Home › Effects › ANY › EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE uses
Available out of the box. Usable from Lua in the unmodified game.
EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE: where the game uses it
2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.
Arguments: none listed.
| Used by |
Modifier |
Arguments |
Applies to |
Conditions |
In-game text |
From |
ProjectCompletion PROJECT_DARK_SUMMONING
LOC_PROJECT_DARK_SUMMONING_NAME |
SPREAD_CHAOS_ADDITIONAL_LOYALTY_DAMAGE
MODIFIER_PLAYER_UNITS_ADJUST_DIRECT_LOYALTY_DAMAGE |
Amount = 2 |
PLAYER_UNITS |
applies to: 1 requirementUNIT_TYPE_MATCHES (UnitType=UNIT_CULTIST) |
LOC_PROJECT_DARK_SUMMONING_DESCRIPTION |
Ethiopia |
UnitAbility ABILITY_SPREAD_DISSENT
LOC_ABILITY_SPREAD_DISSENT_NAME |
SPREAD_DISSENT_LOYALTY_DAMAGE
MODIFIER_UNIT_ADJUST_DIRECT_LOYALTY_DAMAGE |
Amount = 10 |
OWNER |
— |
LOC_ABILITY_SPREAD_DISSENT_DESCRIPTION |
Ethiopia |