Home › Effects › UNITS › EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_HEAVY_CHARIOT
LOC_ABILITY_HEAVY_CHARIOT_NAME
HEAVYCHARIOT_FASTER_CLEAR_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENT
Amount = 1 OWNER — LOC_ABILITY_HEAVY_CHARIOT_DESCRIPTION
LOC_ABILITY_HEAVY_CHARIOT_MODIFIER_DESCRIPTION
Base
UnitAbility ABILITY_LIGHT_CHARIOT
LOC_ABILITY_LIGHT_CHARIOT_NAME
LIGHTCHARIOT_FASTER_CLEAR_TERRAIN
MODIFIER_PLAYER_UNIT_ADJUST_CLEAR_TERRAIN_START_MOVEMENT
Amount = 2 OWNER — LOC_ABILITY_LIGHT_CHARIOT_DESCRIPTION
LOC_ABILITY_LIGHT_CHARIOT_MODIFIER_DESCRIPTION
Base