC_POLICY_MONARCHY_NAME |
MONARCHY_WALLS_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 1 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_BUILDING (BuildingType=BUILDING_WALLS) |
LOC_GOVT_INHERENT_BONUS_MONARCHY_XP1 |
Base |
Policy POLICY_NEW_DEAL
LOC_POLICY_NEW_DEAL_NAME |
NEWDEAL_SPECIALTYHOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 4 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_X_SPECIALTY_DISTRICTS (Amount=3) |
LOC_POLICY_NEW_DEAL_DESCRIPTION |
Base |
Government GOVERNMENT_PHARAOH
LOC_GOVERNMENT_PHARAOH_NAME |
PHARAOH_HOLY_SITE_HOUSING
MODIFIER_PLAYER_CITIES_ADJUST_POLICY_HOUSING |
Amount = 2 |
PLAYER_CITIES |
applies to: 1 requirementCITY_HAS_DISTRICT (DistrictType=DISTRICT_HOLY_SITE) |
— |
NubiaScenario |