Home › Effects › UNITS › EFFECT_ADJUST_UNIT_COMBAT_UNIT_CAPTURE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_COMBAT_UNIT_CAPTURE: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: CanCapture (Boolean), UnitType (String).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_GENGHIS_KHAN_ABILITY (attached through another modifier)
LOC_TRAIT_LEADER_GENGHIS_KHAN_ABILITY_NAME
TRAIT_CAVALRY_CAPTURE_CAVALRY_MODIFIER
MODIFIER_UNIT_ADJUST_COMBAT_UNIT_CAPTURE
CanCapture = true UNIT_COMBAT
applies to: 4 requirementsPLAYER_IS_ATTACKING
REQUIREMENTSET_IS_MET (RequirementSetId=OPPONENT_IS_CAVALRY_UNIT_REQUIREMENTS)
PLAYER_IS_ATTACKING
REQUIREMENTSET_IS_MET (RequirementSetId=OPPONENT_IS_CAVALRY_UNIT_REQUIREMENTS)
LOC_TRAIT_LEADER_GENGHIS_KHAN_ABILITY_DESCRIPTION Expansion2