Home › Effects › UNITS › EFFECT_ADJUST_UNIT_BARBARIAN_COMBAT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_BARBARIAN_COMBAT: where the game uses it

3 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
Policy POLICY_DISCIPLINE
LOC_POLICY_DISCIPLINE_NAME
DISCIPLINE_BARBARIANCOMBAT
MODIFIER_PLAYER_UNITS_ADJUST_BARBARIAN_COMBAT
Amount = 5 PLAYER_UNITS — LOC_POLICY_DISCIPLINE_DESCRIPTION Base
Policy POLICY_RELIC_BLACK_SPOT
LOC_POLICY_RELIC_BLACK_SPOT_NAME
SCENARIO_POLICY_RELIC_BLACK_SPOT
MODIFIER_PLAYER_UNITS_ADJUST_BARBARIAN_COMBAT
Amount = 10 PLAYER_UNITS — LOC_POLICY_RELIC_BLACK_SPOT_DESCRIPTION PiratesScenario
Trait TRAIT_LEADER_CAESAR
LOC_TRAIT_LEADER_CAESAR_NAME
TRAIT_CAESAR_BARB_COMBAT
MODIFIER_PLAYER_UNITS_ADJUST_BARBARIAN_COMBAT
Amount = 5 PLAYER_UNITS — LOC_TRAIT_LEADER_CAESAR_DESCRIPTION JuliusCaesar