Home › Effects › UNITS › EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
UnitAbility ABILITY_HEAVY_CHARIOT
LOC_ABILITY_HEAVY_CHARIOT_NAME |
HEAVYCHARIOT_FASTER_CLEAR_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENT |
Amount = 1 |
OWNER |
— |
LOC_ABILITY_HEAVY_CHARIOT_DESCRIPTION
LOC_ABILITY_HEAVY_CHARIOT_MODIFIER_DESCRIPTION |
Base |
UnitAbility ABILITY_LIGHT_CHARIOT
LOC_ABILITY_LIGHT_CHARIOT_NAME |
LIGHTCHARIOT_FASTER_CLEAR_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENT |
Amount = 2 |
OWNER |
— |
LOC_ABILITY_LIGHT_CHARIOT_DESCRIPTION
LOC_ABILITY_LIGHT_CHARIOT_MODIFIER_DESCRIPTION |
Base |