Home › Effects › UNITS › EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_DIPLO_VISIBILITY_COMBAT_MODIFIER: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: Amount (Integer), DeltaWithOpponent (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
Trait TRAIT_LEADER_MAJOR_CIV TRAIT_DELTA_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER
Amount = 3
DeltaWithOpponent = true
PLAYER_UNITS — — Expansion2
Trait TRAIT_CIVILIZATION_MONGOLIAN_ORTOO
LOC_TRAIT_CIVILIZATION_MONGOLIAN_ORTOO_NAME
TRAIT_EACH_DIPLO_VISIBILITY_COMBAT_MODIFIER
MODIFIER_PLAYER_UNITS_ADJUST_DIPLO_VISIBILITY_COMBAT_MODIFIER
Amount = 3
DeltaWithOpponent = true
PLAYER_UNITS — LOC_TRAIT_CIVILIZATION_MONGOLIAN_ORTOO_DESCRIPTION Expansion1