Home › Effects › UNITS › EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: Amount (Integer), DeltaWithOpponent (Boolean).
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
Trait TRAIT_LEADER_MAJOR_CIV |
TRAIT_DELTA_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER |
Amount = 3
DeltaWithOpponent = true |
PLAYER_UNITS |
— |
— |
Expansion2 |
Trait TRAIT_CIVILIZATION_MONGOLIAN_ORTOO
LOC_TRAIT_CIVILIZATION_MONGOLIAN_ORTOO_NAME |
TRAIT_EACH_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER |
Amount = 3
DeltaWithOpponent = true |
PLAYER_UNITS |
— |
LOC_TRAIT_CIVILIZATION_MONGOLIAN_ORTOO_DESCRIPTION |
Expansion1 |