Home › Effects › UNITS › EFFECT_ADJUST_UNIT_FIGHT_WHILE_EMBARKED uses

Available out of the box. Usable from Lua in the unmodified game.

EFFECT_ADJUST_UNIT_FIGHT_WHILE_EMBARKED: where the game uses it

1 modifier in the game's own data uses this effect. Modifier ids, argument values, owners and requirement sets come from the installed game's data files (the base game and every DLC; mods are not included). Text keys are shown as keys: load your own game text to read the in-game wording here.

Arguments: CanFight (Boolean).

Used by Modifier Arguments Applies to Conditions In-game text From
UnitAbility ABILITY_UNIT_FIGHT_WHILE_EMBARKED
LOC_ABILITY_UNIT_FIGHT_WHILE_EMBARKED_NAME
GDR_FIGHT_WHILE_EMBARKED
MODIFIER_SINGLE_UNIT_ADJUST_FIGHT_WHILE_EMBARKED
CanFight = true OWNER — LOC_ABILITY_UNIT_FIGHT_WHILE_EMBARKED_DESCRIPTION Expansion2