Home › Effects › ANY › EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_DIRECT_LOYALTY_DAMAGE: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: none listed.

Used by Modifier Arguments Applies to Conditions In-game text From
ProjectCompletion PROJECT_DARK_SUMMONING
LOC_PROJECT_DARK_SUMMONING_NAME
SPREAD_CHAOS_ADDITIONAL_LOYALTY_DAMAGE
MODIFIER_PLAYER_UNITS_ADJUST_DIRECT_LOYALTY_DAMAGE
Amount = 2 PLAYER_UNITS
applies to: 1 requirementUNIT_TYPE_MATCHES (UnitType=UNIT_CULTIST)
LOC_PROJECT_DARK_SUMMONING_DESCRIPTION Ethiopia
UnitAbility ABILITY_SPREAD_DISSENT
LOC_ABILITY_SPREAD_DISSENT_NAME
SPREAD_DISSENT_LOYALTY_DAMAGE
MODIFIER_UNIT_ADJUST_DIRECT_LOYALTY_DAMAGE
Amount = 10 OWNER — LOC_ABILITY_SPREAD_DISSENT_DESCRIPTION Ethiopia