Home › Effects › UNITS › EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_PROMOTION_CLASS uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK_PROMOTION_CLASS: where the game uses it

2 modifiers in the game's own data use this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: PromotionClass (String).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_ENABLE_WALL_ATTACK_PROMOTION_CLASS
LOC_ABILITY_ENABLE_WALL_ATTACK_NAME
ENABLE_WALL_ATTACK_ANTI_CAVALRY
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACK_PROMOTION_CLASS
PromotionClass = PROMOTION_CLASS_ANTI_CAVALRY OWNER — LOC_ABILITY_ENABLE_WALL_PROMOTION_CLASS_ATTACK_DESCRIPTION Expansion2
UnitAbility ABILITY_ENABLE_WALL_ATTACK_PROMOTION_CLASS
LOC_ABILITY_ENABLE_WALL_ATTACK_NAME
ENABLE_WALL_ATTACK_MELEE
MODIFIER_PLAYER_UNIT_ADJUST_ENABLE_WALL_ATTACK_PROMOTION_CLASS
PromotionClass = PROMOTION_CLASS_MELEE OWNER — LOC_ABILITY_ENABLE_WALL_PROMOTION_CLASS_ATTACK_DESCRIPTION Expansion2